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by Hellser
Sat Sep 13, 2025 3:05 am
Forum: Scripting
Topic: Brutal Doom Script error
Replies: 1
Views: 96

Re: Brutal Doom Script error

by Hellser
Wed Sep 10, 2025 8:34 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129906

Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

I'm gonna go ahead and lock this thread with the following: Gardevoir hasn't been around since 2023. Take that as you will.
by Hellser
Mon Aug 25, 2025 10:55 pm
Forum: Resources
Topic: Mike12's Resources - Cleavers, Chainsaws and Revolvers 9/2/2025
Replies: 280
Views: 94965

Re: Mike12's Resources - New SSG 8/25/2025

Mike12 comes back swinging! Love your assets, my man. :D

And, Dr_Cosmobyte - if the ZDF had the ability to upvote posts, I would've taken a sledgehammer to my mouse. Return of the King indeed.
by Hellser
Mon Aug 25, 2025 10:51 pm
Forum: Off-Topic
Topic: What the HELL happened to the Grapevine Elites?
Replies: 2
Views: 172

Re: What the HELL happened to the Grapevine Elites?

Honestly? They were Terry wad creators - and, let's assume they were teenagers in 2014 - let's say 14-16. Probably met and deathmatched each other on ZDaemon or Zandronum (was Zandy out at the time? Skulltag if not). Eleven years later, you got 25-27. Life, well, happens. My close friends and I ...
by Hellser
Fri Aug 15, 2025 2:08 am
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 310
Views: 134253

Re: [Sprites] SoniK.O.Fan's sprites

Sonik.o.fan wrote: Sun Aug 10, 2025 7:52 am the

Caconose new active sound: I can smell you.
by Hellser
Wed Aug 13, 2025 10:38 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: vault
Replies: 12
Views: 324

Re: vault

The vault is just a novelty menu for the curious. Doom + Doom II was more extensive - I blame Romero and Co. for that. Heretic + Hexen has a few interesting sprites (one of which turned into an alternative wand in Heretic), but no where as extensive as Doom + Doom II's. Adding this to GZDoom would ...
by Hellser
Mon Aug 11, 2025 11:52 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: vault
Replies: 12
Views: 324

Re: vault

I agree with phantombeta. This is outside of the scope of any source port - GZDoom included. There's nothing stopping you from adding it in though and hey, might be a good step into some ZScripting!
by Hellser
Thu Aug 07, 2025 8:42 pm
Forum: Feature Suggestions [GZDoom]
Topic: HeXen update
Replies: 26
Views: 2523

Re: HeXen update

From what I'm able to see - just a few sprites and two sets of levels with a couple of new enemies and a weapon? GZDoom could possibly load them *if* they're available on your system. Otherwise, I think we have some nifty widescreen stuff already - and the maps could be extracted baring that they're ...
by Hellser
Fri Jul 18, 2025 2:12 am
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2290
Views: 138768

Re: Topic for people who like MLP:FiM

That's actually a damn good model. Hell yeah.
by Hellser
Thu Jul 17, 2025 2:47 pm
Forum: General
Topic: Doors permanently closed
Replies: 1
Views: 135

Re: Doors permanently closed

Looking at that map, Line #1120 has Line Special/Action 1 which is the normal Door line action. The other side of the sector, Line #1178 has no Line Special/Action. But further north, there's a switch - Line #5791 with the Line Special 103 - Switch Once - Door Stay Open. In this case, the mapper ...
by Hellser
Wed Jul 16, 2025 10:50 pm
Forum: Scripting
Topic: Inventory System Custom
Replies: 5
Views: 243

Re: Inventory System Custom

Ahh, the language barrier. Hate using the powers that comes with being a moderator for this, but...

Ман тарҷумонро истифода мебарам. Забони модарии шумо тоҷикӣ аст ё русӣ? Дар ҳоле, ки мо кӯшиши истифодаи забони англисиро қадр мекунем, аммо фаҳмидани он барои мо хеле шикаста ва душвор аст.
by Hellser
Fri Jun 27, 2025 2:28 am
Forum: Vulkan Renderer Bugs
Topic: glitching effect on Steam Deck tied to mouse use?
Replies: 7
Views: 277

Re: glitching effect on Steam Deck tied to mouse use?

Could be something to do with Wayland itself, too. Not a lot of people use Wayland for GZDoom, so that could be why this never got caught. Unfortunately (or perhaps fortunately?) a lot of distros are switching to Wayland by default. In my experience GZDoom runs fine. Gamescope however does not ...
by Hellser
Thu Jun 19, 2025 4:14 am
Forum: Requests
Topic: Mike12's chainsaw recolour
Replies: 4
Views: 248

Re: Mike12's chainsaw recolour

Couldn't you rip it from Project Brutality then if the mod author allows it?
by Hellser
Thu Jun 12, 2025 1:08 pm
Forum: Scripting
Topic: A_JumpIfInventory help
Replies: 1
Views: 78

Re: A_JumpIfInventory help

Would you mind sharing the AbyssRune actor as well? Here's a couple of things worth mentioning: Both states are identical outside of the range on both A_FireBullets and A_RailAttack. You have a problem with A_RailAttack too, the 5 in that A_RailAttack is a boolean, it's meant to ask "are we using ...
by Hellser
Thu Jun 05, 2025 4:06 pm
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 310
Views: 134253

Re: [Sprites] SoniK.O.Fan's sprites

I just need to know , because I've been trying to contact Him. I sent Him a message on Mod Db a couple days ago , but He hasn't been online since 6/3. I figured maybe He'd be on here more frequently then He is on Mod Db. Not to derail this even further - not everyone lives on the ZDoom forums ...

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