Search found 125 matches
- Mon Jun 16, 2025 12:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
A new version is out. I'm too lazy to update the main post, so whatever. Link: https://euroboros.net/zandronum/download.php?file=tsb_inhumanmonstrosityv0.33.pk3 (Don't forget the music file - it's the same from the previous version: https://euroboros.net/zandronum/download.php?file=tsb_im_musicv0.32 ...
- Fri Oct 07, 2022 4:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
New, small version is out. Nothing major, but it fixes two giant balance holes and a few bugs. Changelog: v0.32a: -Tchernobog now has a 4 seconds cooldown on his heal ability, so he's not unkillable when there are many people on the server -Caleb now starts with 0 Cremator charges - to avoid the ...
- Wed Sep 28, 2022 5:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgame
After a looong break, caused by Zandro 3.1 destroying any aspiration to develop this mod by completely breaking it, here is the update. It might seem a bit underwhelming (if anybody even cares), since there's not much new stuff, but it features lots of goodies and improvements and, the most ...
- Sun Nov 14, 2021 12:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Small update that fixes some annoying bugs and brings some balancing thingies. Nothing big, but still pretty important. Changelog: v0.31: -Decreased Frontier's supply charges consumption to 50 per medkit/armor -Slightly increased Frontier's skill cooldown -Slightly decreased Mecanician's M1 damage ...
- Wed Oct 20, 2021 12:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Mod not dead!.. Yet. New version 0.30 (the time has come, undeadmonk354) features one new class, one new map, TONS of new custom graphics (characters' portraits and skill icons by Chillrend) and a somewhat working hitsound and damage number system! Hope somebody will enjoy those things that gave me ...
- Sun Aug 15, 2021 9:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Qucik hotfix, fixing some disbalance, one gamebreaking bug, and a few bugs that were fixed but somehow returned. I'm sorry, but you'll have to redownload everything again. Changelog: -Fixed a gamebreaking bug: Triple would randomly become invulnerable in her true form; -Triple's HP regen now stops ...
- Sat Aug 14, 2021 9:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Another update, folks! v0.29 features tons of tweaks, balance changes, and one new class - Gadfly, the first flying thing on the Inhumans side. Changelog: -Added new class: Gadfly - a deadly flying gun platform; -Changed Regurgitator's hands sprites color to be more fitting; -Slightly decreased ...
- Fri Jul 16, 2021 1:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad. Yep, he is. The most funny RotT enemy for me, so I couldn't resist and a wish to add him. Anyways, new update is up! Featuring balance tweaks, little fixes, and one happy mommy for Monstrosities. Have fun with her (it ...
- Fri Jul 09, 2021 11:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Okay, here's another small update, featuring some fixes for balance sake. But there is a little bonus! Since making everyone re-download this mod for just a few things would be not so good, I've also added a new class! Currently only for Inhumans, monstrosities will get the reinforcement a bit later ...
- Sun Jul 04, 2021 2:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
hello why when i play skirmish offline all character bots just tank ?? i'm sure im changing all character but just tank only show at gameplay im playing via zandronum delta touch That's because this mod doesn't support bots... For now. Although I don't think I really should create custom bots for ...
- Sun Jul 04, 2021 7:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Ugh... I do hope I won't get banned for spamming myself. Anyways, here's a new version v0.26! It's all about important bug fixing and balancing characters, so there's nothing too interesting. Just your common "quality of life" update. Changelog: -Fixed: pressing M1 and M2 at the same time as an Ogre ...
- Thu Jul 01, 2021 12:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Considering it's only a v0.25, that'll be not soon at all.undeadmonk354 wrote:That's a really good hotfix, I'm looking forward to v0.30 soon.
- Wed Jun 30, 2021 2:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Just here to quickly drop a hotfix and do a little spam here. Update v0.25 is out! Changelog: -Fixed: Triple's warrior form now gives charges to the Sentnel; -Increased the volume of Oni's sounds and decreased their size (thanks, ChillrendVN!); -Added a killstreak feature to the IMM04 jumpers. Yes ...
- Thu Jun 24, 2021 5:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
Hello again, fellas! This mod is not dead, and not going to die in the near future! Here comes the v0.24 update, which bring FOUR new classes, TWO new maps, and lots of small tweaks. Changes: A huge update! -Added FOUR new classes: Sentinel - a sucking music box; Mechanician - an offensive engineer ...
- Thu Mar 11, 2021 6:29 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Multiplayer]Inhuman Monstrosity - class-based Teamgame
- Replies: 25
- Views: 9861
Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam
A wild version 0.23 apperas! It's more a hotfix, but still important. Yeah, balancing stuff is totally not my forte. Now I understand you, Pillowblaster. Changes: -Nerfed Lightning Wizard. Again. God, I hope he's finally balanced; -Added trails to LW's attacks, so you may now track him; -Added the ...