Search found 126 matches

by Kazudra
Wed Feb 02, 2022 12:34 am
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 95127

Re: Relighting Doom v2.51b [Updated 2/1/22] w/ N/S Maps

Parallax with this looks NICE.


by Kazudra
Mon Jan 31, 2022 3:46 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 95127

Re: Relighting Doom v2.5b [Updated 1/31/22] w/ Color Control

This is looking like a perfect blend of PC and PSX Doom and I'm loving it.

Though I do have one minor nit-pick; GL Skyboxes (viewtopic.php?f=46&t=53873&hilit=doom+skyboxes) break all sky lighting.
by Kazudra
Mon Jan 17, 2022 12:59 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87733

Re: DoomDynMus - a dynamic music mod

Can this be used on a per-map basis?
Does this fade in and out tacks as if they were simultaneously played?
by Kazudra
Wed Dec 22, 2021 10:23 pm
Forum: Assets (and other stuff)
Topic: Everything Soundfonts?
Replies: 1
Views: 805

Everything Soundfonts?

Sourcing is pretty easy.
But editing and compiling? Not even a clue.
Is there a program where you can just load up a bunch of Sf2's and just pick an instrument and BAM done?
by Kazudra
Thu Dec 16, 2021 11:47 pm
Forum: Graphic/Audio Patches
Topic: Doom 64 facelift (Update 23.5.22 )
Replies: 40
Views: 31873

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Need help people.. I try brightmaps for D64. Is possible something made brighter brightmaps ? I do not know if I do everything ok. Brighmaps works but are not much bright... This is relative ok https://imgur.com/HgRZeEf but this not https://imgur.com/RIlCW8A brightmap sprite "HEADA2A8" { map ...
by Kazudra
Sun Dec 12, 2021 7:56 am
Forum: Graphic/Audio Patches
Topic: Doom 64 facelift (Update 23.5.22 )
Replies: 40
Views: 31873

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

This is absolutely amazing.
by Kazudra
Sun Dec 12, 2021 7:15 am
Forum: Assets (and other stuff)
Topic: Hires sky
Replies: 2
Views: 935

Re: Hires sky

What needs to be done for a sky texture (not skybox) to be displayed properly if it has higher resolution than vanilla? If I just name it e.g. SKY1 and place it in HIRES folder, then its kind of "squished", meaning that its upper edge is much closer to the horizon than the upper edge of the non ...
by Kazudra
Wed Dec 08, 2021 11:52 pm
Forum: Assets (and other stuff)
Topic: TEXTURE1 became a... Sound?
Replies: 3
Views: 929

Re: TEXTURE1 became a... Sound?

nova++ wrote:SLADE just misjudges stuff sometimes for me. I've found saving and reloading the wad knocks some sense into it. Several times it's misjudged my custom flats as all sorts of weird lump types but it hasn't caused any problems.
This.
THIS.
by Kazudra
Wed Dec 08, 2021 11:48 pm
Forum: Graphic/Audio Patches
Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Replies: 79
Views: 79334

Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale

pain elementals can summon lost souls even if there is an obstacle of any source, the spawn is 100% of the time which may lead to big ammo consumption while being unable to stop pains from summons, two of them already pose a huge problem Here's a small update. Small Fixes; Pain Elemental Attack ...
by Kazudra
Wed Dec 01, 2021 10:10 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 183234

Re: Fullscreen Statusbar Mod [v5.1.10]

I decided to play with your HUD, which I really like, in WADs from Tormentor667 , but as soon as I launch it, GZDOOM 4.7.1 gives me this error: Script error, "fullscrn_huds.pk3:cvarinfo" line 1: cvar 'fullhud_split' already exists Is it incompatibility with WADs? Double check if Wads from ...
by Kazudra
Thu Nov 25, 2021 12:24 am
Forum: Scripting
Topic: BGM - a per map playlist on shuffle?
Replies: 0
Views: 212

BGM - a per map playlist on shuffle?

"Sign of Evil" Has more amazing remixes than maps that use it (E1M8, E3M4, E4M9). Inspired by the MMO "Tree of Savior" (which has 3 tracks non-loop play out and repeat, the "theme" for the map is usually first), why not just... not bother with loops and just have the themes play-out and switch track ...
by Kazudra
Thu Nov 25, 2021 12:05 am
Forum: Scripting
Topic: (Lighting) Immunity to it's own light?
Replies: 2
Views: 307

Re: (Lighting) Immunity to it's own light?

Oh thank you, this'll be phenomenal.
by Kazudra
Mon Nov 22, 2021 11:40 pm
Forum: Scripting
Topic: (Lighting) Immunity to it's own light?
Replies: 2
Views: 307

(Lighting) Immunity to it's own light?

Is there a way to make a sprite immune to its own dynamic light but be affected by others?
by Kazudra
Mon Nov 22, 2021 8:15 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 141
Views: 104439

Re: Brightmaps Plus v1.9

Hey there! A person over on the ZDoom discord wanted a fix to this with WadSmoosh so I might as dump these here. These are fixes for people who use WadSmoosh, simply unzip the file, add the "brightmaps" folder from the original Brightmap+ PK3 to it, then zip it back up. (I didn't include the ...
by Kazudra
Tue Nov 09, 2021 11:18 pm
Forum: Graphic/Audio Patches
Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Replies: 79
Views: 79334

Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale

Upscale has been uploaded - I think I threw away maybe 5-10 complete batches to get to this point...
Small update to main file.

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