Search found 214 matches

by Skwirl
Wed Feb 27, 2019 7:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 30755

Re: Hellshots Golf v1.1 - puttering around

I just wanted to say thank you for posting this mod, purely because I wanted to make a golf mod at one point (see ZGolf somewhere in the forum), and now I'm looking straight at one.

Can I use this to develop my own work from at all?
by Skwirl
Sun Jun 03, 2018 4:07 pm
Forum: Assets (and other stuff)
Topic: Character Skin Compatibility between GZDoom and Zandronum
Replies: 0
Views: 583

Character Skin Compatibility between GZDoom and Zandronum

I apologize that this might get a little wordy, convoluted, or outright confusing so I'll try my best to explain. Please ask if something's not clear. Long story short, as an additional feature to my Countryball Combat mod, I want to make skin WADs that I'm using in my project compatible for both ...
by Skwirl
Wed May 09, 2018 11:30 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 398583

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Do I report issues here? If so, what will you need? Here's the link describing some of my situation... tl;dr - trying to compile Slade to run on my Linux distro, because the one I have isn't debian-based; picked a different wx-config, causing a name conflict. https://forum.zdoom.org/viewtopic.php?f ...
by Skwirl
Wed May 09, 2018 2:27 pm
Forum: General
Topic: Compiling Slade3 through Linux
Replies: 3
Views: 455

Compiling Slade3 through Linux

So I have some fun news... I think I finally understand how Cmake works. Like, I understand what it's for, but now I actually have it cooperating with me, and unpacked my first source code decently with it. I decided to try my hand and work with compiling Slade3. Bit by bit I followed Cmake's ...
by Skwirl
Fri May 04, 2018 5:35 pm
Forum: General
Topic: Modding on Linux
Replies: 7
Views: 878

Modding on Linux

So I decided to start making the brave move to cut out of Windows for my everyday/production work, and hop on over to Linux for that. I then found out that GZdoombuilder and Slade3 (the two vital programs I use to do mod/dev work) aren't readily supported on it. I have WINE, and I tried installing ...
by Skwirl
Fri Jul 28, 2017 3:55 am
Forum: Editing (Archive)
Topic: Creating truly custom monsters?
Replies: 4
Views: 1064

Creating truly custom monsters?

I'm asking because I'm mostly curious... How does one put together custom monster logic, or at least modify existing monster logic to do something more or different? I've been on and off with my mod project, but I can at least say most of the "bells and whistles" parts are done, so to help me cut my ...
by Skwirl
Mon Jun 19, 2017 2:45 pm
Forum: Editing (Archive)
Topic: Grenade Issues
Replies: 6
Views: 763

Re: Grenade Issues

I just gave this a try. Everything seems to work as it ought after I add the nodelay. Shooting it detonates it as it ought, but with that sprite and those dimensions it's really hard to hit and the hitbox isn't where I would think it is. Son of a bitch it worked. Thanks! At one point I removed the ...
by Skwirl
Mon Jun 19, 2017 6:41 am
Forum: Editing (Archive)
Topic: Grenade Issues
Replies: 6
Views: 763

Re: Grenade Issues

Unfortunately the first frame of spawn state still needs the nodelay keyword: BEXP A 2 nodelay Bright A_PlaySound("weapons/pistol") (I don't remember if the nodelay goes first or bright or if it even matters, if that doesn't work switch 'em around) I don't know what you mean by "showering the ...
by Skwirl
Sun Jun 18, 2017 5:40 pm
Forum: Editing (Archive)
Topic: Removing GZdoom icons?
Replies: 8
Views: 1492

Removing GZdoom icons?

Hey, So I want to remove the icons used by GZdoom, such as the doomguy next to the .exe file, and the rabbit's head used for the mouse cursor. How do I go about changing them out? EDIT: It also turns out when manually resized, the mouse is not accurate to the window. Any way I can disable the cursor?
by Skwirl
Sun Jun 18, 2017 5:25 pm
Forum: Editing (Archive)
Topic: Grenade Issues
Replies: 6
Views: 763

Re: Grenade Issues

Bumping because I'd like the help.

Also good news, I was able to migrate this into GZDoom 3.1 without fatal errors.
by Skwirl
Sun Apr 30, 2017 9:07 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.0.0 Released
Replies: 85
Views: 28286

Re: GZDoom 3.0.0 Released

GPL compliance? I'm sold af. :D One of the best moves for an application this influential, especially for us aspiring designers. I owe you guys a toast when I get a chance. Now I need to sit down and think about all the workload I put into my mod project through GLOOME all this time, if it's worth ...
by Skwirl
Wed Apr 26, 2017 1:06 pm
Forum: Editing (Archive)
Topic: Grenade Issues
Replies: 6
Views: 763

Grenade Issues

So I found a weapon mod to at least give me an idea of how to program grenades. Turns out the Spawn: state needs to be prolonged to the amount of seconds I want. Now, I have two problems... 1) I'm not getting a satisfying full-on explosion sound. Merely something that sounds like puffing air into ...
by Skwirl
Mon Apr 24, 2017 4:25 pm
Forum: Editing (Archive)
Topic: Help me locate this grenade mod?
Replies: 0
Views: 159

Help me locate this grenade mod?

Hey, so I'm back-ish after a long school/career-related hiatus. I'd like some help if anyone can. I found out about this mod, and I'd like to examine it for my own project. Where can I find this? TmCgwmRBGjc tl;dr, I'm trying to put together some solid grenade code, between physics and timed release ...
by Skwirl
Fri Jan 27, 2017 3:57 pm
Forum: Editing (Archive)
Topic: Tips and what not to do's for an aspiring weapon maker?
Replies: 20
Views: 1455

Re: Tips and what not to do's for an aspiring weapon maker?

http://gunlabs.blogspot.com/2011/01/tutorials.html This site, by WildWeasel here, got myself off the ground with modding and enhancing weapons in the game. This helped me figure out how to do reloads. IRC chats helped me figure out how to do inventory/state jumps, and one other user showed me how to ...
by Skwirl
Fri Jan 27, 2017 9:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Countryball Combat [UNDER DEV]
Replies: 15
Views: 4331

Re: Countryball Combat [UNDER DEV]

Posting a quick update for help wanted... I'm looking to complete the following, if anyone knows how to do it... 1) Grenades My current code, you throw the grenade, and after it stops bouncing, it immediately explodes... I have a script that times how long you hold it takes down how many seconds the ...

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