Search found 15 matches

by -doomdude-
Sun Jul 03, 2016 1:19 pm
Forum: Gameplay Mods
Topic: DooM Plus More
Replies: 15
Views: 4955

Re: DooM Plus More

Thanks all for the replies, but before anything I'd like to say that I'm playing the Modifinception with: http://i.imgur.com/GHEz7Jm.jpg and it works quite well, I'm not saying it's awesome or perfect, but I suggest to try it with this episode for Ultimate made by T.Munch. link (post by Lexus Alyus ...
by -doomdude-
Sat Jul 02, 2016 5:39 am
Forum: Gameplay Mods
Topic: DooM Plus More
Replies: 15
Views: 4955

Re: DooM Plus More

ZioMcCall wrote:"I have done a modification of this modification"

Modifinception :D
I was terrific serious. :)
by -doomdude-
Sat Jul 02, 2016 5:39 am
Forum: Gameplay Mods
Topic: DooM Plus More
Replies: 15
Views: 4955

Re: DooM Plus More

Shadez12 wrote:When i try to download it, it says there a virus?
I downloaded the file from hosting site, I checked it with my antivirus and report say it's fine, by the way it's just a .wad file with .bmp, .png and decorate files.
by -doomdude-
Fri Jul 01, 2016 11:32 am
Forum: Gameplay Mods
Topic: DooM Plus More
Replies: 15
Views: 4955

DooM Plus More

http://i.imgur.com/klh3jGc.jpg http://i.imgur.com/zlnYP86.jpg Hi, I have done a modification of this modification: http://forum.zdoom.org/viewtopic.php?f=19&t=48474 --- the description of that mod is: - You have Doom Plus reload system and weapons (rail gun, sub-machine gun, etc.) - A couple of new ...
by -doomdude-
Thu Jun 16, 2016 3:47 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894607

Re: The "How do I..." Thread

I extracted some patches from Ultimate DooM wad, changed the colors and then putted in my wad between two markes (P_START, P_END). The game loads them without problems. When I tried with floors (extracted, modified, placed in the wad between markes (F_START, F_END)), the game doesn't load them ...
by -doomdude-
Sun May 29, 2016 7:32 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 689425

Re: ZDoom project ideas you have

I've really been itching for mods and maps with a Quake 1 flavor and atmosphere to them. Though sadly it's getting harder and harder to scrape the barrel for that particular niche, having already played Slipgate and Dissolution to death. It's getting to the point where the only logical conclusion ...
by -doomdude-
Thu Jan 07, 2016 11:09 am
Forum: TCs, Full Games, and Other Projects
Topic: Pirate Doom! - House of Mojo 06/05/14
Replies: 559
Views: 129741

Re: Pirate Doom! - House of Mojo 06/05/14

Pirate knight concept art.
by -doomdude-
Fri Dec 18, 2015 3:06 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 689425

Re: ZDoom project ideas you have

----------------------------- Army of Hereticness Mod ------------------------------ Hi. This idea is an "Army of Darkness" mod for Heretic. AKA HUD like DooM with Ash face (normal Ash, wounded Ash etc.) Quotes from the movie during gameplay like Duke Nukem, Blood etc. (This's my boomstick, Hail to ...
by -doomdude-
Mon May 04, 2015 1:05 pm
Forum: Gameplay Mods
Topic: DooM Plus spiced up
Replies: 3
Views: 2861

Re: DooM Plus spiced up

Doom Plus was the very first Doom mod I have ever played (and what fun it was), so this should be treat. Also, what difficulties exactly are you having with uploading the videos? I downloaded them so I guess I can upload them myself, unless youtube doesn't take .avi's or something. In which case I ...
by -doomdude-
Sun May 03, 2015 9:31 am
Forum: Gameplay Mods
Topic: DooM Plus spiced up
Replies: 3
Views: 2861

Re: DooM Plus spiced up

So, this's a modified version of DooM "Plus" mod: http://www.doomworld.com/vb/wads-mods/42348-doom-plus-doom-weapons-blance-mod/ I really love how weapons play in that mod and I decided to make some changes for my pleasure. I removed (Heretic ones) or capped some weapons and added some others (knife ...
by -doomdude-
Sat May 02, 2015 9:16 am
Forum: Gameplay Mods
Topic: DooM Plus spiced up
Replies: 3
Views: 2861

DooM Plus spiced up

I've done Some video with "DooM Plus" spiced up, a little tiny winy mod I've been working for my pleasure. I'll release soon with description and credits, in the meanwhile someone can upload these video on youtube, please? -- Video 1 - Super Shotgun Blasphemy in Ultimate zDooM E1M3 (79mb): https ...
by -doomdude-
Sat Apr 25, 2015 1:20 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894607

Re: The "How do I..." Thread

-doomdude-, you may be interested to know that I wrote a reasonably detailed tutorial about this . Please let me know if that helps. Tutorial seems nice, but it's beyond my skill, my problem not yours, of course. I tried a simple copy and paste, but you can't run if you neither know how to walk ...
by -doomdude-
Thu Apr 23, 2015 4:09 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201596

Re: New Member Introductions

Devianteist wrote:
-doomdude- wrote:Hi,
cut
Welcome to ZDoom, and don't put yourself down, there. Nothing here is pathetic (unless the community at large has agreed it is, and even then). Plus, now that you're here, you'll learn so much to improve your stuff.
Thanks.
by -doomdude-
Thu Apr 23, 2015 4:05 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894607

Re: The "How do I..." Thread

Hi, someone can tell me some dirty, quick and cheap code lines to add alt_fire zoom (to shoot) to this weapon? Thanks //*****Rifle***** ACTOR Rifle : Weapon 2024 { Weapon.SelectionOrder 200 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got the Rifle!" Weapon.AmmoType1 "RifleClip ...
by -doomdude-
Wed Apr 22, 2015 6:05 am
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201596

Re: New Member Introductions

Hi,
just arrived. I'm here because I would like to do some small modification for myself, I can also release them, but you have such incredible stuff here that will be a bit... pathetic. Anyway, thanks for your web site, pretty useful.

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