Hey, i want them too, for the sake of preservation, lol
i think i have only two old builds that predate Simon, Luc and Mikhail.
Search found 2836 matches
- Wed Jul 30, 2025 7:51 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
- Sat Jul 19, 2025 3:04 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
Sorry, the older versions are lost to time.
- Mon Jun 09, 2025 4:11 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 7011
Re: Rust and Bones - (v1.5) Mar/23
Unfortunately this happens with all my mods as of late. I haven't changed anything in my TITLEMAPS in the last 7 years. It's a renderer problem. So this is what i can recommend: Try another sourceport, try opening the console, or even spamming enter for starting the game, or even, changing your ...
- Fri May 23, 2025 5:34 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
Ah, don't worry. Although i think it's not 100% right, the mod is not meant to be a perfect formula. It doesn't take itself so seriously as it looks, so it won't be removed. Sure, i spent days using Excel and pulling numbers out of my head, but i think the base structure has some sort of logical ...
- Thu May 22, 2025 5:54 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
Always consider the Assault Rifles as options for mid tiers, some long distance plinking and the LMG for high tiers and close quarters combat. In Dutch's case, he can deal almost revolver levels of damage with his AR, AND he has a scope that provides +25% accuracy when aimed. It's all a matter of ...
- Thu May 22, 2025 7:31 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
You probably mean Dutch.
It's all a matter of preference. His accuracy and capacity changes, but the carbine version might not have great DPS.
It's all a matter of preference. His accuracy and capacity changes, but the carbine version might not have great DPS.
- Wed May 21, 2025 5:41 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
It inherits the same properties from Doom's Blue Armor!
- Wed May 21, 2025 6:16 am
- Forum: Gameplay Mods
- Topic: Vox Arcana
- Replies: 5
- Views: 1524
Re: Vox Arcana
Congrats on the release. Reminds me a bit of Mace's Destruction Phenomenon (the first one) which has a similar theme and arsenal. The gatling shotgun is a unique SSG replacement but unfortunately isn't as useful as the trench gun because it takes too long (2 cranks) to fire a single shot. Maybe ...
- Tue May 20, 2025 6:29 pm
- Forum: Gameplay Mods
- Topic: Vox Arcana
- Replies: 5
- Views: 1524
Vox Arcana
https://i.imgur.com/3Gw7Bq6.png Welcome to my 30th mod! As you enter the role of Carter, a museum caretaker, a demon invasion takes place in the roaring 20s, and the things that once were just strange artifacts, started to manifest magical powers. Were they meant to help you? Are they a curse? You ...
- Sat May 03, 2025 6:21 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643913
Re: [SPRITES] Spriting Carnival!!
HELL YEAH, XENOXOLS IS BACK TO MODDING!
- Thu May 01, 2025 12:15 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
The Demolishing Rogue doesn't push monsters back, but it does fire damage, along with upgraded statuses, while the dual STPs only deal the vanilla Damage.
Fire damage prevents female spiders from spawning their babies.
To avoid the freezing blocks, just use your quick attack to shatter the monsters!
Fire damage prevents female spiders from spawning their babies.
To avoid the freezing blocks, just use your quick attack to shatter the monsters!
- Fri Apr 25, 2025 9:41 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
After a few days of waiting, the mod is updated now! This time the changelog is not too big, and it's easily readable, but i fixed the overhealth bar, fixed some sprite tweaks and a few more things, such as new musics and some cool artworks Skelegant made years ago! 26/APR/25 2.9b (Or 4.4b) - Fixed ...
- Mon Apr 21, 2025 8:31 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.9 (Updated 22/APR/25)
Tomorrow, this mod will celebrate 9 years since its release in 2016. In order to bring something to level the amount of polish this mod deserves, i worked tirelessly for weeks on end, and the result might make the worth satisfactory. The changelog is so big, SO BIG, that i can't just post it here ...
- Mon Apr 21, 2025 6:07 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911
Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)
The mod has 200 weapons.Lukedaniel14 wrote: ↑Sun Apr 20, 2025 8:50 am Hi, could you add angled weapon sprites to this mod? I really love the weapon designs, but most only show iron sights.
- Wed Apr 02, 2025 11:38 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 615
- Views: 176911