Search found 57 matches
- Wed May 31, 2017 8:32 pm
- Forum: Levels
- Topic: Moonblood Megawad - Up on /idgames!
- Replies: 56
- Views: 9759
Re: Moonblood Megawad - Up on /idgames!
Use the new review system on Doomworld instead.
- Wed Mar 01, 2017 7:37 pm
- Forum: Levels
- Topic: Plain ol' Doom 2 Community Mapping Project
- Replies: 131
- Views: 14833
Re: Plain ol' Doom 2 Community Mapping Project
^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).
- Wed Feb 22, 2017 5:54 pm
- Forum: Levels
- Topic: Plain ol' Doom 2 Community Mapping Project
- Replies: 131
- Views: 14833
Re: Plain ol' Doom 2 Community Mapping Project
Here is V2 of MAP06! Cute little map. No big gameplay issues as far as I can tell, though the gameplay itself wasn't particularly interesting. Some suggestions: -Remove some of the doors (in particular: sectors 242, 45 and 150 (widen this entrance btw)). This would help with the flow a bit. -The ...
- Mon Feb 20, 2017 9:47 pm
- Forum: Levels
- Topic: Plain ol' Doom 2 Community Mapping Project
- Replies: 131
- Views: 14833
Re: Plain ol' Doom 2 Community Mapping Project
Also, finished MAP31. It's HARD. I played it with a shotgun, SSG, Chaingun, and Plasma rifle. Deathmatch spawns and Co-op only monsters are also present (Mancubus at one switch, revenant in another room, hell knight in end room). I'm relatively happy with how it turned out. Tell me what you think ...
- Fri Dec 09, 2016 6:09 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108302
- Thu Jun 02, 2016 8:13 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523577
Re: The New What Did You Last Do Thread
guys, don't use a personal email address to upload to idgames (I didn't). this will promptly happen to it. yeahhhhhh this happened to me as well back in December 2015. Ended up deleting my email and setting up a new one because unsubscribing from all that shit was more effort that it was worth. I'm ...
- Wed Jun 01, 2016 6:42 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190527
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
http://i.imgur.com/UJa6zPl.png http://i.imgur.com/vYEP67Z.png http://i.imgur.com/6dEZ2Lp.png Some screenshots from my map. Just posting to say that I fucking love this. The addition of the indicator lights+checkbox is especially neat, I assume they change colours when something is activated like in ...
- Fri May 06, 2016 9:17 am
- Forum: General
- Topic: Things mappers/maps do that you dislike
- Replies: 99
- Views: 7741
Re: Things mappers/maps do that you dislike
Honestly, these days I enjoy, or at the very least tolerate 99% of things people do with their maps (bear in mind that I don't play many ZDoom maps, so certain things people do there I can't really say anything about). The only general thing I dislike is if the actual gameplay of the map starts ...
- Thu May 05, 2016 11:21 am
- Forum: Resources
- Topic: DOOM Weapons for DOOM...? VERSION 2.0 NOW AVAILABLE!
- Replies: 311
- Views: 76881
Re: WIP DOOM Weapons for DOOM...?
Oh dang that BFG is sexy
The Plasma Rifle also really stands out to me, great job.
Out of curiosity, how well do these sprites convert over to the Doom palette? I'd do it myself but I don't have access to SLADE or anything like that at the moment.

Out of curiosity, how well do these sprites convert over to the Doom palette? I'd do it myself but I don't have access to SLADE or anything like that at the moment.
- Fri Apr 29, 2016 11:38 pm
- Forum: Off-Topic
- Topic: A French topic
- Replies: 17
- Views: 1065
Re: A French topic
Ouais, pour commencer, je peux montrer les liens pour "32 heures d'agonie". I had to sit there and translate your post slowly out loud, heh. I really need to work on my French :P Anyways, the 3HA sets are pretty cool, it's interesting to see the French community's general style, as they do seem to ...
- Mon Apr 25, 2016 9:00 pm
- Forum: Off-Topic
- Topic: Does anyone here like 80's synthwave music ?
- Replies: 35
- Views: 2845
Re: Does anyone here like 80's synthwave music ?
Oh I read through the whole thread before posting. Don't see how it matters much, heh.Freaklore1 wrote:Um hey AD 79,if you had checked some of the posts in this thread you would see that some of the stuffs you mentioned have already been mentioned and shown here.
- Mon Apr 25, 2016 11:19 am
- Forum: Off-Topic
- Topic: Does anyone here like 80's synthwave music ?
- Replies: 35
- Views: 2845
Re: Does anyone here like 80's synthwave music ?
If you haven't played it yet, check out Violence . Great set of maps with amazing synth (darksynth?) music. Hehe, there will be more where that came from ;) Anyways, hi, darksynth enthusiast here. This is the genre I listen to about 95% of the time, heh. Here are some of my personal favourites ...
- Wed Apr 13, 2016 4:56 pm
- Forum: Levels
- Topic: [Released]Extinguished - single-player Doom 2 level
- Replies: 14
- Views: 1974
Re: Extinguished - SP Doom 2 level - need playtesters
Oops, I'll eat my words then, haha. I should probably read that sort of thing once in my life : x Regardless, I poked around the map a little bit and it's cool. Definitely not all that Nirvana-esque in the end though, as Stormwalker said, which is fine ofc
- Wed Apr 13, 2016 4:23 pm
- Forum: Levels
- Topic: [Released]Extinguished - single-player Doom 2 level
- Replies: 14
- Views: 1974
Re: Extinguished - SP Doom 2 level - need playtesters
Here's my take on it: Projects is (or at least, I would assume is) for ZDoom stuff. The tagline for Off-Topic is "If it's not ZDoom , it goes here." Seeing how this is a limit-removing map (works in PRBoom+ and whatnot), for me it does make sense for this to go there, heh. Then again, I have seen ...
- Fri Apr 01, 2016 11:40 pm
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 223
- Views: 128099
Re: [Cancelled] The Ultimate Doom II
Nah, it looks fairly okay as is. Could maybe use some stronger lighting contrast here and there; as it currently stands the lighting is incredibly flat. I'd also suggest changing the gray wall to brown, as the gray sticks out in a way I wouldn't consider appealing. I'm also curious as to what ...