Search found 2320 matches
- Sat Sep 13, 2025 3:05 am
- Forum: Scripting
- Topic: Brutal Doom Script error
- Replies: 1
- Views: 96
Re: Brutal Doom Script error
Known issue with Brutal Doom. Locked.
- Wed Sep 10, 2025 8:34 am
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 227
- Views: 129906
Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined
I'm gonna go ahead and lock this thread with the following: Gardevoir hasn't been around since 2023. Take that as you will.
- Mon Aug 25, 2025 10:55 pm
- Forum: Resources
- Topic: Mike12's Resources - Cleavers, Chainsaws and Revolvers 9/2/2025
- Replies: 280
- Views: 94965
Re: Mike12's Resources - New SSG 8/25/2025
Mike12 comes back swinging! Love your assets, my man. 
And, Dr_Cosmobyte - if the ZDF had the ability to upvote posts, I would've taken a sledgehammer to my mouse. Return of the King indeed.

And, Dr_Cosmobyte - if the ZDF had the ability to upvote posts, I would've taken a sledgehammer to my mouse. Return of the King indeed.
- Mon Aug 25, 2025 10:51 pm
- Forum: Off-Topic
- Topic: What the HELL happened to the Grapevine Elites?
- Replies: 2
- Views: 172
Re: What the HELL happened to the Grapevine Elites?
Honestly? They were Terry wad creators - and, let's assume they were teenagers in 2014 - let's say 14-16. Probably met and deathmatched each other on ZDaemon or Zandronum (was Zandy out at the time? Skulltag if not). Eleven years later, you got 25-27. Life, well, happens. My close friends and I ...
- Fri Aug 15, 2025 2:08 am
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 310
- Views: 134253
Re: [Sprites] SoniK.O.Fan's sprites
Caconose new active sound: I can smell you.
- Wed Aug 13, 2025 10:38 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 324
Re: vault
The vault is just a novelty menu for the curious. Doom + Doom II was more extensive - I blame Romero and Co. for that. Heretic + Hexen has a few interesting sprites (one of which turned into an alternative wand in Heretic), but no where as extensive as Doom + Doom II's. Adding this to GZDoom would ...
- Mon Aug 11, 2025 11:52 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 324
Re: vault
I agree with phantombeta. This is outside of the scope of any source port - GZDoom included. There's nothing stopping you from adding it in though and hey, might be a good step into some ZScripting!
- Thu Aug 07, 2025 8:42 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 2523
Re: HeXen update
From what I'm able to see - just a few sprites and two sets of levels with a couple of new enemies and a weapon? GZDoom could possibly load them *if* they're available on your system. Otherwise, I think we have some nifty widescreen stuff already - and the maps could be extracted baring that they're ...
- Fri Jul 18, 2025 2:12 am
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138768
Re: Topic for people who like MLP:FiM
That's actually a damn good model. Hell yeah.
- Thu Jul 17, 2025 2:47 pm
- Forum: General
- Topic: Doors permanently closed
- Replies: 1
- Views: 135
Re: Doors permanently closed
Looking at that map, Line #1120 has Line Special/Action 1 which is the normal Door line action. The other side of the sector, Line #1178 has no Line Special/Action. But further north, there's a switch - Line #5791 with the Line Special 103 - Switch Once - Door Stay Open. In this case, the mapper ...
- Wed Jul 16, 2025 10:50 pm
- Forum: Scripting
- Topic: Inventory System Custom
- Replies: 5
- Views: 243
Re: Inventory System Custom
Ahh, the language barrier. Hate using the powers that comes with being a moderator for this, but...
Ман тарҷумонро истифода мебарам. Забони модарии шумо тоҷикӣ аст ё русӣ? Дар ҳоле, ки мо кӯшиши истифодаи забони англисиро қадр мекунем, аммо фаҳмидани он барои мо хеле шикаста ва душвор аст.
Ман тарҷумонро истифода мебарам. Забони модарии шумо тоҷикӣ аст ё русӣ? Дар ҳоле, ки мо кӯшиши истифодаи забони англисиро қадр мекунем, аммо фаҳмидани он барои мо хеле шикаста ва душвор аст.
- Fri Jun 27, 2025 2:28 am
- Forum: Vulkan Renderer Bugs
- Topic: glitching effect on Steam Deck tied to mouse use?
- Replies: 7
- Views: 277
Re: glitching effect on Steam Deck tied to mouse use?
Could be something to do with Wayland itself, too. Not a lot of people use Wayland for GZDoom, so that could be why this never got caught. Unfortunately (or perhaps fortunately?) a lot of distros are switching to Wayland by default. In my experience GZDoom runs fine. Gamescope however does not ...
- Thu Jun 19, 2025 4:14 am
- Forum: Requests
- Topic: Mike12's chainsaw recolour
- Replies: 4
- Views: 248
Re: Mike12's chainsaw recolour
Couldn't you rip it from Project Brutality then if the mod author allows it?
- Thu Jun 12, 2025 1:08 pm
- Forum: Scripting
- Topic: A_JumpIfInventory help
- Replies: 1
- Views: 78
Re: A_JumpIfInventory help
Would you mind sharing the AbyssRune actor as well? Here's a couple of things worth mentioning: Both states are identical outside of the range on both A_FireBullets and A_RailAttack. You have a problem with A_RailAttack too, the 5 in that A_RailAttack is a boolean, it's meant to ask "are we using ...
- Thu Jun 05, 2025 4:06 pm
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 310
- Views: 134253
Re: [Sprites] SoniK.O.Fan's sprites
I just need to know , because I've been trying to contact Him. I sent Him a message on Mod Db a couple days ago , but He hasn't been online since 6/3. I figured maybe He'd be on here more frequently then He is on Mod Db. Not to derail this even further - not everyone lives on the ZDoom forums ...