Search found 111 matches

by darkhog
Mon Jun 06, 2016 7:02 am
Forum: General
Topic: Unable to use Doom cheat codes like IDKFA, IDDQD etc.
Replies: 24
Views: 31741

Re: Unable to use Doom cheat codes like IDKFA, IDDQD etc.

Also, if you still can't do that, even with the console closed, the wad in question may block the cheats via mapinfo. Like my mod does. I hate cheaters.
by darkhog
Mon Jun 06, 2016 6:54 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 399372

Re: SLADE Discussion - Latest release: v3.1.1.1

SLADE is being a big piece of shit about random 8-bit PNGs again. https://dl.dropboxusercontent.com/u/25843724/temp/water-pistol-hud-sprite_8bit.png Import this into a project, change the offsets, switch to another entry and switch back. It'll turn into this: https://dl.dropboxusercontent.com/u ...
by darkhog
Mon Jun 06, 2016 6:51 am
Forum: Editing (Archive)
Topic: Changing water gravity
Replies: 10
Views: 786

Re: Changing water gravity

About that shootable button, couldn't it be "protected" from being shot at from wrong location by an invisible 3d floor that is passable for everything but bullets and rockets? That how I'd do such thing. Or move said button to a location that can be shot to only from the correct location. Like end ...
by darkhog
Sun Jun 05, 2016 4:27 am
Forum: Off-Topic
Topic: Your toughts on WW1 for games or wads ?
Replies: 34
Views: 4436

Re: Your toughts on WW1 for games or wads ?

I don't think WW1 is as interesting setting for shooters as WW2 is. I think the reason is that gun tech at that point was very limited. There were very little machine guns and most of the tech was single-shot, front loaded rifles. Yes, there were handguns and revolvers, but yeah, not much of gun ...
by darkhog
Fri Jun 03, 2016 3:08 am
Forum: Off-Topic
Topic: Need coding help
Replies: 0
Views: 152

Need coding help

I'm making a simple raycaster game (wolf3d style) and I want to implement "omnidirectional" sprites (like some in doom) to avoid "rotating around with you" syndrome. However I don't know how to check what angle player is facing object at. I know object's direction (in degrees) and player direction ...
by darkhog
Wed Jun 01, 2016 6:10 pm
Forum: Launchers
Topic: [1.5] WMD - Wad Manager for Doom
Replies: 34
Views: 39176

Re: WMD - A Small Wad/mod manager for Windows

One idea I'd add is the ability to select your "wad directory" and have launcher autodetect any wads/pk3s there (including in subdirectories).
by darkhog
Sun May 29, 2016 5:01 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 399372

Re: SLADE Discussion - Latest release: v3.1.1.1

Don't want to come off as a nagging person, but any progress on the sound bug I've reported?
by darkhog
Sun May 29, 2016 4:59 pm
Forum: Editing (Archive)
Topic: How do I open MD3 files in 3DSmax/Blender?
Replies: 5
Views: 423

Re: How do I open MD3 files in 3DSmax/Blender?

enderkevin13 wrote:I tried this manual, which came with two different py files, but it didn't work at all.
Can someone help? I just wanna make a sprite from a model.
Link me to that thing you've tried and I may be able to explain what you did wrong. What OS do you use?
by darkhog
Sun May 29, 2016 4:58 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896341

Re: The "How do I..." Thread

this one is for the MIDI composers. how in the flying hell do i raise the volume of a midi track in GP6? I have raised the master volume, track volume, and changed every note to FFF (the loudest.) and they still come out at like half the volume of any other song on my computer. What system do you ...
by darkhog
Sun May 29, 2016 3:00 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896341

Re: The "How do I..." Thread

talking about Prerendered sprites, here's a little test i've made with a very old shitty double barrel shotgun model: tq68XqD1ZYA i know it lacks stuff like hands putting shells and stuff, but it was more of a test for prerended sprites, not an actual full resource. Really cool thing! If anyone is ...
by darkhog
Sun May 29, 2016 9:20 am
Forum: General
Topic: What the hell is happening with the trolls latelly?
Replies: 57
Views: 8416

Re: What the hell is happening with the trolls latelly?

Big C wrote:If you see me asking for Brutal DooM compatability, it's not me.

However, if you see me suggesting everyone elect johnny for president, it probably *IS* me. :P
What if both happens, in the same post?
by darkhog
Sat May 28, 2016 4:07 am
Forum: Off-Topic
Topic: Sending WADs to IDgames?
Replies: 5
Views: 519

Re: Sending WADs to IDgames?

Bloodshedder at Doomworld wrote a really good guide about this . You'll want an FTP client like FileZilla, ideally. Not many people know this, but Windows Explorer can be used as an ftp client. Just plop "ftp://archives.gamers.org/" into the address bar and you can navigate and use it like a ...
by darkhog
Sat May 28, 2016 4:03 am
Forum: Off-Topic
Topic: Modern CPU performance question
Replies: 19
Views: 1168

Re: Modern CPU performance question

If you want to see some numbers, go visit a benchmark site and compare recent and older CPUs with the same clock rate. You'll see that they don't get more performance out of the same frequency. Guess why everything moves to multithreading and GPGPU to increase performance! Too bad that OpenGL is an ...
by darkhog
Sat May 28, 2016 3:51 am
Forum: General
Topic: How do new players recognize doors
Replies: 33
Views: 2267

Re: How do new players recognize doors

Yuh, the 8-char limit can be pretty nasty, so it's wise to use some alternate method to signify what kind of doors you have. For airlocks, I simply use the "Airlock" name. Wooden doors are "DoorW", steel doors are "DoorS", gothic style doors are "DoorG" and so on. The fake or decoration doors are ...

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