Search found 33 matches
- Sat May 03, 2008 4:14 am
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
Re: [DISCUSSION] The Community Beastiary (no contributions here)
Tormentor, can you update the Incubus on your site with this one; http://www.zshare.net/download/114627870fb4992b/ I noticed the fireball explosion was too small and didn't look right plus I've added a different exp for the missle and toned down the exp damage+radius to make a bit more forgiving ...
- Wed Apr 23, 2008 10:51 am
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
Re: [DISCUSSION] The Community Beastiary (no contributions here)
It works now. Thanks. What I would say is that the minicaco are a little big. Plus the fireball size and position needs to be smaller and lower in relation to the the size of the minicaco. Here, have a look at this CacoElemental I made and look at the decorate for the babycaco. You can use it for ...
- Tue Apr 22, 2008 11:43 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
Re: [DISCUSSION] The Community Beastiary (no contributions here)
The Doom Spawner link doesn't seem to work properly. Does it work for anybody else or is it just me.
- Tue Apr 01, 2008 4:38 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
Re: [DISCUSSION] The Community Beastiary (no contributions here)
Doh, does he. Should've checked first.
BTW, Tormentor, how come you haven't included the Maxibus? I thought that monster was awesome.
BTW, Tormentor, how come you haven't included the Maxibus? I thought that monster was awesome.
- Tue Apr 01, 2008 4:32 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
Re: [DISCUSSION] The Community Beastiary (no contributions here)
Heh. Daniel didn't create any of those monsters did he? If he had a contact address I could have asked him this.NiGHTMARE wrote:Just an FYI, the sprites for the FoxImp originate from Osiris.
- Tue Apr 01, 2008 2:21 am
- Forum: Abandoned/Dead Projects
- Topic: [CONTRIBUTIONS] The Community Beastiary (on hold!)
- Replies: 105
- Views: 19528
Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
We serve you Imps... http://i26.tinypic.com/ib9l3b.jpg Name: FoxImp Difficulty: Easy Melee: Yes Distance: Projectile Type: Imp Summon: FoxImp Credit: Daniel? Induna Details: Half-fox half-imp. (I know, it looks more like a Wolf than a fox.Tell Daniel). No, it doesn't have a bushy tail but it does ...
- Thu Mar 27, 2008 7:53 pm
- Forum: Abandoned/Dead Projects
- Topic: [CONTRIBUTIONS] The Community Beastiary (on hold!)
- Replies: 105
- Views: 19528
Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
http://i31.tinypic.com/bgu5qx.jpg Name: Incubus Difficulty: Moderate to Hard Melee: No Distance: Different Projectiles Type: Mancubus-like Summon: Incubus Credit: Daniel Details: A step up from the Mancubus, slow-moving yet has a fast photon shot plus homing-missiles that can be fatal with a direct ...
- Fri Feb 22, 2008 11:04 am
- Forum: Editing (Archive)
- Topic: +FLOATBOB
- Replies: 7
- Views: 736
Re: +FLOATBOB
Yeah, that's what I meant.
It's OK though. Worth a try.
It's OK though. Worth a try.
- Thu Feb 21, 2008 2:59 pm
- Forum: Editing (Archive)
- Topic: +FLOATBOB
- Replies: 7
- Views: 736
Re: +FLOATBOB
Thanks I'll give it a try.
- Thu Feb 21, 2008 2:40 pm
- Forum: Editing (Archive)
- Topic: +FLOATBOB
- Replies: 7
- Views: 736
+FLOATBOB
Is there a way to turn off floatbob when a monster dies?
At the moment the death sprite is bobbing up and down.
Also, can you set the frequency of the bob to make it more exaggerated?
At the moment the death sprite is bobbing up and down.
Also, can you set the frequency of the bob to make it more exaggerated?
- Mon Dec 24, 2007 7:20 am
- Forum: General
- Topic: Random Weapon Fun
- Replies: 37
- Views: 2645
Re: Random Weapon Fun
Getting blasted in the face (or the bollocks) with a football is no fun. Mind you, you'd have to change the death animations of the monsters to holding their groin or face, or rolling around on the ground like they'd been shot. Similar to John Obi Mikel did against Peter Crouch this week. Other than ...
- Sat Nov 10, 2007 9:50 pm
- Forum: General
- Topic: Poll: Do you prefer Zdoom or GZdoom?
- Replies: 117
- Views: 7015
Re: Poll: Do you prefer Zdoom or GZdoom?
There's something else I've only just noticed with all this talk of Graf Zahl's name. Is GZDoom named after Graf Zahl?
- Wed Nov 07, 2007 1:42 am
- Forum: General
- Topic: Best Megawad Ever?
- Replies: 44
- Views: 2543
Re: Best Megawad Ever?
How about NeoDoom? I've been playing this (so far up to map15). A full 32 maps that has a consistant theme throughout. Top quality megawad.
Also Eternal Doom for sure.
Also Eternal Doom for sure.
- Wed Oct 24, 2007 1:37 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 244584
- Wed Oct 24, 2007 8:15 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (Old thread)
- Replies: 2848
- Views: 244584