Search found 205 matches

by Tapika
Thu Jan 05, 2012 3:06 pm
Forum: Editing (Archive)
Topic: Incorrectly sized images using ACS
Replies: 2
Views: 239

Re: Incorrectly sized images using ACS

Thanks, Isle! Works like a charm, and susprisingly even so for non-4:3 ratios, despite the wikipage saying otherwise.
by Tapika
Thu Jan 05, 2012 1:50 pm
Forum: Editing (Archive)
Topic: Incorrectly sized images using ACS
Replies: 2
Views: 239

Incorrectly sized images using ACS

I've been working on a map that presents the player with an image at the beginning of the level that takes up the entirety of the screen. I have been working from this for some time using ZDoom but when I got a new computer I used GZDoom with my map and this image took up less than a quarter of the ...
by Tapika
Wed Dec 14, 2011 1:30 am
Forum: General
Topic: ChexQuest mods
Replies: 2
Views: 347

Re: ChexQuest mods

There's an entire forum of them.

Just click the link, you'll see multiple mods in various stages of development. I'm currently working on one, but it's hit the backburner because I'm currently focusing on something else.
by Tapika
Fri Jul 17, 2009 3:12 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Does anybody have anything else to say about my mod? ^^;
by Tapika
Tue Jul 14, 2009 1:47 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Oh. :oops:

I looked. Maybe I'll use the Simple Snow, but nothing else.
by Tapika
Mon Jul 13, 2009 6:20 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Woops! :P Tapika, I think that snow map in the third shot could benefit with snow things from Tormentor's site. Are you kidding me? When I checked the WAD only one sprite was fitting AND in the correct style, and it was a tree and it still needed work. Heck, that WAD looks like a Jokewad to me when ...
by Tapika
Mon Jul 13, 2009 5:00 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

You know, I'm going to get so flamed for this. I think he's well-known... but WHO IS Tormentor? ><;
by Tapika
Mon Jul 13, 2009 12:17 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Thanks! This WAD will probably only be as long as 5 levels like CQ1, 2 and 3 were. But thanks for the good comments!

I decided to make this an iWAD because it seems neater then having pWAD spaghetii messing it up.

Also, I renamed every single Flemoid graphic for organisation purposes. :P
by Tapika
Sun Jul 12, 2009 1:22 pm
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Well, it's not the first. =P

Thanks. The resort has only just been invaded, and level two has enough slime scum in other places...
by Tapika
Sun Jul 12, 2009 6:45 am
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39544

Re: ZDoom Wars (Public Beta 1.5)

Hey guys! Long time no see.

I can't download it. zShare realises I have an Adblock that ISN'T EVEN TURNED ON. ;.;
by Tapika
Sun Jul 12, 2009 3:59 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

They were all edits of CQ1 skys.

Also, E1M2's sky was in CQ3's variant of CQ2.
by Tapika
Sun Jul 12, 2009 1:05 am
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

Re: *WIP* Chex Quest: World Trek

Thanks, you guys! ^^;

Yeah. I tried to make it the same difficulty CQ2 was, going up towards CQ3 in the later levels.

Did you know: I only made four textures in any of those images, one of them was the title screen text and two of them were skys? =P
by Tapika
Sat Jul 11, 2009 2:39 pm
Forum: Abandoned/Dead Projects
Topic: *WIP* Chex Quest: World Trek
Replies: 19
Views: 3201

*WIP* Chex Quest: World Trek

Hey guys, remember me? The guy who tried to make Chex Quest: Project Z a while back? Well, that flopped. This is my new project! http://www.majhost.com/gallery/TTOT/ChexQuest/WorldTrek/screen1.png This is made off the groundwork of the original project and significantly aided by the subsequent ...
by Tapika
Sat Jun 06, 2009 11:33 am
Forum: Editing (Archive)
Topic: DECALDEF all-around neutering?
Replies: 5
Views: 276

Re: DECALDEF all-around neutering?

Correction, partially worked. The weapons are now fine.

Also, this must be in full effect for EVERYBODY that plays this mod.
by Tapika
Sat Jun 06, 2009 11:02 am
Forum: Editing (Archive)
Topic: DECALDEF all-around neutering?
Replies: 5
Views: 276

Re: DECALDEF all-around neutering?

Didn't work. Tried to replace 'Blood' with 'Slime'. Still made Blood decals.

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