Search found 13 matches
- Mon Feb 03, 2020 9:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94777
Re: Doom RPG SE [unofficial, bugfix-ish]
So, Im playing doomrpg se with several mods via the launcher provided by sumwunn. However, the launcher doesnt save the mod order (and it effects things, such as making gzdoom hardcrash when loading a save with a different order.) Anyways, I Wanted to do it the old fashioned way by making a shortcut ...
- Fri Feb 12, 2016 3:38 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548555
Re: Kyle873's Doom RPG Mod [0.9.14 Beta]
Kyle873 wrote:
Speaking of the GUI, here's a quick video of current progress and how it looks so far. Screenshots just don't do it justice. (Layout, text, etc is all subject to change as development continues)



- Tue Oct 20, 2015 8:53 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669768
Re: Smooth Doom

I get this when ever I fire the super shotgun.
Using the latest gZdoom and the latest SmoothDoom.
- Sun Oct 18, 2015 5:36 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896002
Re: The "How do I..." Thread
That fixed it, thanks!
- Sun Oct 18, 2015 5:25 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896002
Re: The "How do I..." Thread
So, I keep getting "runaway script terminated" in game, and the last 5 lines do not seem to activate. I cannot figure out what is causing it. Any ideas? The Archvile spawns, and when you kill him it should say 'teleport charged' and a gate should lower, but when he dies it says runaway script ...
- Mon Sep 21, 2015 7:34 am
- Forum: Editing (Archive)
- Topic: Jumping and Light Mode
- Replies: 6
- Views: 544
Re: Jumping and Light Mode
Well, I can force the lighting mode when they load my map. I am not sure there is a way for them to change it back (maybe there is). It is something to consider because parts of my maps are dark enough to see still but not clearly enough as if there was light, but also not dark enough to warrant ...
- Sun Sep 20, 2015 11:01 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713271
- Sun Sep 20, 2015 10:46 am
- Forum: Editing (Archive)
- Topic: Jumping and Light Mode
- Replies: 6
- Views: 544
Re: Jumping and Light Mode
Yeah, legacy was pretty bright, some areas of my maps are designed to be somewhat hard to see until lights are enabled.
- Sat Sep 19, 2015 6:46 pm
- Forum: Editing (Archive)
- Topic: Jumping and Light Mode
- Replies: 6
- Views: 544
Jumping and Light Mode
I am working on a pack, I had intended to disable jumping all together. I designed some maps around an inability to jump as well. However, some have said it is better to enable it and design the maps around that. So, what do you guys think? What arguments can you give for enabling jumping. I ...
- Tue Sep 15, 2015 6:26 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590554
Re: GZDoom Builder 2.3
Edit: Hmm, it happens all the way back to rev 2360 :/ It appears to only happen in ahem, my own wads. Though, none of the other wads I tried actually have scripts. (av.wad doom2.wad and hexen.wad) Here is the contents of all of my scripts: map01: #include "zcommon.acs" script "bluekeytrap" (void ...
- Tue Sep 15, 2015 1:57 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590554
Re: GZDoom Builder 2.3
Latest revision as of this post.
When ever I open a wad, I can open the script window fine, if I change maps within the wad, then click the script button, I get this error:
http://i.imgur.com/oX8UfJy.png?1
When ever I open a wad, I can open the script window fine, if I change maps within the wad, then click the script button, I get this error:
http://i.imgur.com/oX8UfJy.png?1
- Sun Sep 06, 2015 4:16 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590554
Re: GZDoom Builder 2.3
It still occurs.
- Sun Sep 06, 2015 3:24 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590554
Re: GZDoom Builder 2.3
Parameter is not valid. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawString(String s, Font font, Brush brush, RectangleF layoutRectangle, StringFormat format) at System.Drawing.Graphics.DrawString(String s, Font font, Brush brush, Single x, Single y) at ...