Search found 581 matches
- Wed Jul 21, 2021 8:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25311
Re: Re-PowerSlave v1
Please make a toggle option for the original gun sprites
- Fri Jul 02, 2021 8:22 pm
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 72916
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
You two should join the discord in the OP, I am sure you wont be disappointed 

- Sun Jan 17, 2021 7:50 am
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
Re: ShadowCaster and other fantasy monsters for Heretic
Thank you for the feedback! I actually attached optional files for Wrath of Cronos and Brutal Heretic RPG in the new download, I am not sure if the experience is working 100%, but I did include the necessary ACS part on each monster. Please let me know about the RPG mod and I will see about making a ...
- Sat Jan 16, 2021 8:05 am
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
Re: ShadowCaster and other fantasy monsters for Heretic
I appreciate you for letting me know, Iron. Updated the file with a few fixes, but most importantly I changed the painchance for the Centaurs/Slaughtaurs in the HX version, so they are more of a blessing to encounter and not be so quick to block attacks each time. I think that is one of the biggest ...
- Sat Jan 09, 2021 10:33 pm
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
Re: ShadowCaster monsters for Heretic
Those are awesome, I have added them and provided your credit. I would love to make additional rotation sprites for the SC monsters, perhaps that is something in the future! I have updated the download link with the ideas that you have given me, which I thank you all for. I removed those Alpha ...
- Fri Jan 08, 2021 5:22 am
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
Re: ShadowCaster monsters for Heretic
Hmm, I like this, it's the first monsters-only Heretic mod that I've seen so far (atleast that I've noticed). Thank you, I tried to make them in the same style as their original game where they vanish on death but I will make death animations for them. I will add in the Hexen guys for the next ...
- Thu Jan 07, 2021 7:33 pm
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
Re: ShadowCaster monsters for Heretic
Update: This version includes Advanced Dungeons&Dragons monsters (Slayer & Deathkeep)
- Wed Aug 05, 2020 10:56 am
- Forum: Gameplay Mods
- Topic: ShadowCaster and other fantasy monsters for Heretic
- Replies: 32
- Views: 7962
ShadowCaster and other fantasy monsters for Heretic
This is just a simple mod that randomizes ShadowCaster monsters into Heretic. Each enemy placement in Heretic has been replaced with a randomspawner. There is forty-four or so added monsters in total. I am a big fan of ShadowCaster and the Raven Software style sprites are so visually similar to ...
- Sun Apr 26, 2020 12:32 am
- Forum: Gameplay Mods
- Topic: Universal Entropy v3.666b - The Universal Randomizer
- Replies: 111
- Views: 45797
Re: Universal Entropy v3.666b - The Universal Randomizer
Love the concept and creation of this mod! An option suggestion for future would be an option which gives enemies sound pitch shifts without also being scaled, and an even rarer chance of them spawning, like a 1 in 1000 chance so meeting a new variant on certain playthroughs will be more of a ...
- Mon Mar 02, 2020 11:07 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 72916
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
i have duke nukem enemies if you want or anyone wants i can upload it to add to this mod i did not make the enmy mod btw Duke monsters have always been in the mixer, ever since the early monster mixer days. ADDENDUM: I also have a terribly dumb question I've been meaning to ask since the original ...
- Wed Jan 15, 2020 6:17 am
- Forum: Gameplay Mods
- Topic: [WIP] DOOMED REDNECK! (Alpha 0.1 - 12/11/2019)
- Replies: 13
- Views: 5940
Re: [WIP] DOOMED REDNECK! (Alpha 0.1 - 12/11/2019)
I think they need a rarer chance of playing, sometimes no sound at all and they could also have their volume turned down.goldenmob72 wrote:I tried this mod out recently and it is very cool, the only thing that bothers is the Ricochet sounds. The Ricochet sounds are very loud and annoying
- Wed Jan 15, 2020 4:36 am
- Forum: Gameplay Mods
- Topic: Damage Incorporated enemies
- Replies: 1
- Views: 1747
Damage Incorporated enemies
https://www.moddb.com/mods/damage-incorporated-enemies-for-gzdoom/downloads/damage-incorporated-enemies-for-gzdoom Enemies from Damage Incorporated (Marathon engine game) with simple behavior added. They can be modified by anyone to make them more interesting for your projects :) They are mostly ...
- Mon Dec 16, 2019 8:05 pm
- Forum: General
- Topic: What did I miss?
- Replies: 11
- Views: 1211
Re: What did I miss?
This mod is a good showcase of how far GZD has come.
Spoiler:
- Mon May 20, 2019 6:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doctor Who: Darkness Of The Daleks
- Replies: 56
- Views: 13800
Re: Doctor Who: Darkness Of The Daleks
have you seen Xim's Star Wars mod? He has some satisfying 3D model lasers for the enemie's blasters. I think they would fit perfectly with the Daleks.
I totally think you should go the whole 3D model route, the beauty of Daleks is that they move on treads and don't need too much complex animations.
I totally think you should go the whole 3D model route, the beauty of Daleks is that they move on treads and don't need too much complex animations.
- Sun May 05, 2019 2:04 am
- Forum: Gameplay Mods
- Topic: Daggerfall monsters [WIP]
- Replies: 4
- Views: 11443
Daggerfall monsters [WIP]
This is a work in progress mod that brings the The Elder Scrolls II: Daggerfall monsters into Doom via random spawners. So far they just act as basic monsters without any of their intricate RPG features, but perhaps someday those can be added. There is also no monsters for the Barons, Cyberdemons ...