Search found 282 matches

by RUNSABER
Sat Feb 29, 2020 4:35 pm
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87723

Re: Slayer's Rampage — v1.6

Love this. Wishing the pistol was automatic like OG Pistol but balanced on the rate of fire. Tapping to fire isnt my thing on both touch and mouse settings. So far, one of my favorite GP mods for GZDoom!
by RUNSABER
Tue Jul 16, 2019 2:11 pm
Forum: Gameplay Mods
Topic: [EDGE] CeeJay's Star Wars/Dark Forces mod (RELEASE)
Replies: 31
Views: 11537

Re: [3DGE] Dark Forces/Star Wars mod

Glad youre enjoying the 3DGE engine! If you have a discord you can stay in touch with the community via the #ZDoom Channel and use #edge-general.

Some maps I can recommend for this amazing mod:

Pcorf's Dark Forces
Claustrophobia 1024
Dutch Devil's Riot Control
Base Ganymede
UAC Ultra
by RUNSABER
Mon Jun 17, 2019 7:51 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

New build is awesome. No bugs to report so far! Updating all mods and projects to the newest version
by RUNSABER
Wed Jun 12, 2019 8:52 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

Going to test this new build out right away. For a future suggestion if possible, being able to control the strength of bloom is something that I could see being helpful - it isn't an eye sore by any means though when a sector is fullbright or near a corpse in a 108 lighting sector, it glows, unless ...
by RUNSABER
Wed May 22, 2019 3:40 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

Im in the market now for a decent 2 in 1 laptop / device that can run 3DGE. I dont plan on letting all of the work ive done over the years go to waste due to not being able to keep up with hardware support. If youre implementint 3DGE onto the Vita (which is AMAZING by the way) it will give me an ...
by RUNSABER
Thu Jan 24, 2019 1:00 pm
Forum: Gameplay Mods
Topic: [EDGE] CeeJay's Star Wars/Dark Forces mod (RELEASE)
Replies: 31
Views: 11537

Re: [3DGE] Dark Forces/Star Wars mod

Anything you do in 3DGE is beautiful. Keep it up
by RUNSABER
Tue Dec 04, 2018 6:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243181

Re: Castlevania: Simon's Destiny [V1.3 OUT!]

What happened is that I had the holy water, which is completely useless against the boss. I think what SamVision is trying to say, is that if there ever was a player wanting to do a hardcore playthrough of this mod (take Shadowserg on Youtube for example) there would be significant difficulty doing ...
by RUNSABER
Tue Nov 20, 2018 1:39 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

Completely off topic, but does anyone know where to get royalty - free chess piece MD2/MD3 models, and how would I go about implementing them into 3DGE? I found an old reference wad from when Andrew was the developer but as far as I know, that was for previous versions dating back to 1.23 -1.36F ...
by RUNSABER
Sun Nov 18, 2018 4:58 pm
Forum: Levels
Topic: HUMP Mini Community Project (RELEASED)
Replies: 6
Views: 2278

Re: HUMP Mini Community Project (RELEASED)

Let me know when you're doing another Heretic Map sesh @leodoom I'd love to participate.
by RUNSABER
Mon Nov 12, 2018 1:05 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

I was also thrown a curve ball when it came to working with coal at first. It wasn't until I discovered that the HUD acts like a grid and the elements bound to it are tied to coordinates. Afraid of breaking things but daring to take a chance, I reverse - engineered the base engine's content by ...
by RUNSABER
Sat Nov 10, 2018 2:54 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

Bruh, commands have always been a thing, they've been hot since 1.36-1.4 tbh! Normally, #READY is used to return or force a weapon to return to it's ready state, for example after you fire your Super Shotgun, you can either use RELOAD, or create a separate state for the super shotgun's reloading ...
by RUNSABER
Wed Nov 07, 2018 7:21 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

@Teef: Try experimenting with a custom weapon state using STATES(INTERRUPT/INSERTYOURCUSTOMSTATENAMEHERE) and use your commands to call that state at anytime during the state's frames. It's either going to initiate that state after you press the fire button, or completely interrupt it and start ...
by RUNSABER
Tue Sep 25, 2018 10:45 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 132390

Re: 3DGE 2.1.0 Test3 Released (12.13.2017)

Pleased with the new updates and additions to the engine! This can make 3DGE 64 and some of our projects really get the best creativity within the sandbox. Also the changes with the IMAGE.DDF code will be helpful as well :) Sometimes I load PNG skybox images into the game but if I want to save on ...
by RUNSABER
Sun Aug 05, 2018 7:12 pm
Forum: Gameplay Mods
Topic: [3DGE] Heathen v1.0 final(?)
Replies: 22
Views: 10036

Re: [3DGE] Heathen (medieval/fantasy mod) v0.6

Following up on Heathen, I was so inspired by Ceejay's mod that I've taken it upon myself with permission to make some custom-themed levels exclusively for EDGE and the mod in mention :) So far I have a few maps available and each level can be completed and restarted in any order at any time through ...
by RUNSABER
Mon Jul 23, 2018 4:18 am
Forum: Abandoned/Dead Projects
Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
Replies: 215
Views: 51758

Re: [0.4 Release] ZRift - Chasm in Doom

Let me know when you guys decide to start a community project for custom Chasm maps. I've been playing this mod with some cool maps and would love to make something Quake II-styled for this :)

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