Search found 282 matches
- Sat Feb 29, 2020 4:35 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87723
Re: Slayer's Rampage — v1.6
Love this. Wishing the pistol was automatic like OG Pistol but balanced on the rate of fire. Tapping to fire isnt my thing on both touch and mouse settings. So far, one of my favorite GP mods for GZDoom!
- Tue Jul 16, 2019 2:11 pm
- Forum: Gameplay Mods
- Topic: [EDGE] CeeJay's Star Wars/Dark Forces mod (RELEASE)
- Replies: 31
- Views: 11537
Re: [3DGE] Dark Forces/Star Wars mod
Glad youre enjoying the 3DGE engine! If you have a discord you can stay in touch with the community via the #ZDoom Channel and use #edge-general.
Some maps I can recommend for this amazing mod:
Pcorf's Dark Forces
Claustrophobia 1024
Dutch Devil's Riot Control
Base Ganymede
UAC Ultra
Some maps I can recommend for this amazing mod:
Pcorf's Dark Forces
Claustrophobia 1024
Dutch Devil's Riot Control
Base Ganymede
UAC Ultra
- Mon Jun 17, 2019 7:51 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
New build is awesome. No bugs to report so far! Updating all mods and projects to the newest version
- Wed Jun 12, 2019 8:52 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Going to test this new build out right away. For a future suggestion if possible, being able to control the strength of bloom is something that I could see being helpful - it isn't an eye sore by any means though when a sector is fullbright or near a corpse in a 108 lighting sector, it glows, unless ...
- Wed May 22, 2019 3:40 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Im in the market now for a decent 2 in 1 laptop / device that can run 3DGE. I dont plan on letting all of the work ive done over the years go to waste due to not being able to keep up with hardware support. If youre implementint 3DGE onto the Vita (which is AMAZING by the way) it will give me an ...
- Thu Jan 24, 2019 1:00 pm
- Forum: Gameplay Mods
- Topic: [EDGE] CeeJay's Star Wars/Dark Forces mod (RELEASE)
- Replies: 31
- Views: 11537
Re: [3DGE] Dark Forces/Star Wars mod
Anything you do in 3DGE is beautiful. Keep it up
- Tue Dec 04, 2018 6:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243181
Re: Castlevania: Simon's Destiny [V1.3 OUT!]
What happened is that I had the holy water, which is completely useless against the boss. I think what SamVision is trying to say, is that if there ever was a player wanting to do a hardcore playthrough of this mod (take Shadowserg on Youtube for example) there would be significant difficulty doing ...
- Tue Nov 20, 2018 1:39 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Completely off topic, but does anyone know where to get royalty - free chess piece MD2/MD3 models, and how would I go about implementing them into 3DGE? I found an old reference wad from when Andrew was the developer but as far as I know, that was for previous versions dating back to 1.23 -1.36F ...
- Sun Nov 18, 2018 4:58 pm
- Forum: Levels
- Topic: HUMP Mini Community Project (RELEASED)
- Replies: 6
- Views: 2278
Re: HUMP Mini Community Project (RELEASED)
Let me know when you're doing another Heretic Map sesh @leodoom I'd love to participate.
- Mon Nov 12, 2018 1:05 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
I was also thrown a curve ball when it came to working with coal at first. It wasn't until I discovered that the HUD acts like a grid and the elements bound to it are tied to coordinates. Afraid of breaking things but daring to take a chance, I reverse - engineered the base engine's content by ...
- Sat Nov 10, 2018 2:54 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Bruh, commands have always been a thing, they've been hot since 1.36-1.4 tbh! Normally, #READY is used to return or force a weapon to return to it's ready state, for example after you fire your Super Shotgun, you can either use RELOAD, or create a separate state for the super shotgun's reloading ...
- Wed Nov 07, 2018 7:21 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
@Teef: Try experimenting with a custom weapon state using STATES(INTERRUPT/INSERTYOURCUSTOMSTATENAMEHERE) and use your commands to call that state at anytime during the state's frames. It's either going to initiate that state after you press the fire button, or completely interrupt it and start ...
- Tue Sep 25, 2018 10:45 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 132390
Re: 3DGE 2.1.0 Test3 Released (12.13.2017)
Pleased with the new updates and additions to the engine! This can make 3DGE 64 and some of our projects really get the best creativity within the sandbox. Also the changes with the IMAGE.DDF code will be helpful as well :) Sometimes I load PNG skybox images into the game but if I want to save on ...
- Sun Aug 05, 2018 7:12 pm
- Forum: Gameplay Mods
- Topic: [3DGE] Heathen v1.0 final(?)
- Replies: 22
- Views: 10036
Re: [3DGE] Heathen (medieval/fantasy mod) v0.6
Following up on Heathen, I was so inspired by Ceejay's mod that I've taken it upon myself with permission to make some custom-themed levels exclusively for EDGE and the mod in mention :) So far I have a few maps available and each level can be completed and restarted in any order at any time through ...
- Mon Jul 23, 2018 4:18 am
- Forum: Abandoned/Dead Projects
- Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
- Replies: 215
- Views: 51758
Re: [0.4 Release] ZRift - Chasm in Doom
Let me know when you guys decide to start a community project for custom Chasm maps. I've been playing this mod with some cool maps and would love to make something Quake II-styled for this 
