Search found 58 matches

by Master O
Sat Jul 04, 2026 10:54 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Muleke_Trairao wrote: Sat Jul 04, 2026 9:26 am
Master O wrote: Sat Jul 04, 2026 8:59 am What IWAD does The Inquisitor IV use? I ask because you did not specify it in your original post.
It's DOOM2.WAD.
Thanks for clarifying.
by Master O
Sat Jul 04, 2026 8:59 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor IV (UZDoom/GZDoom)
Replies: 29
Views: 3279

Re: The Inquisitor IV (UZDoom/GZDoom)

Greetings everyone! :) Allow me to present "The Inquisitor IV" - my latest UZDoom/GZDoom total conversion project. It's been a long time in the making, with individual maps created between 2020 and 2026. It wasn't until February 2024 that I finally settled on the project's concept and began to ...
by Master O
Tue Dec 12, 2023 8:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.7 Episode 7 Release
Replies: 180
Views: 107071

Re: Venturous Release

https://imgur.com/v65PhHP A The Mummy/Indiana Jones/Tomb Raider -inspired partial conversion for Doom2. I'm releasing it as-is for now. There's 7 completed maps, and I'm hoping to add some more in future, but no idea when that will be... Venturous ended up on https://www.doomworld.com/cacowards ...
by Master O
Sun Nov 26, 2023 1:30 pm
Forum: General
Topic: Raze Wiki Thread
Replies: 6
Views: 6173

Re: Raze Wiki Thread

Can we have a page for people coming from other ports explaining how Raze does things different from EDuke32, NBlood, GDX and so on? Things such as how cheats are executed are a prime example. I realise it’s not a perfect solution but my friend is currently driving Mitch nuts on discord over things ...
by Master O
Thu Nov 23, 2023 11:49 am
Forum: General
Topic: How to make Build games work with Raze
Replies: 90
Views: 67745

Re: How to make Build games work with Raze

How to Run Raze Games from the Command Line or Shortcuts First, make sure your games are correctly installed according to this post . Note: The -gamegrep switch currently only looks for game files to be installed in the data or blood folders for their respective games. If they are not in those ...
by Master O
Thu Nov 23, 2023 9:32 am
Forum: General
Topic: Raze 1.8.1 - Commandline Switches
Replies: 0
Views: 5342

Raze 1.8.1 - Commandline Switches

I've tried the -iwad and -gamegrp switches on Raze 1.8.1, 64-bit (Win 10, 64-bit) with Duke 3D, Redneck Rampage 1, and Redneck Rampage Rides Again, but these only result in opening the game selection menu and not the games themselves. I have placed DUKE3D.GRP, DUKE3D.RTS, the three 3 Exhumed files ...
by Master O
Fri Nov 17, 2023 6:42 pm
Forum: General
Topic: How to make Build games work with Raze
Replies: 90
Views: 67745

Re: How to make Build games work with Raze

File and Directory Structure for the Redneck Rampage Games: c:\raze\data\redneck.grp c:\raze\data\route66.zip c:\raze\data\rides.grp c:\raze\data\redint.mve c:\raze\data\music\redneck02.ogg c:\raze\data\music\redneck03.ogg c:\raze\data\music\redneck04.ogg c:\raze\data\music\redneck05.ogg c:\raze ...
by Master O
Sat Nov 04, 2023 8:36 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.11.3
Replies: 14
Views: 27230

Re: GZDoom 4.11.3

The downloads now appear to be fixed.
by Master O
Thu Nov 02, 2023 8:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.7 Episode 7 Release
Replies: 180
Views: 107071

Re: Venturous Release

https://imgur.com/v65PhHP A The Mummy/Indiana Jones/Tomb Raider -inspired partial conversion for Doom2. I'm releasing it as-is for now. There's 7 completed maps, and I'm hoping to add some more in future, but no idea when that will be. Mr. Icarus reviewed your mod: https://www.youtube.com/watch?v ...
by Master O
Sun Jul 24, 2022 2:48 pm
Forum: ZDoom (and related) News
Topic: Raze 1.5.0 released
Replies: 32
Views: 13599

Re: Raze 1.5.0 released

Graf Zahl wrote:It allows loading files using theZip64 extensions, which are needed, for example, to load Zips with more than 65535 files
Out of curiosity, are there any build engine game mods out there with zip files containing more than 65,535 files?
by Master O
Sun Jul 24, 2022 2:43 pm
Forum: ZDoom (and related) News
Topic: Raze 1.5.0 released
Replies: 32
Views: 13599

Re: Raze 1.5.0 released

Graf Zahl wrote:Download (OpenGL 3.3/OpenGL ES 2.0 and higher required)
What does Zip64 support mean for Raze 1.5.0?
by Master O
Fri May 13, 2022 2:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 161278

Re: [p27] Reelism 2 - Version 1.2 Released! Monster Party!

Out of curiosity, what is the minimum version of GZdoom required for Reelism 2?
by Master O
Fri Apr 23, 2021 12:27 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Support for Vacation SSIs
Replies: 11
Views: 4908

Re: Support for Vacation SSIs

It seems the SSI packs of Duke Caribbean are currently still not supported by Raze. There is a comment about them in raze.pk3 (engine\grpinfo.txt), but apparently no definitions have been created since it was unclear what's going on with them (?). EDuke32 supports these files without issues. vaca15 ...
by Master O
Fri Apr 23, 2021 12:26 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Support for Vacation SSIs
Replies: 11
Views: 4908

Re: Support for Vacation SSIs

I do not have these files and EDuke32 has some special handling for them. Without a means to check them I cannot add them because I need to know what's wrong with them. I have one Vacation SSI, that one should be supported. That's an unusual statement from you. I gave you SSIs for Caribbean over a ...
by Master O
Thu Apr 08, 2021 7:00 am
Forum: ZDoom (and related) News
Topic: Raze 1.0.0 released
Replies: 25
Views: 17342

Re: Raze 1.0.0 released

Graf Zahl wrote:It is finally done! Raze is out of beta and version 1.0.0 has been released.

Download (OpenGL 3.3 and higher required
Great job as usual! Keep up the good work!

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