Sourcing is pretty easy.
But editing and compiling? Not even a clue.
Is there a program where you can just load up a bunch of Sf2's and just pick an instrument and BAM done?
Need help people.. I try brightmaps for D64. Is possible something made brighter brightmaps ? I do not know if I do everything ok. Brighmaps works but are not much bright... This is relative ok https://imgur.com/HgRZeEf but this not https://imgur.com/RIlCW8A brightmap sprite "HEADA2A8" { map ...
What needs to be done for a sky texture (not skybox) to be displayed properly if it has higher resolution than vanilla? If I just name it e.g. SKY1 and place it in HIRES folder, then its kind of "squished", meaning that its upper edge is much closer to the horizon than the upper edge of the non ...
nova++ wrote:SLADE just misjudges stuff sometimes for me. I've found saving and reloading the wad knocks some sense into it. Several times it's misjudged my custom flats as all sorts of weird lump types but it hasn't caused any problems.
pain elementals can summon lost souls even if there is an obstacle of any source, the spawn is 100% of the time which may lead to big ammo consumption while being unable to stop pains from summons, two of them already pose a huge problem Here's a small update. Small Fixes; Pain Elemental Attack ...
I decided to play with your HUD, which I really like, in WADs from Tormentor667 , but as soon as I launch it, GZDOOM 4.7.1 gives me this error: Script error, "fullscrn_huds.pk3:cvarinfo" line 1: cvar 'fullhud_split' already exists Is it incompatibility with WADs? Double check if Wads from ...
"Sign of Evil" Has more amazing remixes than maps that use it (E1M8, E3M4, E4M9). Inspired by the MMO "Tree of Savior" (which has 3 tracks non-loop play out and repeat, the "theme" for the map is usually first), why not just... not bother with loops and just have the themes play-out and switch track ...
Hey there! A person over on the ZDoom discord wanted a fix to this with WadSmoosh so I might as dump these here. These are fixes for people who use WadSmoosh, simply unzip the file, add the "brightmaps" folder from the original Brightmap+ PK3 to it, then zip it back up. (I didn't include the ...