Search found 205 matches
- Thu Jan 05, 2012 3:06 pm
- Forum: Editing (Archive)
- Topic: Incorrectly sized images using ACS
- Replies: 2
- Views: 239
Re: Incorrectly sized images using ACS
Thanks, Isle! Works like a charm, and susprisingly even so for non-4:3 ratios, despite the wikipage saying otherwise.
- Thu Jan 05, 2012 1:50 pm
- Forum: Editing (Archive)
- Topic: Incorrectly sized images using ACS
- Replies: 2
- Views: 239
Incorrectly sized images using ACS
I've been working on a map that presents the player with an image at the beginning of the level that takes up the entirety of the screen. I have been working from this for some time using ZDoom but when I got a new computer I used GZDoom with my map and this image took up less than a quarter of the ...
- Wed Dec 14, 2011 1:30 am
- Forum: General
- Topic: ChexQuest mods
- Replies: 2
- Views: 347
Re: ChexQuest mods
There's an entire forum of them.
Just click the link, you'll see multiple mods in various stages of development. I'm currently working on one, but it's hit the backburner because I'm currently focusing on something else.
Just click the link, you'll see multiple mods in various stages of development. I'm currently working on one, but it's hit the backburner because I'm currently focusing on something else.
- Fri Jul 17, 2009 3:12 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Does anybody have anything else to say about my mod? ^^;
- Tue Jul 14, 2009 1:47 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Oh.
I looked. Maybe I'll use the Simple Snow, but nothing else.

I looked. Maybe I'll use the Simple Snow, but nothing else.
- Mon Jul 13, 2009 6:20 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Woops! :P Tapika, I think that snow map in the third shot could benefit with snow things from Tormentor's site. Are you kidding me? When I checked the WAD only one sprite was fitting AND in the correct style, and it was a tree and it still needed work. Heck, that WAD looks like a Jokewad to me when ...
- Mon Jul 13, 2009 5:00 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
You know, I'm going to get so flamed for this. I think he's well-known... but WHO IS Tormentor? ><;
- Mon Jul 13, 2009 12:17 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Thanks! This WAD will probably only be as long as 5 levels like CQ1, 2 and 3 were. But thanks for the good comments!
I decided to make this an iWAD because it seems neater then having pWAD spaghetii messing it up.
Also, I renamed every single Flemoid graphic for organisation purposes.
I decided to make this an iWAD because it seems neater then having pWAD spaghetii messing it up.
Also, I renamed every single Flemoid graphic for organisation purposes.

- Sun Jul 12, 2009 1:22 pm
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Well, it's not the first. =P
Thanks. The resort has only just been invaded, and level two has enough slime scum in other places...
Thanks. The resort has only just been invaded, and level two has enough slime scum in other places...
- Sun Jul 12, 2009 6:45 am
- Forum: Abandoned/Dead Projects
- Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
- Replies: 448
- Views: 39544
Re: ZDoom Wars (Public Beta 1.5)
Hey guys! Long time no see.
I can't download it. zShare realises I have an Adblock that ISN'T EVEN TURNED ON. ;.;
I can't download it. zShare realises I have an Adblock that ISN'T EVEN TURNED ON. ;.;
- Sun Jul 12, 2009 3:59 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
They were all edits of CQ1 skys.
Also, E1M2's sky was in CQ3's variant of CQ2.
Also, E1M2's sky was in CQ3's variant of CQ2.
- Sun Jul 12, 2009 1:05 am
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
Re: *WIP* Chex Quest: World Trek
Thanks, you guys! ^^;
Yeah. I tried to make it the same difficulty CQ2 was, going up towards CQ3 in the later levels.
Did you know: I only made four textures in any of those images, one of them was the title screen text and two of them were skys? =P
Yeah. I tried to make it the same difficulty CQ2 was, going up towards CQ3 in the later levels.
Did you know: I only made four textures in any of those images, one of them was the title screen text and two of them were skys? =P
- Sat Jul 11, 2009 2:39 pm
- Forum: Abandoned/Dead Projects
- Topic: *WIP* Chex Quest: World Trek
- Replies: 19
- Views: 3201
*WIP* Chex Quest: World Trek
Hey guys, remember me? The guy who tried to make Chex Quest: Project Z a while back? Well, that flopped. This is my new project! http://www.majhost.com/gallery/TTOT/ChexQuest/WorldTrek/screen1.png This is made off the groundwork of the original project and significantly aided by the subsequent ...
- Sat Jun 06, 2009 11:33 am
- Forum: Editing (Archive)
- Topic: DECALDEF all-around neutering?
- Replies: 5
- Views: 276
Re: DECALDEF all-around neutering?
Correction, partially worked. The weapons are now fine.
Also, this must be in full effect for EVERYBODY that plays this mod.
Also, this must be in full effect for EVERYBODY that plays this mod.
- Sat Jun 06, 2009 11:02 am
- Forum: Editing (Archive)
- Topic: DECALDEF all-around neutering?
- Replies: 5
- Views: 276
Re: DECALDEF all-around neutering?
Didn't work. Tried to replace 'Blood' with 'Slime'. Still made Blood decals.