Search found 111 matches
- Mon Jun 06, 2016 7:02 am
- Forum: General
- Topic: Unable to use Doom cheat codes like IDKFA, IDDQD etc.
- Replies: 24
- Views: 31741
Re: Unable to use Doom cheat codes like IDKFA, IDDQD etc.
Also, if you still can't do that, even with the console closed, the wad in question may block the cheats via mapinfo. Like my mod does. I hate cheaters.
- Mon Jun 06, 2016 6:54 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399372
Re: SLADE Discussion - Latest release: v3.1.1.1
SLADE is being a big piece of shit about random 8-bit PNGs again. https://dl.dropboxusercontent.com/u/25843724/temp/water-pistol-hud-sprite_8bit.png Import this into a project, change the offsets, switch to another entry and switch back. It'll turn into this: https://dl.dropboxusercontent.com/u ...
- Mon Jun 06, 2016 6:51 am
- Forum: Editing (Archive)
- Topic: Changing water gravity
- Replies: 10
- Views: 786
Re: Changing water gravity
About that shootable button, couldn't it be "protected" from being shot at from wrong location by an invisible 3d floor that is passable for everything but bullets and rockets? That how I'd do such thing. Or move said button to a location that can be shot to only from the correct location. Like end ...
- Sun Jun 05, 2016 4:27 am
- Forum: Off-Topic
- Topic: Your toughts on WW1 for games or wads ?
- Replies: 34
- Views: 4436
Re: Your toughts on WW1 for games or wads ?
I don't think WW1 is as interesting setting for shooters as WW2 is. I think the reason is that gun tech at that point was very limited. There were very little machine guns and most of the tech was single-shot, front loaded rifles. Yes, there were handguns and revolvers, but yeah, not much of gun ...
- Fri Jun 03, 2016 3:08 am
- Forum: Off-Topic
- Topic: Need coding help
- Replies: 0
- Views: 152
Need coding help
I'm making a simple raycaster game (wolf3d style) and I want to implement "omnidirectional" sprites (like some in doom) to avoid "rotating around with you" syndrome. However I don't know how to check what angle player is facing object at. I know object's direction (in degrees) and player direction ...
- Wed Jun 01, 2016 6:10 pm
- Forum: Launchers
- Topic: [1.5] WMD - Wad Manager for Doom
- Replies: 34
- Views: 39176
Re: WMD - A Small Wad/mod manager for Windows
One idea I'd add is the ability to select your "wad directory" and have launcher autodetect any wads/pk3s there (including in subdirectories).
- Sun May 29, 2016 5:01 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399372
Re: SLADE Discussion - Latest release: v3.1.1.1
Don't want to come off as a nagging person, but any progress on the sound bug I've reported?
- Sun May 29, 2016 4:59 pm
- Forum: Editing (Archive)
- Topic: How do I open MD3 files in 3DSmax/Blender?
- Replies: 5
- Views: 423
Re: How do I open MD3 files in 3DSmax/Blender?
Link me to that thing you've tried and I may be able to explain what you did wrong. What OS do you use?enderkevin13 wrote:I tried this manual, which came with two different py files, but it didn't work at all.
Can someone help? I just wanna make a sprite from a model.
- Sun May 29, 2016 4:58 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896341
Re: The "How do I..." Thread
this one is for the MIDI composers. how in the flying hell do i raise the volume of a midi track in GP6? I have raised the master volume, track volume, and changed every note to FFF (the loudest.) and they still come out at like half the volume of any other song on my computer. What system do you ...
- Sun May 29, 2016 3:00 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896341
Re: The "How do I..." Thread
talking about Prerendered sprites, here's a little test i've made with a very old shitty double barrel shotgun model: tq68XqD1ZYA i know it lacks stuff like hands putting shells and stuff, but it was more of a test for prerended sprites, not an actual full resource. Really cool thing! If anyone is ...
- Sun May 29, 2016 9:20 am
- Forum: General
- Topic: What the hell is happening with the trolls latelly?
- Replies: 57
- Views: 8416
Re: What the hell is happening with the trolls latelly?
What if both happens, in the same post?Big C wrote:If you see me asking for Brutal DooM compatability, it's not me.
However, if you see me suggesting everyone elect johnny for president, it probably *IS* me.
- Sat May 28, 2016 4:07 am
- Forum: Off-Topic
- Topic: Sending WADs to IDgames?
- Replies: 5
- Views: 519
Re: Sending WADs to IDgames?
Bloodshedder at Doomworld wrote a really good guide about this . You'll want an FTP client like FileZilla, ideally. Not many people know this, but Windows Explorer can be used as an ftp client. Just plop "ftp://archives.gamers.org/" into the address bar and you can navigate and use it like a ...
- Sat May 28, 2016 4:03 am
- Forum: Off-Topic
- Topic: Modern CPU performance question
- Replies: 19
- Views: 1168
Re: Modern CPU performance question
If you want to see some numbers, go visit a benchmark site and compare recent and older CPUs with the same clock rate. You'll see that they don't get more performance out of the same frequency. Guess why everything moves to multithreading and GPGPU to increase performance! Too bad that OpenGL is an ...
- Sat May 28, 2016 3:55 am
- Forum: Off-Topic
- Topic: If you're feeling down... [the cute things thread]
- Replies: 687
- Views: 71368
- Sat May 28, 2016 3:51 am
- Forum: General
- Topic: How do new players recognize doors
- Replies: 33
- Views: 2267
Re: How do new players recognize doors
Yuh, the 8-char limit can be pretty nasty, so it's wise to use some alternate method to signify what kind of doors you have. For airlocks, I simply use the "Airlock" name. Wooden doors are "DoorW", steel doors are "DoorS", gothic style doors are "DoorG" and so on. The fake or decoration doors are ...