Search found 13 matches

by Mechazawa
Mon Feb 03, 2020 9:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94777

Re: Doom RPG SE [unofficial, bugfix-ish]

So, Im playing doomrpg se with several mods via the launcher provided by sumwunn. However, the launcher doesnt save the mod order (and it effects things, such as making gzdoom hardcrash when loading a save with a different order.) Anyways, I Wanted to do it the old fashioned way by making a shortcut ...
by Mechazawa
Fri Feb 12, 2016 3:38 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548555

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Kyle873 wrote:
Speaking of the GUI, here's a quick video of current progress and how it looks so far. Screenshots just don't do it justice. (Layout, text, etc is all subject to change as development continues)
:wub: :wub: :wub: Can't wait.
by Mechazawa
Tue Oct 20, 2015 8:53 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 669768

Re: Smooth Doom

Image

I get this when ever I fire the super shotgun.

Using the latest gZdoom and the latest SmoothDoom.
by Mechazawa
Sun Oct 18, 2015 5:36 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896002

Re: The "How do I..." Thread

That fixed it, thanks!
by Mechazawa
Sun Oct 18, 2015 5:25 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896002

Re: The "How do I..." Thread

So, I keep getting "runaway script terminated" in game, and the last 5 lines do not seem to activate. I cannot figure out what is causing it. Any ideas? The Archvile spawns, and when you kill him it should say 'teleport charged' and a gate should lower, but when he dies it says runaway script ...
by Mechazawa
Mon Sep 21, 2015 7:34 am
Forum: Editing (Archive)
Topic: Jumping and Light Mode
Replies: 6
Views: 544

Re: Jumping and Light Mode

Well, I can force the lighting mode when they load my map. I am not sure there is a way for them to change it back (maybe there is). It is something to consider because parts of my maps are dark enough to see still but not clearly enough as if there was light, but also not dark enough to warrant ...
by Mechazawa
Sun Sep 20, 2015 10:46 am
Forum: Editing (Archive)
Topic: Jumping and Light Mode
Replies: 6
Views: 544

Re: Jumping and Light Mode

Yeah, legacy was pretty bright, some areas of my maps are designed to be somewhat hard to see until lights are enabled.
by Mechazawa
Sat Sep 19, 2015 6:46 pm
Forum: Editing (Archive)
Topic: Jumping and Light Mode
Replies: 6
Views: 544

Jumping and Light Mode

I am working on a pack, I had intended to disable jumping all together. I designed some maps around an inability to jump as well. However, some have said it is better to enable it and design the maps around that. So, what do you guys think? What arguments can you give for enabling jumping. I ...
by Mechazawa
Tue Sep 15, 2015 6:26 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590554

Re: GZDoom Builder 2.3

Edit: Hmm, it happens all the way back to rev 2360 :/ It appears to only happen in ahem, my own wads. Though, none of the other wads I tried actually have scripts. (av.wad doom2.wad and hexen.wad) Here is the contents of all of my scripts: map01: #include "zcommon.acs" script "bluekeytrap" (void ...
by Mechazawa
Tue Sep 15, 2015 1:57 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590554

Re: GZDoom Builder 2.3

Latest revision as of this post.

When ever I open a wad, I can open the script window fine, if I change maps within the wad, then click the script button, I get this error:

http://i.imgur.com/oX8UfJy.png?1
by Mechazawa
Sun Sep 06, 2015 4:16 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590554

Re: GZDoom Builder 2.3

It still occurs.
by Mechazawa
Sun Sep 06, 2015 3:24 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590554

Re: GZDoom Builder 2.3

Parameter is not valid. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawString(String s, Font font, Brush brush, RectangleF layoutRectangle, StringFormat format) at System.Drawing.Graphics.DrawString(String s, Font font, Brush brush, Single x, Single y) at ...

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