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by Dr_Cosmobyte
Wed Jul 30, 2025 7:51 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Hey, i want them too, for the sake of preservation, lol

i think i have only two old builds that predate Simon, Luc and Mikhail.
by Dr_Cosmobyte
Sat Jul 19, 2025 3:04 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Sorry, the older versions are lost to time.
by Dr_Cosmobyte
Mon Jun 09, 2025 4:11 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 7011

Re: Rust and Bones - (v1.5) Mar/23

Unfortunately this happens with all my mods as of late. I haven't changed anything in my TITLEMAPS in the last 7 years. It's a renderer problem. So this is what i can recommend: Try another sourceport, try opening the console, or even spamming enter for starting the game, or even, changing your ...
by Dr_Cosmobyte
Fri May 23, 2025 5:34 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Ah, don't worry. Although i think it's not 100% right, the mod is not meant to be a perfect formula. It doesn't take itself so seriously as it looks, so it won't be removed. Sure, i spent days using Excel and pulling numbers out of my head, but i think the base structure has some sort of logical ...
by Dr_Cosmobyte
Thu May 22, 2025 5:54 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

Always consider the Assault Rifles as options for mid tiers, some long distance plinking and the LMG for high tiers and close quarters combat. In Dutch's case, he can deal almost revolver levels of damage with his AR, AND he has a scope that provides +25% accuracy when aimed. It's all a matter of ...
by Dr_Cosmobyte
Thu May 22, 2025 7:31 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

You probably mean Dutch.

It's all a matter of preference. His accuracy and capacity changes, but the carbine version might not have great DPS.
by Dr_Cosmobyte
Wed May 21, 2025 5:41 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

It inherits the same properties from Doom's Blue Armor!
by Dr_Cosmobyte
Wed May 21, 2025 6:16 am
Forum: Gameplay Mods
Topic: Vox Arcana
Replies: 5
Views: 1524

Re: Vox Arcana

Congrats on the release. Reminds me a bit of Mace's Destruction Phenomenon (the first one) which has a similar theme and arsenal. The gatling shotgun is a unique SSG replacement but unfortunately isn't as useful as the trench gun because it takes too long (2 cranks) to fire a single shot. Maybe ...
by Dr_Cosmobyte
Tue May 20, 2025 6:29 pm
Forum: Gameplay Mods
Topic: Vox Arcana
Replies: 5
Views: 1524

Vox Arcana

https://i.imgur.com/3Gw7Bq6.png Welcome to my 30th mod! As you enter the role of Carter, a museum caretaker, a demon invasion takes place in the roaring 20s, and the things that once were just strange artifacts, started to manifest magical powers. Were they meant to help you? Are they a curse? You ...
by Dr_Cosmobyte
Sat May 03, 2025 6:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643913

Re: [SPRITES] Spriting Carnival!!

HELL YEAH, XENOXOLS IS BACK TO MODDING!
by Dr_Cosmobyte
Thu May 01, 2025 12:15 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

The Demolishing Rogue doesn't push monsters back, but it does fire damage, along with upgraded statuses, while the dual STPs only deal the vanilla Damage.

Fire damage prevents female spiders from spawning their babies.

To avoid the freezing blocks, just use your quick attack to shatter the monsters!
by Dr_Cosmobyte
Fri Apr 25, 2025 9:41 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

After a few days of waiting, the mod is updated now! This time the changelog is not too big, and it's easily readable, but i fixed the overhealth bar, fixed some sprite tweaks and a few more things, such as new musics and some cool artworks Skelegant made years ago! 26/APR/25 2.9b (Or 4.4b) - Fixed ...
by Dr_Cosmobyte
Mon Apr 21, 2025 8:31 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.9 (Updated 22/APR/25)

Tomorrow, this mod will celebrate 9 years since its release in 2016. In order to bring something to level the amount of polish this mod deserves, i worked tirelessly for weeks on end, and the result might make the worth satisfactory. The changelog is so big, SO BIG, that i can't just post it here ...
by Dr_Cosmobyte
Mon Apr 21, 2025 6:07 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)

Lukedaniel14 wrote: Sun Apr 20, 2025 8:50 am Hi, could you add angled weapon sprites to this mod? I really love the weapon designs, but most only show iron sights.
The mod has 200 weapons.
by Dr_Cosmobyte
Wed Apr 02, 2025 11:38 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 615
Views: 176911

Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)

Chibb wrote: Sat Mar 15, 2025 1:09 pm Hello Dr. Cosmobyte, is there a version of Arachnocide that works for Freedom Android?
Sorry man, I'm not so experienced in Doom for cellphones.

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