Thank you so much! Tried to reply yesterday, but I could not access my account for some reason.Cutmanmike wrote: ↑Wed Jun 26, 2024 3:05 amHere you goDoomguy914 wrote: ↑Tue Jun 25, 2024 6:35 pm I need version 5.1c and can't find a working link anywhere online. Yes it's for Doom RPG compatibility. ModDb only has the .0 editions listed for download.
Search found 311 matches
- Thu Jun 27, 2024 1:42 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458824
Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!
- Tue Jun 25, 2024 7:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 127501
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Just wanted to thank you for the amazeballs work on this great mod. Two minor quibbles: 1)Is there any way to turn down the likelihood of Dark Marty and exit camping Cyberdemons spawning when something demonic spawns on a map? This isn't like a "waah too hard" sort of thing, but Dark Marty is an ...
- Tue Jun 25, 2024 6:35 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458824
Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!
I need version 5.1c and can't find a working link anywhere online. Yes it's for Doom RPG compatibility. ModDb only has the .0 editions listed for download.
- Fri May 06, 2022 9:57 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141990
Re: Scavver's Paradise V2.0 - A Survival Horror Mod
I'm currently playing a very customized setup through the 4 Ultimate Doom episodes. I also play with Fast Monsters enabled, and that's only manageable with the Crits and headshots mod. It seems to stun enemies a lot with headshots and melee attacks, but it also has the odd issue of sometimes ...
- Fri May 06, 2022 7:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 172
- Views: 81774
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Works as intended on GZDoom 4.7.1. https://imgur.com/a/4Wh7vNv Good to know the imgur embed function isn't working. :roll: Perhaps you messed with some hud settings, or it specifically requires A GZDoom past 4.7. Try resizing your hud with + and -. It only shows up with the full animated Hud. ( When ...
- Thu May 05, 2022 10:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 172
- Views: 81774
Re: Space Cats Saga Chapter 2.0: Macrocosm (Update 2.0 2022)
Just letting you know the character select menus run off screen near the bottom. Sorry.
- Wed Mar 30, 2022 12:08 am
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141990
Re: Scavver's Paradise V2.0 - A Survival Horror Mod
I'm always playing RLA. It's practically the definitive way I play Doom now. :lol: So I tried playing this with DarkDoom and enhanced AI recently. Seems to work really well together. Starting on a difficulty like Dead Man Walking, the light level stealth mechanics are a must. Of course, that just ...
- Mon Mar 28, 2022 5:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 127501
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
Glad I could convince you to list some changes. It sounds very promising. Just a heads up to people wanting to download it, it's a little over 1 Gig. EDIT: After giving this a go I noticed a couple of things. First, the download on Google Drive includes the actual Doom wad files. Should probably fix ...
- Mon Mar 28, 2022 10:34 am
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141990
Re: Scavver's Paradise V2.0 - A Survival Horror Mod
fuuuuuk I'm bad at this lol I wouldn't say that. People make a lot of mistakes doing anything. I'd say what you've managed to accomplish so far has proven you're good at this. :D The different shotgun shell variants sound really promising. I still remember the first introduction I ever had to ...
- Mon Mar 28, 2022 10:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 127501
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
How exactly is the balance remedied from older interactions with RPG and RLA? I've seen plenty of patches and and rebalance attempts for these two mods, but ultimately the same thing happens with other versions. RPG ramps up too quickly allowing for end game gear appearing frequently very early on a ...
- Fri Mar 18, 2022 1:35 am
- Forum: Levels
- Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
- Replies: 161
- Views: 85906
Re: DOOM Tribute Project - Lite Edition RELEASED!
I've finally started my playthrough of the Tribute Project. And despite your warnings, I'm playing through it on Ultra Violence, Alando1.
Let me know what you think!

Let me know what you think!
- Fri Mar 11, 2022 2:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 172
- Views: 81774
Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)
The latest episode of my Space Cats 2 playthrough just went live. Let me know what you think.

- Thu Mar 03, 2022 12:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 172
- Views: 81774
Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)
While Lux does feel like more of a powerhouse, Yaeska feels like a balanced run n' gun type, as you said more similar to the regular Doom weaponry. It still feels like sometimes her BFG is hit or miss, but that could be more on the user's error. As for her main weapon, you have to "rain" down the ...
- Wed Feb 16, 2022 3:56 am
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141990
Re: Scavver's Paradise V2.0 - A Survival Horror Mod
I'm definitely liking the ideas you have going forward. While it would be awesome to have animation for specific inventory acts, I'm sure you could make do with text and sound to get the point across. As for the adrenaline speed boost, that requires you to have found an adrenaline pick-up on the map ...
- Tue Feb 15, 2022 12:18 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 141990
Re: Scavver's Paradise V2.0 - A Survival Horror Mod
Just played all the way through Doom 2 and only noticed 2 bugs. 1. Stripping down an empty weapon for ammo magically gives you 1 full magazine upon scrapping the weapon. (It's random, and works with more than one weapon. I recall getting some shells doing this.) 2. A discarded pain pill bottle ...