Search found 713 matches
- Thu May 22, 2025 2:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: MeenTC: I.M. Meen in GZDoom (v1.0!!)
- Replies: 23
- Views: 13162
- Thu Jul 25, 2024 4:49 am
- Forum: Mapping
- Topic: ZScript items not appearing
- Replies: 2
- Views: 2017
Re: ZScript items not appearing
Yes, perhaps I should've mentioned that I do use Ultimate Doom Builder, it was just shorthand. Anyway, thanks for reminding me of the MAPINFO thing, I completely forgot I had to do that before.
- Wed Jul 24, 2024 3:43 pm
- Forum: Mapping
- Topic: ZScript items not appearing
- Replies: 2
- Views: 2017
ZScript items not appearing
I'm having trouble getting my ZScript working. It worked fine when I set it up before, but here I get errors in Doom Builder which say: DECORATE warning in "DECORATE:0". File is empty. SNDINFO warning in "gzdoom.pk3\sndinfo.txt", line 260. Include file "SNDINFO" is empty. The thing is, neither of ...
- Sun Dec 10, 2023 4:09 pm
- Forum: General
- Topic: Thoughts on Sigil 2?
- Replies: 2
- Views: 1319
Re: Thoughts on Sigil 2?
It was great. Really great.
- Mon May 01, 2023 10:18 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 45889
Re: Changes In Forum Administration
ZDoom has died? The forum, the Discord server or the source port*? The forum is still running, nothing happened on Discord while this shitstorm was going down, and the source port will clearly not cease development because of this. Even so, much of the community's gone. How are we supposed to ...
- Mon May 01, 2023 8:38 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 45889
Re: Changes In Forum Administration
I don't know what to say. I've been a member for 8 years and in all my time of being one I have never seen a disaster on this scale. I didn't even know about it until today, right when I'm in the middle of a low patch, and it's just... I turn my back for one second and all hell breaks loose! I'll ...
- Tue Feb 28, 2023 11:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Episode 1 v1.3.2] Wolfenstein 3D: Chalice of Glory
- Replies: 25
- Views: 14409
Re: Wolfenstein 3D: Chalice of Glory
I like it, but why do I need to have the VSWAP from the original game? I'm playing fan levels, not the original, am I not?
- Thu Feb 02, 2023 9:49 am
- Forum: Scripting
- Topic: Ride system
- Replies: 2
- Views: 355
Re: Ride system
That might work. I'll see what I can do with it.
- Tue Jan 31, 2023 6:32 am
- Forum: Scripting
- Topic: Ride system
- Replies: 2
- Views: 355
Ride system
Say I want to make a ride in ZDoom, one that can be boarded any time like an Omnimover, goes along a specified track, and disembarks the player at the appropriate point. Preferably I should like to be able to look around in the ride vehicle in a 180° circle. How would I achieve this with what we have?
- Tue Jan 10, 2023 7:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159212
Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!
I think this WAD may have actually predicted the end of the world.
- Fri Dec 30, 2022 5:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1529
- Views: 346256
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Oh, so it's mod compatible? That's good to know.
- Thu Dec 29, 2022 6:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1529
- Views: 346256
Re: RELEASE: Wolfenstein 3D TC Version 3.0
I'm not sure what it was on, but I set it to 4 and it looks fine now.
By the by, how do you get PWADs to run with this IWAD? I tried it the normal way but it just goes to the Wolf3D game selection as normal.
By the by, how do you get PWADs to run with this IWAD? I tried it the normal way but it just goes to the Wolf3D game selection as normal.
- Thu Dec 29, 2022 6:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1529
- Views: 346256
Re: RELEASE: Wolfenstein 3D TC Version 3.0
Are you running the mod as an IWAD or on top of something else, like Doom 2? If run as an IWAD, the default should be a full-size status bar. If you run the mod as a PWAD, status bar scaling will fall back to whatever you used last in that base game. As an IWAD. Is it supposed to be as small as it ...
- Thu Dec 29, 2022 2:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1529
- Views: 346256
Re: RELEASE: Wolfenstein 3D TC Version 3.0
The status bar is very small by default.
- Sat Sep 24, 2022 8:32 am
- Forum: Graphic/Audio Patches
- Topic: [Release]Wolfenstein 3D Bosses rotations.
- Replies: 804
- Views: 182805
Re: [Release]Wolfenstein 3D Bosses rotations.
Okay, I lied.

I turned it grey because it's easier to work with, and the lighting and shadows may need more work, but if anyone's able to do that, I'll be grateful.

I turned it grey because it's easier to work with, and the lighting and shadows may need more work, but if anyone's able to do that, I'll be grateful.