Search found 103 matches
- Sun Oct 01, 2023 11:46 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.2] Corruption Cards - 200+ Gameplay warping cards!
Nope. All Vanilla. I might have accidently clicked something while in debug mode for all I know. By the way, some Frankenstein monsters have sounds missing. Maybe include some sort of check if the resulting monster is a former human or anything that has a firing sound?
- Sat Sep 30, 2023 8:32 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.2] Corruption Cards - 200+ Gameplay warping cards!
I noticed a weird thing where hitscan/melee only enemies (Former Human and Demons) could be given projectile enchantments. I assume that's not intended? I also think there should be a way to toggle currently active cards in debug mode if there isn't already. Regarding Witching Hour, does the bell ...
- Fri Sep 15, 2023 7:12 pm
- Forum: Gameplay Mods
- Topic: Damage HUD Indicators v1.0 (09/01/2023)
- Replies: 10
- Views: 4966
Re: Damage HUD Indicators v1.0 (09/01/2023)
Honestly a great substitute for DmgDirOverlay since I started running into problems with it only recently. My only suggestion would be to make an option to control how long the indicators stay on screen. Otherwise, Simple and effective!
- Tue Sep 12, 2023 8:48 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
I've been meaning to ask, how are cards like Cannibalism and Necrokinesis handled if the affected monster is an Archvile? I feel like exceptions would come up since Viles will most likely try to pick up/consume corpses they touch at the same time as resurrecting them.
- Sat Sep 02, 2023 11:05 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
I discovered a VM_Abort involving the Berserker Augment. I was using Gun Bonsai though, so that might be more of an issue with that mod. Also, Some Monsters are STILL able to survive with 1HP under some circumstances. An Archvile with Nightphase and Petrification was invincible when Armageddon was ...
- Wed Aug 30, 2023 1:51 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
I've been meaning to ask. How are kills handled with monsters effected by Casali's Watchers? I assume the first kill is counted only? I also just realized how bad a combination of Curse of Attention and Forbidden Gaze would be.
- Mon Aug 28, 2023 1:12 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
Is Omen of Death a reference to Death Wish by any chance?
- Wed Aug 16, 2023 5:51 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272313
Re: HXRTC Project Golden Edition Plus R14 (1 Jun 2023)
I strayed from this mod for quite some time, and now that I've finally tried it, I regret not doing so sooner. It's fantastic! My only gripe is that disintegrated/burned enemies don't drop anything making energy weapons almost redundant in my eyes. But that's just my opinion. Fantastic work!
- Mon Aug 14, 2023 12:57 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!
Yeah. That would be too hard to balance in retrospect.
- Sat Aug 05, 2023 5:35 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160461
Re: [0.10.2] Gun Bonsai -- everything-compatible weapon upgrading
I'm not sure if this should be on here or the Corruption Cards thread, but In the Corruption Cards mod, monsters that are hit by a penetrating projectile while under the effects of the Borrowed Time enchantment cause a VM_Abort. As of the moment, only that and Thorns seem to be able to cause crashes ...
- Sat Jul 29, 2023 3:28 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
- Replies: 19
- Views: 10961
Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
I'm really digging the looks of this! My only gripe is that the BFG explosion effect vanishes way too quickly, I feel it should fade out a little slower.
- Tue Jul 25, 2023 7:32 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160461
Re: [0.10.2] Gun Bonsai -- everything-compatible weapon upgrading
This mod vaguely reminds me of an old mod called "Custom Gun" where mods could be applied to weapons. It feels like a proper sequel with the addition of player upgrades too. Might I suggest a vampric upgrade for weapons? Like, one hit = 1 hp. Not sure how you'd balance it in Rapid Fire weapons ...
- Mon Jul 17, 2023 6:41 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883767
Re: The Guncaster - 3.888b
Hmmm... I Seem to be having trouble using Guncaster on the current build of GZDoom. Got a VM_Abort when going into the mod options menu. Integer division by zero apparently. I'm pretty sure I had the mod and the Addon loaded in the correct order, too. Now that I look at it, Both RO and GC seem to ...
- Fri Jul 07, 2023 5:30 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 148905
Re: Relighting v4.0164b - "blur" shadows
Just tried it again and looked through a few maps. The concept is fantastic but still needs lots of work. I've had cases where projectiles can light up entire sectors and map geometry. Eg: The Citadel. Maybe a long term goal for once the mod has a more mainstream release would be to add ...
- Fri Jul 07, 2023 1:51 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458301
Re: [5.0] Corruption Cards - 200+ Gameplay warping cards!
Would It be possible to change the minimum pitch of which sounds play under the effects of Grace of Lilith? I know it's meant to be a corrupted Nightmare, but some sounds are so low that it can outright mute the audio in some areas. Unless that's what happened in the original Pk3 of course. Oh yeah ...