Search found 56 matches
- Tue Dec 12, 2023 8:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 82
- Views: 46118
Re: Venturous Release
https://imgur.com/v65PhHP A The Mummy/Indiana Jones/Tomb Raider -inspired partial conversion for Doom2. I'm releasing it as-is for now. There's 7 completed maps, and I'm hoping to add some more in future, but no idea when that will be... Venturous ended up on https://www.doomworld.com/cacowards/202...
- Sun Nov 26, 2023 1:30 pm
- Forum: General
- Topic: Raze Wiki Thread
- Replies: 5
- Views: 3078
Re: Raze Wiki Thread
Can we have a page for people coming from other ports explaining how Raze does things different from EDuke32, NBlood, GDX and so on? Things such as how cheats are executed are a prime example. I realise it’s not a perfect solution but my friend is currently driving Mitch nuts on discord over things...
- Thu Nov 23, 2023 11:49 am
- Forum: General
- Topic: How to make Build games work with Raze
- Replies: 85
- Views: 43737
Re: How to make Build games work with Raze
How to Run Raze Games from the Command Line or Shortcuts First, make sure your games are correctly installed according to this post . Note: The -gamegrep switch currently only looks for game files to be installed in the data or blood folders for their respective games. If they are not in those spec...
- Thu Nov 23, 2023 9:32 am
- Forum: General
- Topic: Raze 1.8.1 - Commandline Switches
- Replies: 0
- Views: 2977
Raze 1.8.1 - Commandline Switches
I've tried the -iwad and -gamegrp switches on Raze 1.8.1, 64-bit (Win 10, 64-bit) with Duke 3D, Redneck Rampage 1, and Redneck Rampage Rides Again, but these only result in opening the game selection menu and not the games themselves. I have placed DUKE3D.GRP, DUKE3D.RTS, the three 3 Exhumed files, ...
- Fri Nov 17, 2023 6:42 pm
- Forum: General
- Topic: How to make Build games work with Raze
- Replies: 85
- Views: 43737
Re: How to make Build games work with Raze
File and Directory Structure for the Redneck Rampage Games: c:\raze\data\redneck.grp c:\raze\data\route66.zip c:\raze\data\rides.grp c:\raze\data\redint.mve c:\raze\data\music\redneck02.ogg c:\raze\data\music\redneck03.ogg c:\raze\data\music\redneck04.ogg c:\raze\data\music\redneck05.ogg c:\raze\da...
- Sat Nov 04, 2023 8:36 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.11.3
- Replies: 14
- Views: 11220
Re: GZDoom 4.11.3
The downloads now appear to be fixed.
- Thu Nov 02, 2023 8:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.5 Release
- Replies: 82
- Views: 46118
Re: Venturous Release
https://imgur.com/v65PhHP A The Mummy/Indiana Jones/Tomb Raider -inspired partial conversion for Doom2. I'm releasing it as-is for now. There's 7 completed maps, and I'm hoping to add some more in future, but no idea when that will be. Mr. Icarus reviewed your mod: https://www.youtube.com/watch?v=k...
- Sun Jul 24, 2022 2:48 pm
- Forum: ZDoom (and related) News
- Topic: Raze 1.5.0 released
- Replies: 32
- Views: 8814
Re: Raze 1.5.0 released
Out of curiosity, are there any build engine game mods out there with zip files containing more than 65,535 files?Graf Zahl wrote:It allows loading files using theZip64 extensions, which are needed, for example, to load Zips with more than 65535 files
- Sun Jul 24, 2022 2:43 pm
- Forum: ZDoom (and related) News
- Topic: Raze 1.5.0 released
- Replies: 32
- Views: 8814
Re: Raze 1.5.0 released
What does Zip64 support mean for Raze 1.5.0?Graf Zahl wrote:Download (OpenGL 3.3/OpenGL ES 2.0 and higher required)
- Fri May 13, 2022 2:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 149490
Re: [p27] Reelism 2 - Version 1.2 Released! Monster Party!
Out of curiosity, what is the minimum version of GZdoom required for Reelism 2?
- Fri Apr 23, 2021 12:27 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Support for Vacation SSIs
- Replies: 11
- Views: 2330
Re: Support for Vacation SSIs
It seems the SSI packs of Duke Caribbean are currently still not supported by Raze. There is a comment about them in raze.pk3 (engine\grpinfo.txt), but apparently no definitions have been created since it was unclear what's going on with them (?). EDuke32 supports these files without issues. vaca15...
- Fri Apr 23, 2021 12:26 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Support for Vacation SSIs
- Replies: 11
- Views: 2330
Re: Support for Vacation SSIs
I do not have these files and EDuke32 has some special handling for them. Without a means to check them I cannot add them because I need to know what's wrong with them. I have one Vacation SSI, that one should be supported. That's an unusual statement from you. I gave you SSIs for Caribbean over a ...
- Thu Apr 08, 2021 7:00 am
- Forum: ZDoom (and related) News
- Topic: Raze 1.0.0 released
- Replies: 25
- Views: 16677
Re: Raze 1.0.0 released
Great job as usual! Keep up the good work!Graf Zahl wrote:It is finally done! Raze is out of beta and version 1.0.0 has been released.
Download (OpenGL 3.3 and higher required
- Windows 64-bit
- Linux 64-bit
- macOS (Version 0.9.1)
- Source
- Tue Dec 22, 2020 8:22 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: GOG paths for Raven games
- Replies: 1
- Views: 1108
Re: GOG paths for Raven games
The games just arrived on GOG, and you can get the whole collection for 3 bucks while the Christmas sale is going: https://www.gog.com/game/heretic_hexen_collection So I got it and I bring you the registry keys for autodection. Like for the Doom games, the key we want is named "path", it ...
- Mon Nov 30, 2020 1:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
- Replies: 227
- Views: 93213