Search found 23 matches

by PLA
Fri Feb 02, 2018 11:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Revenge of Evil: DooM 3 Tc for gzdoom (new update soon)
Replies: 29
Views: 15269

Re: Revenge of Evil: DooM 3 Tc for gzdoom (wip)

doom 3 is my favorite game, but it's lacking the vibe of original doom, playing doom 3 in doom engine is like a dream come true. godspeed Doomero!
by PLA
Tue Dec 26, 2017 8:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond the Grave Wolf4SDL TC Released [V1.01 RELEASED NOW]
Replies: 17
Views: 6603

Re: Beyond the Grave Wolf4SDL TC Released

I am astonished by the quality of this game, this is definitely the best Christmas gift for me this year, imaging this game being released in the 90s, it would become a hit! Note: to anyone crashes within few seconds in the game, make sure to choose windows 8 compatibility mode for the executable ...
by PLA
Mon Nov 20, 2017 5:44 am
Forum: Levels
Topic: Dark Encounters MegaWad AVAILABLE NOW
Replies: 14
Views: 12244

Re: Dark Encounters MegaWad AVAILABLE NOW

Don't listen to him! I downloaded this wad on one of the Zandronum servers, the maps looks really impressive and well-thought-out, at first I thought it maybe have only 5-9 maps, but damn I am glad I was wrong and I had a blast playing through all 32!
by PLA
Mon Jul 24, 2017 7:50 am
Forum: Gameplay Mods
Topic: Nameless Lite RPG Mod 1.6.0 New spell system
Replies: 124
Views: 44900

Re: Nameless Lite RPG Mod 1.6.0 New spell system

Quick and dirty fix for instant reaching 999 level or gaining very large chunk of experience.
by PLA
Tue Jul 18, 2017 11:50 am
Forum: Gameplay Mods
Topic: Tranquility (On Hold, 2017-08-12)
Replies: 151
Views: 26975

Re: Tranquility - Alpha 2017.07.04 released

This mod is just plain awesome, I am really looking forward to try other weapons, keep up the good work!
by PLA
Fri Jun 16, 2017 9:18 am
Forum: Off-Topic
Topic: JavaScript MiniGame: Doom Aerial Invasion (Completed)
Replies: 10
Views: 825

Re: JavaScript MiniGame: Doom Aerial Invasion

I spent quite a few nights and made some improvements, it's now a complete game!

Altough I am not really sure what to write after each mission, it kinda lame currently, I could use some suggestion :) s.
by PLA
Fri May 26, 2017 1:36 am
Forum: Off-Topic
Topic: JavaScript MiniGame: Doom Aerial Invasion (Completed)
Replies: 10
Views: 825

Re: JavaScript MiniGame: Doom Aerial Invasion

Vaecrius wrote:I just assumed great minds thought alike. :V
Well,I kinda like the idea of slow, powerful attack for monsters, the terrible screeching of the tomato monster right before you die is becoming a little bit iconic for me :p.

Anyway, I updated the game a bit, hope you guys enjoy it.
by PLA
Wed May 24, 2017 11:19 pm
Forum: Off-Topic
Topic: JavaScript MiniGame: Doom Aerial Invasion (Completed)
Replies: 10
Views: 825

Re: JavaScript MiniGame: Doom Aerial Invasion

Getting first weapon can be difficult. Why am I sliding on ice? It's hard to dodge projectiles and pick stuff when it takes two seconds to change direction. Other than that, it's pretty fun. :) Oh I didn't give much thought about the friction n stuffs :P , I just experimented a bit and was happy ...
by PLA
Tue May 23, 2017 7:55 pm
Forum: Off-Topic
Topic: JavaScript MiniGame: Doom Aerial Invasion (Completed)
Replies: 10
Views: 825

Re: JavaScript MiniGame: Doom Aerial Invasion

This got drastically better once I got a decent weapon. :D Would be nice to have more feedback as to when a weapon is ready to fire. (was playing without audio) Seems like a neat idea, how about add a little crosshair when they are not on cooldown? Well this is cute, it's a nice little arcade game ...
by PLA
Tue May 23, 2017 8:04 am
Forum: Off-Topic
Topic: JavaScript MiniGame: Doom Aerial Invasion (Completed)
Replies: 10
Views: 825

JavaScript MiniGame: Doom Aerial Invasion (Completed)

Here is a silly little game I made while learning javascript, now with 5 levels, 14 weapons, and a bunch of enemies and items. uUsTHH3i9EY Just unzip the file somewhere, drag & drop index.html onto your browser and you're ready to play. Download Link: https://github.com/bfgball/Doom-Aerial-Invasion ...
by PLA
Wed May 18, 2016 6:53 am
Forum: Gameplay Mods
Topic: AEODLite V1.3 (update 5/16/16)
Replies: 27
Views: 10310

Re: AEODLite V1.3 (update 5/16/16)

Got to play a bit and great update. One problem I'm having though. The Succubus, Darkpriest and Pig Cop's starting weapons aren't showing. I'm running the latest Dev build of GZDoom at 1920x1080. Not running any other mods with AEODLite either. Anyone else have this issue? They don't have any ...
by PLA
Sun May 15, 2016 11:46 pm
Forum: Gameplay Mods
Topic: AEODLite V1.3 (update 5/16/16)
Replies: 27
Views: 10310

Re: AEODLite V1.3 (update 5/16/16)

New version is out, Enjoy!
by PLA
Wed May 13, 2015 1:33 am
Forum: Levels
Topic: Dark Tartarus V5
Replies: 21
Views: 23766

Re: Dark Tartarus V5

It's good to know that you have little problems with so many mods. :D Compatibility with other mods is a great concern for me, I even made a few exclusive change for complex doom, which prevent the spawning of some cyberdemons. Since most "Random Spawner" used by mod check if there is enough space ...
by PLA
Sun May 03, 2015 3:50 am
Forum: Levels
Topic: Dark Tartarus V5
Replies: 21
Views: 23766

Re: Dark Tartarus V5

The maps are good looking but the the difficulty is comparable to a Terry wad, at least for me. I said it more than once that i'm not a hardcore Doom gamer and i'm not particularly good at FPS in general that's why i'd like to know if someone have been able to play this mappack at UV and if yes how ...
by PLA
Sat May 02, 2015 1:27 am
Forum: Levels
Topic: Dark Tartarus V5
Replies: 21
Views: 23766

Dark Tartarus V5

Dark Tartarus is a megawad with 43 very challenging maps, designed to murder the players for their slightest mistakes. V5 comes with 2 new small maps, many new areas, and deathmatch support. http://i.imgur.com/2uWR0x6.jpg DL Link http://www.mediafire.com/download/nnvrl0ah3rf5q58/Tartaru5.rar ...

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