Search found 82 matches

by UsernameAK
Wed Sep 25, 2019 2:51 pm
Forum: Closed Bugs [GZDoom]
Topic: FWadCollection::GetLumpsInFolder performance problems
Replies: 9
Views: 861

Re: FWadCollection::GetLumpsInFolder performance problems

_mental_ wrote:
UsernameAK wrote:The texture really exists. It's in gzdoom.pk3's graphics folder.
Where is this texture exactly? Also, querying FWADCollection and FTextureManager for it returns nothing.
Oh, i was wrong. It really doesn't exist. If you put some stub texture, it stops lagging.
by UsernameAK
Fri Sep 20, 2019 10:15 am
Forum: Closed Bugs [GZDoom]
Topic: FWadCollection::GetLumpsInFolder performance problems
Replies: 9
Views: 861

Re: FWadCollection::GetLumpsInFolder performance problems

The texture really exists. It's in gzdoom.pk3's graphics folder. That weird trick is used to use mouse in older ports.
by UsernameAK
Fri Sep 20, 2019 6:56 am
Forum: Closed Bugs [GZDoom]
Topic: FWadCollection::GetLumpsInFolder performance problems
Replies: 9
Views: 861

FWadCollection::GetLumpsInFolder performance problems

FWadCollection::GetLumpsInFolder makes lag because it basically bruteforces all lumps in all wads. It affects performance of wads that use ACS SetFont heavily and have large amount of lumps. The well-known wad that is affected by this bug is LSD. Inventory in this mod is made with ACS, and it lags ...
by UsernameAK
Mon Mar 25, 2019 1:45 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Fixed postprocess shaders with 2 or more textures
Replies: 1
Views: 383

Fixed postprocess shaders with 2 or more textures

I fixed a bug that caused postprocess shaders that have 2 or more textures to ignore all textures except the first one.

https://github.com/coelckers/gzdoom/pull/793
by UsernameAK
Wed Sep 05, 2018 2:51 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

PixelWAD wrote:Is there any other way to use Parallax Mapping with 3.5.1?
Yes. Use newer shader. I can find it for you.
by UsernameAK
Thu Jul 05, 2018 12:43 pm
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

Did parallax occlusion mapping. No warping. (I'm too lazy to put a dynlight so the screenshot has no shadows)

the example wad:
https://www.thunix.org/~usernameak/testshader.pk3
by UsernameAK
Thu Jul 05, 2018 8:38 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

Trusty McLegit wrote:
UsernameAK wrote:First screenshot. The shader doesn't look good at all. At least now.
The wall texture is low resolution and blurry, but I feel like the effect itself looks fine?
The effect itself looks fine only on high-res textures and with texture filtering enabled.
by UsernameAK
Thu Jul 05, 2018 6:15 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

UPD: made an additional feature to be able to make custom materials. Care to elaborate? Are you saying you made it possible to combine together hardware shader with materials now (diff/spec/norm or PBR)? Almost. If i'll make ability to name the textures, yes. Before that you have to copy the ...
by UsernameAK
Thu Jul 05, 2018 6:05 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

First screenshot. The shader doesn't look good at all. At least now.
by UsernameAK
Thu Jul 05, 2018 5:54 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

Mappers will able to do parallax mapping themselves if this will be accepted: https://github.com/coelckers/gzdoom/pull/515 Just some minor feedback - 1) The brace style in gldefs.cpp is inconsistent. Would rather you stick to Allman, like the rest of the file. 2) Would be better if the Sampler2D ...
by UsernameAK
Wed Jul 04, 2018 1:30 pm
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Re: Parallax Mapping

Mappers will able to do parallax mapping themselves if this will be accepted: https://github.com/coelckers/gzdoom/pull/515
by UsernameAK
Wed May 30, 2018 5:55 am
Forum: Feature Suggestions [GZDoom]
Topic: Parallax Mapping
Replies: 29
Views: 5323

Parallax Mapping

I suggest to add Parallax Mapping support to GZDoom material system. That will make possibility to make even more realistic materials.
by UsernameAK
Mon Mar 19, 2018 10:35 am
Forum: Assets (and other stuff)
Topic: How to use new GZDoom material system?
Replies: 1
Views: 501

How to use new GZDoom material system?

How to use new GZDoom material system?

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