Search found 311 matches

by Doomguy914
Thu Jun 27, 2024 1:42 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458824

Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!

Cutmanmike wrote: Wed Jun 26, 2024 3:05 am
Doomguy914 wrote: Tue Jun 25, 2024 6:35 pm I need version 5.1c and can't find a working link anywhere online. Yes it's for Doom RPG compatibility. ModDb only has the .0 editions listed for download.
Here you go
Thank you so much! Tried to reply yesterday, but I could not access my account for some reason.
by Doomguy914
Tue Jun 25, 2024 7:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127501

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Just wanted to thank you for the amazeballs work on this great mod. Two minor quibbles: 1)Is there any way to turn down the likelihood of Dark Marty and exit camping Cyberdemons spawning when something demonic spawns on a map? This isn't like a "waah too hard" sort of thing, but Dark Marty is an ...
by Doomguy914
Tue Jun 25, 2024 6:35 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458824

Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!

I need version 5.1c and can't find a working link anywhere online. Yes it's for Doom RPG compatibility. ModDb only has the .0 editions listed for download.
by Doomguy914
Fri May 06, 2022 9:57 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141990

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

I'm currently playing a very customized setup through the 4 Ultimate Doom episodes. I also play with Fast Monsters enabled, and that's only manageable with the Crits and headshots mod. It seems to stun enemies a lot with headshots and melee attacks, but it also has the odd issue of sometimes ...
by Doomguy914
Fri May 06, 2022 7:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81774

Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Works as intended on GZDoom 4.7.1. https://imgur.com/a/4Wh7vNv Good to know the imgur embed function isn't working. :roll: Perhaps you messed with some hud settings, or it specifically requires A GZDoom past 4.7. Try resizing your hud with + and -. It only shows up with the full animated Hud. ( When ...
by Doomguy914
Thu May 05, 2022 10:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81774

Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)

Just letting you know the character select menus run off screen near the bottom. Sorry.
by Doomguy914
Wed Mar 30, 2022 12:08 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141990

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

I'm always playing RLA. It's practically the definitive way I play Doom now. :lol: So I tried playing this with DarkDoom and enhanced AI recently. Seems to work really well together. Starting on a difficulty like Dead Man Walking, the light level stealth mechanics are a must. Of course, that just ...
by Doomguy914
Mon Mar 28, 2022 5:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127501

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Glad I could convince you to list some changes. It sounds very promising. Just a heads up to people wanting to download it, it's a little over 1 Gig. EDIT: After giving this a go I noticed a couple of things. First, the download on Google Drive includes the actual Doom wad files. Should probably fix ...
by Doomguy914
Mon Mar 28, 2022 10:34 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141990

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

fuuuuuk I'm bad at this lol I wouldn't say that. People make a lot of mistakes doing anything. I'd say what you've managed to accomplish so far has proven you're good at this. :D The different shotgun shell variants sound really promising. I still remember the first introduction I ever had to ...
by Doomguy914
Mon Mar 28, 2022 10:09 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127501

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

How exactly is the balance remedied from older interactions with RPG and RLA? I've seen plenty of patches and and rebalance attempts for these two mods, but ultimately the same thing happens with other versions. RPG ramps up too quickly allowing for end game gear appearing frequently very early on a ...
by Doomguy914
Fri Mar 18, 2022 1:35 am
Forum: Levels
Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
Replies: 161
Views: 85906

Re: DOOM Tribute Project - Lite Edition RELEASED!

I've finally started my playthrough of the Tribute Project. And despite your warnings, I'm playing through it on Ultra Violence, Alando1. :P



Let me know what you think!
by Doomguy914
Fri Mar 11, 2022 2:49 am
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81774

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

The latest episode of my Space Cats 2 playthrough just went live. Let me know what you think. :D


by Doomguy914
Thu Mar 03, 2022 12:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81774

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

While Lux does feel like more of a powerhouse, Yaeska feels like a balanced run n' gun type, as you said more similar to the regular Doom weaponry. It still feels like sometimes her BFG is hit or miss, but that could be more on the user's error. As for her main weapon, you have to "rain" down the ...
by Doomguy914
Wed Feb 16, 2022 3:56 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141990

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

I'm definitely liking the ideas you have going forward. While it would be awesome to have animation for specific inventory acts, I'm sure you could make do with text and sound to get the point across. As for the adrenaline speed boost, that requires you to have found an adrenaline pick-up on the map ...
by Doomguy914
Tue Feb 15, 2022 12:18 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141990

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

Just played all the way through Doom 2 and only noticed 2 bugs. 1. Stripping down an empty weapon for ammo magically gives you 1 full magazine upon scrapping the weapon. (It's random, and works with more than one weapon. I recall getting some shells doing this.) 2. A discarded pain pill bottle ...

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