Search found 31 matches
- Sun Jan 24, 2021 11:54 pm
- Forum: Gameplay Mods
- Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
- Replies: 406
- Views: 143900
Re: Scavver's Paradise V1.2 - A Survival Horror Mod
This mod is rather amazing, it has everything I like about survival horror, even the adrenaline pumping moments when your vitals are low, your low on ammo, and the room is still full of baddies. However I had some suggestions that would be cool to have in this mod. I think it would be a bit easier ...
- Thu Apr 16, 2020 3:33 pm
- Forum: Gameplay Mods
- Topic: GHOLAZON X: clone rangers (v5)
- Replies: 63
- Views: 24567
Re: GHOLAZON X: clone rangers (helper add-on)
Glad I jumped on the forums today or else I would of missed this, can't wait to try it out tonight.
- Thu Sep 26, 2019 3:00 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 201147
Re: [Release] NC HUD v2.6.0 - September 7th, 2019
The fact that you added the ability to change the color of the frames and the highlights of this HUD, makes me love it even more. Keep up the good work bro.
- Mon Jan 28, 2019 8:22 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262206
Re: Lithium 1.6.1 (Jan. 24, 2019)
This new version of this mod is really pretty, but I noticed something, the selection wheel for the cyber mage's spells is gone, was this intentional or is it a bug. I keep pressing the bound key for it but it doesn't pop up.
- Fri Nov 16, 2018 9:14 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262206
Re: Lithium 1.6 (Oct. 16 2018)
I actually enjoy this gameplay mod a lot, it has an amazing cyber feel and the mechanics for the inventory, store, and CBI are smooth and amazing. It would be cool if the hud was able to change colors along with the CBI but aside from that, everything is perfect. I hope you update this more to make ...
- Fri Jun 01, 2018 5:55 pm
- Forum: Technical Issues
- Topic: GZDoom 3.3.2 released [split]
- Replies: 0
- Views: 290
GZDoom 3.3.2 released [split]
I ran into a problem, this new version of GZDoom prevents me from using the Doom 2 wad, but it allows me to use the shareware version of the original Doom, has this occurred before.
- Sun Feb 11, 2018 7:45 pm
- Forum: Gameplay Mods
- Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
- Replies: 66
- Views: 30726
Re: No Ultra-Violence: An Anti-Gore Mod
That had to be the cutes trailer for a mod ever.
- Wed Jan 10, 2018 6:07 pm
- Forum: Gameplay Mods
- Topic: Nun with a gun [V.9]
- Replies: 152
- Views: 41862
Re: Nun with a gun
This is the most interesting mod Ive ever seen, every weapon feels like your hitting everyone with a train...covered in holy water.
- Sun Jan 07, 2018 2:54 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.5 released
- Replies: 41
- Views: 25670
Re: GZDoom 3.2.5 released
If you have more than one IWAD the game selection window will popup. Additional command line can be put there. But if you have only one IWAD there are two options: edit configuration file manually or launch GZDoom from Terminal. The first solution is about opening ~/Library/Preferences/gzdoom.ini ...
- Sun Jan 07, 2018 1:33 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.5 released
- Replies: 41
- Views: 25670
Re: GZDoom 3.2.5 released
The problem is with your TiMidity++ setup. Unfortunately it’s quite hard to figure out what’s wrong remotely. I suggest you to start GZDoom with "+snd_mididevice -5" command line option to reset MIDI device to FluidSynth. How do I do that exactly, where do I go, Im looking for a way to put a the com ...
- Sun Jan 07, 2018 11:50 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.5 released
- Replies: 41
- Views: 25670
Re: GZDoom 3.2.5 released
What’s the model of iMac? Did previous versions of GZDoom work? You can help me to investigate the problem if post output of Inspect -> Sample from Activity Monitor. Im using a 2013 iMac and the previous versions of GZDoom (in the 3.0 series) have the same problems, and the old 2.0 versions aren't a ...
- Sun Jan 07, 2018 10:39 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.2.5 released
- Replies: 41
- Views: 25670
Re: GZDoom 3.2.5 released
Hello, I have a small problem, I downloaded this new version of GZDoom and when I booted it up, all I got was a white screen, I then checked its status and it said that it was not responding, Im using a iMac running on the newest high sierra update and this keeps happening no matter what new version ...
- Tue Dec 12, 2017 5:33 pm
- Forum: Gameplay Mods
- Topic: [PREALPHA] ▲ (alpha 2)
- Replies: 30
- Views: 8116
Re: [PREALPHA] ▲
This weapon mod is pretty interesting, aside from some minor tweaks that is needs, its fun to use.
- Thu Dec 07, 2017 6:57 pm
- Forum: Gameplay Mods
- Topic: DOOM★STAR [and Cosmic Muscle]
- Replies: 22
- Views: 18578
Re: DOOM★STAR
It would be hilarious if a random demon yelled NANI if you make a chain reaction bigger than 10.
- Sat Oct 07, 2017 2:59 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 201147
Re: [Release] NC HUD v2.0.0 - October 1st, 2017
I love this hud and this new update has made it even better, keep up the work bro, but there one question that I would like to ask, how much are you going to add to the hud? You've added so much, what makes you keep going?