Search found 458 matches
- Thu Sep 25, 2025 12:56 pm
- Forum: Requests
- Topic: Full rotations for zombieman with pistol.
- Replies: 3
- Views: 1608
Re: Full rotations for zombieman with pistol.
Thank you. I do indeed have that in my resources folder nowadays, but it's one of those things where I'm not always sure where I got it from, so it's good to have a handy link like that in case I lose it somehow.
- Thu Sep 25, 2025 9:33 am
- Forum: Requests
- Topic: Looking for Doom 64 Pistol Zombieman sprites
- Replies: 3
- Views: 127
Re: Looking for Doom 64 Pistol Zombieman sprites
The best one I know of is by DrDoctor.
- Thu Sep 18, 2025 4:33 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 453708
Re: [3.4!] FINAL DOOMER +
I don't know if it's too late to report this, but I gave map18 of TNT another try with this mod in ZD 2.8.1, and the voodoo shenanigans to automatically give the player two weapons don't work with the mod loaded. The same is true for modern versions of GZDoom, but I realize the mod doesn't really ...
- Sat Jul 05, 2025 7:55 am
- Forum: Requests
- Topic: Vader's Terminator hi-res/concept pics/fan art/
- Replies: 2
- Views: 208
Re: Vader's Terminator hi-res/concept pics/fan art/
QCDE has the Terminator as one of its champions, and its mugshot looks like this:

Would that work?

Would that work?
- Sat Jun 14, 2025 1:16 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38050
- Views: 4674830
Re: [SPRITES] Spriting Carnival!!
My next guess would be the marine from Doom 2's boxart/titlepic, but the lack of details like a red spot on the left shoulder and torn pants still leave me unsure.
- Fri Sep 13, 2024 1:27 pm
- Forum: Rules and Forum Announcements
- Topic: Regarding the use of Legacy of Rust assets — UPDATE
- Replies: 12
- Views: 5564
Re: Regarding the use of Legacy of Rust assets
I doubt I'll make any kind of anything in the foreseeable future, but I'm still curious. If I just wanted to use a midi from id1.wad, would that be acceptable?
- Mon Aug 26, 2024 3:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 154034
Re: Compendium - Classic Megawad Compilation
It's this map from The Abyss. The label for it in Compendium is ABY10.
- Thu Sep 07, 2023 10:53 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 121448
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Glad to see you're still working on this, even if it's not new skins.
- Fri Aug 25, 2023 3:25 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 217
- Views: 135750
Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
I managed to make it work more or less how it does in the original megawad by entering "remove bosseye" into the console at the start of the map. I'm guessing it's too late for that advice to be of use to you, but hopefully it can still help others.
- Tue Aug 22, 2023 10:02 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 217
- Views: 135750
Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
I tried firing one into this crowd from map23 of Memento Mori 1, and I still didn't get it.
Also, gizmos not appearing does indeed seem to be a nomad-specific issue. I've done a couple of playthroughs with the technician and he found his fair share, especially with the trespasser familiar's help.
Also, gizmos not appearing does indeed seem to be a nomad-specific issue. I've done a couple of playthroughs with the technician and he found his fair share, especially with the trespasser familiar's help.
- Thu Aug 10, 2023 2:47 pm
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 217
- Views: 135750
Re: DoomRLA EXTENDED [1.1b] - Two new classes! More stuff!
Went through a megawad without any mapinfo shenanigans and got the Adaptive Nomad achievement this time. This time, despite being just as thourough, I only saw gizmos on maps 3 and 4. I'll try another class soon.
- Wed Aug 09, 2023 3:07 pm
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 217
- Views: 135750
Re: DoomRLA EXTENDED [1.1b] - Two new classes! More stuff!
What other wads were you using? Any that alter map progression? Sort of. I was using the Xbox Doom 2 IWAD because I figured another map would mean another chance for achievement-granting items to spawn, but I didn't realize until it was too late that this addon would just have map02's secret exit ...
- Wed Aug 09, 2023 7:46 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 217
- Views: 135750
Re: DoomRLA EXTENDED [1.1b] - Two new classes! More stuff!
So I just did an Adaptive run with the Nomad. I didn't get the achievement for it, but I think that's more to do with some of the other wads I had loaded. What I really found strange was how I only saw gizmos on maps 2 and 3. I did every map 100% as usual, they just didn't appear. Also, the Phase ...
- Mon Jul 10, 2023 1:42 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 453708
- Thu Jul 06, 2023 1:18 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 453708
Re: [3.4!] FINAL DOOMER +
You might be thinking of these? I don't think any of them got more than one frame though.