Search found 158 matches

by Doomenator
Sun May 27, 2018 3:21 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Rex705 wrote:No one is forcing you to use the mod. If you don't like it then don't play it it's pretty simple logic. No need to complain.
I'm not complaining. Try to read. :)
Doomenator wrote:I do not care much about this mod. I have no problem to edit all what I want.
by Doomenator
Sun May 27, 2018 1:18 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

It just really bugs me when people are so picky about little things, like decals and wanting old stuff back (like old Chaingunner sprites, which IMO it was a cheap splice of a mask). I don't really care about them too much, but I'll get those shortly. If you think that the little things are not ...
by Doomenator
Sun May 27, 2018 3:42 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Excuse me? Misleading people? They're making the mod they want to make. If that's somehow offensive to you, then you might need to shift your focus elsewhere. If you don't have editing skills, there are plenty of places to learn, and if something confuses you, we're entirely willing to answer ...
by Doomenator
Sat May 26, 2018 6:13 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Well if you want those old Chaingunner sprites, here's a wad file, enjoy https://cdn.discordapp.com/attachments/344527923706855435/447286299691581451/OldChaingunner.wad And here are decals, happy now? https://cdn.discordapp.com/attachments/344527923706855435/449912727192731660/gzdoom_2368.jpg Not ...
by Doomenator
Fri May 25, 2018 10:56 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

A_D_M_E_R_A_L wrote:And lack of decals is GZD's thing...
What?!
by Doomenator
Thu May 24, 2018 9:11 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216725

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself I also think that new chaingunner looks unusual. Previous version is much better. (edit) There are still no decals for RL, PL, BFG. And darkdoom added only for GZ version.
by Doomenator
Mon May 21, 2018 12:21 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 113787

Re: [v2.1] CHAMPIONS - Multicoloured Death Awaits!

Mikk- wrote:...
I told you what the puddles looks bad. Mist or droplets will be much better. :)
Spoiler:
by Doomenator
Sun May 20, 2018 12:17 am
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 95879

Re: [Release] Lambda

RikohZX wrote:Everyone just expects people to repurpose them from Doomsday Engine...
Oh yeah. :biggrin:
Spoiler:
by Doomenator
Thu May 17, 2018 2:41 pm
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 71952

Re: Ultra-Crispy (Playable WIP)

I'll try a CVAR for them. It's a vicious recycling of resources, you know. It's not necessary. Just use the standard decals. Or make unique names for all decals with a description in a single decaldef file. This will make it much easier to edit or delete any decals without affecting other files. I ...
by Doomenator
Thu May 17, 2018 4:47 am
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 71952

Re: Ultra-Crispy (Playable WIP)

GAA1992 wrote:...
Nice mod dude, but these decals look terrible. I'm tired of remove this from your mods. :D
https://imgur.com/6XtFMSi
by Doomenator
Tue May 08, 2018 10:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130353

Re: QC:DE (New Champ Announcement, pg17)

DBThanatos wrote:...
I also think that 3D is not a good idea. But why it was necessary to make additional sprites for ammo boxes. Static sprites look better. I really like how looks the sprite system in Quake III. :D
And fix this
Spoiler:
by Doomenator
Mon May 07, 2018 1:31 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 113787

Re: [v1.2] CHAMPIONS - Multicoloured Death Awaits!

It is advisable replace the effect of the dark green champ. Bright green puddles looks very worst especially on steps or liquids. Replace it with something like the poisonous green mist. :)
Spoiler:
by Doomenator
Sun May 06, 2018 9:52 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Doom 64-inator
Replies: 55
Views: 23087

Re: [WIP] Doom 64-inator

I just took the mod from StrikerMan780 and spent 10 minutes of my time. sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64. :D
Spoiler:
by Doomenator
Fri May 04, 2018 3:08 pm
Forum: Gameplay Mods
Topic: [PREALPHA] ▲ (alpha 2)
Replies: 30
Views: 8083

Re: [PREALPHA] ▲ (alpha 2)

chronoteeth wrote:honestly thats just a matter of tastes then. i like the recoil i implemented, so i dont think this is gonna change.
Omg, I thought it is level perception and awareness of simple visual and intuitively understandable things. But it turns out it's a matter of tastes. Well, ok then. :o
by Doomenator
Thu May 03, 2018 2:46 pm
Forum: Gameplay Mods
Topic: [PREALPHA] ▲ (alpha 2)
Replies: 30
Views: 8083

Re: [PREALPHA] ▲ (alpha 2)

Well if real life your eyes are not bound to the direction of your rifle sights and vice versa, so I'm not sure that's a fair comparison. But eyes really aren't attached to a rifle sights, as in reality and in the game too. This is not an imitation of the view from the camera rigidly fixed on the ...

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