Search found 31 matches

by zimxpentagram
Sun Jan 24, 2021 11:54 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 143900

Re: Scavver's Paradise V1.2 - A Survival Horror Mod

This mod is rather amazing, it has everything I like about survival horror, even the adrenaline pumping moments when your vitals are low, your low on ammo, and the room is still full of baddies. However I had some suggestions that would be cool to have in this mod. I think it would be a bit easier ...
by zimxpentagram
Thu Apr 16, 2020 3:33 pm
Forum: Gameplay Mods
Topic: GHOLAZON X: clone rangers (v5)
Replies: 63
Views: 24567

Re: GHOLAZON X: clone rangers (helper add-on)

Glad I jumped on the forums today or else I would of missed this, can't wait to try it out tonight.
by zimxpentagram
Thu Sep 26, 2019 3:00 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 201147

Re: [Release] NC HUD v2.6.0 - September 7th, 2019

The fact that you added the ability to change the color of the frames and the highlights of this HUD, makes me love it even more. Keep up the good work bro.
by zimxpentagram
Mon Jan 28, 2019 8:22 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262206

Re: Lithium 1.6.1 (Jan. 24, 2019)

This new version of this mod is really pretty, but I noticed something, the selection wheel for the cyber mage's spells is gone, was this intentional or is it a bug. I keep pressing the bound key for it but it doesn't pop up.
by zimxpentagram
Fri Nov 16, 2018 9:14 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262206

Re: Lithium 1.6 (Oct. 16 2018)

I actually enjoy this gameplay mod a lot, it has an amazing cyber feel and the mechanics for the inventory, store, and CBI are smooth and amazing. It would be cool if the hud was able to change colors along with the CBI but aside from that, everything is perfect. I hope you update this more to make ...
by zimxpentagram
Fri Jun 01, 2018 5:55 pm
Forum: Technical Issues
Topic: GZDoom 3.3.2 released [split]
Replies: 0
Views: 290

GZDoom 3.3.2 released [split]

I ran into a problem, this new version of GZDoom prevents me from using the Doom 2 wad, but it allows me to use the shareware version of the original Doom, has this occurred before.
by zimxpentagram
Sun Feb 11, 2018 7:45 pm
Forum: Gameplay Mods
Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
Replies: 66
Views: 30726

Re: No Ultra-Violence: An Anti-Gore Mod

That had to be the cutes trailer for a mod ever.
by zimxpentagram
Wed Jan 10, 2018 6:07 pm
Forum: Gameplay Mods
Topic: Nun with a gun [V.9]
Replies: 152
Views: 41862

Re: Nun with a gun

This is the most interesting mod Ive ever seen, every weapon feels like your hitting everyone with a train...covered in holy water.
by zimxpentagram
Sun Jan 07, 2018 2:54 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.5 released
Replies: 41
Views: 25670

Re: GZDoom 3.2.5 released

If you have more than one IWAD the game selection window will popup. Additional command line can be put there. But if you have only one IWAD there are two options: edit configuration file manually or launch GZDoom from Terminal. The first solution is about opening ~/Library/Preferences/gzdoom.ini ...
by zimxpentagram
Sun Jan 07, 2018 1:33 pm
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.5 released
Replies: 41
Views: 25670

Re: GZDoom 3.2.5 released

The problem is with your TiMidity++ setup. Unfortunately it’s quite hard to figure out what’s wrong remotely. I suggest you to start GZDoom with "+snd_mididevice -5" command line option to reset MIDI device to FluidSynth. How do I do that exactly, where do I go, Im looking for a way to put a the com ...
by zimxpentagram
Sun Jan 07, 2018 11:50 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.5 released
Replies: 41
Views: 25670

Re: GZDoom 3.2.5 released

What’s the model of iMac? Did previous versions of GZDoom work? You can help me to investigate the problem if post output of Inspect -> Sample from Activity Monitor. Im using a 2013 iMac and the previous versions of GZDoom (in the 3.0 series) have the same problems, and the old 2.0 versions aren't a ...
by zimxpentagram
Sun Jan 07, 2018 10:39 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.2.5 released
Replies: 41
Views: 25670

Re: GZDoom 3.2.5 released

Hello, I have a small problem, I downloaded this new version of GZDoom and when I booted it up, all I got was a white screen, I then checked its status and it said that it was not responding, Im using a iMac running on the newest high sierra update and this keeps happening no matter what new version ...
by zimxpentagram
Tue Dec 12, 2017 5:33 pm
Forum: Gameplay Mods
Topic: [PREALPHA] ▲ (alpha 2)
Replies: 30
Views: 8116

Re: [PREALPHA] ▲

This weapon mod is pretty interesting, aside from some minor tweaks that is needs, its fun to use.
by zimxpentagram
Thu Dec 07, 2017 6:57 pm
Forum: Gameplay Mods
Topic: DOOM★STAR [and Cosmic Muscle]
Replies: 22
Views: 18578

Re: DOOM★STAR

It would be hilarious if a random demon yelled NANI if you make a chain reaction bigger than 10.
by zimxpentagram
Sat Oct 07, 2017 2:59 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 201147

Re: [Release] NC HUD v2.0.0 - October 1st, 2017

I love this hud and this new update has made it even better, keep up the work bro, but there one question that I would like to ask, how much are you going to add to the hud? You've added so much, what makes you keep going?

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