Search found 28 matches

by stagefatality
Mon Mar 02, 2020 9:46 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 259000

Re: Lithium 1.6.2 (Feb. 29, 2020)

Very happy to see this playable again.

Also, really digging the new 'DONKEY KONG' theme for the CBI. :mrgreen:
by stagefatality
Fri Feb 21, 2020 5:45 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231917

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Turns out it was a load order issue. Thanks a bunch for the quick response!
by stagefatality
Fri Feb 21, 2020 5:40 pm
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231917

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Is there something I'm missing that's making the HUD all screwy like this? I'm running in 1920x1080, and no HUD scaling sliders will do anything to rectify this.
Also, the size of the progress tokens on the top right don't change at all, and are also off-centered when I fill them in.
by stagefatality
Fri Nov 15, 2019 10:57 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242598

Re: GMOTA: Fantasy arcade action, UPDATE 11/15/2019 [V1.3]

Is it weird to say I've been waiting for this all week? Cause I have been.

Popping this in as we speak, very excited and thanks for the update!
by stagefatality
Sun Oct 20, 2019 7:54 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242598

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Oh man, I'm loving what I see here. Super excited for the next release, I'm sure it'll be worth the wait!
by stagefatality
Sat Sep 28, 2019 2:17 pm
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 138
Views: 26363

Re: Dead Marine REDUX (V1.9)

The Headshot Hithox Debug should be in the Dead Marine options. Idk why it's even on lol I can't seem to find it, unless I'm really blind. The only other two options below 'disable on slot 1' are 'disable when weapon is not ready'. and 'disable when there is no weapon'. https://imgur.com/lGjp0rz
by stagefatality
Wed Sep 25, 2019 3:58 pm
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 138
Views: 26363

Re: Dead Marine REDUX (V1.9)

Is there an option to disable the red orb/circle on the monsters' heads? Using the unstable beta version.

So far, I'm really enjoying this mod, it's got a strong challenge reminding me of a middle ground between SUAB and HD.
by stagefatality
Mon Jun 03, 2019 7:46 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670382

Re: Smooth Doom [UPDATE 6/2/19]

Oh whoops, I'm blind. Sorry 'bout that.
by stagefatality
Mon Jun 03, 2019 6:36 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670382

Re: Smooth Doom [UPDATE 6/2/19]

Is it me, or is the animation for the Chaingunner's firing really off? It kinda looks like he's convulsing rather than simply firing his weapon.
Running latest stable GZDoom.

edit: I see someone else had pointed this out earlier, too.
by stagefatality
Wed May 29, 2019 12:51 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670382

Re: Smooth Doom [UPDATE 5/16/19]

I also had the same corpse blocking issue while playing this with NOVA. (can't directly imgur it because the site's messing up)

Running on latest stable GZDoom.
by stagefatality
Sat Apr 13, 2019 7:07 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 259000

Re: Lithium 1.6.1 (Jan. 24, 2019)

Um, in the most recent GIT version and the most recent stable version (on GZDoom 4.0 and 3.7.2 respectively), picking up rockets doesn't give ammo to the grenade/rocket launcher.

Purchasing ammo seems to do the trick, but rocket pickups don't.
by stagefatality
Sat Apr 06, 2019 3:22 pm
Forum: Graphic/Audio Patches
Topic: WW-DRLA-Sounds [on github]
Replies: 60
Views: 36547

Re: WW-DRLA-Sounds [on github]

Finally got around to putting this on my RLA load order, and I gotta say I love it a lot, there's a ton of familiar sources that feel right at home with this mod.
by stagefatality
Mon Apr 01, 2019 8:11 am
Forum: Off-Topic
Topic: WTF is this Soda Stuff?
Replies: 47
Views: 3394

Re: WTF is this Soda Stuff?

Sierra Mist's a hell of a drug.
by stagefatality
Wed Mar 20, 2019 8:51 am
Forum: Gameplay Mods
Topic: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
Replies: 33
Views: 31881

Re: Kinsie's DRLA Mini-Modlets (20/3/19 initial release)

Awesome. I always loved the aesthetic changes you put in your mods, and RLA has quickly become my favorite mod for gameplay.

Definitely gonna have to keep these loaded whenever I play it.
by stagefatality
Fri Dec 07, 2018 10:36 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670382

Re: Smooth Doom

Hi, I'm experiencing an issue with the Doom 64 weaponset. The Doom 64 Pistol shows only for the first frame, and firing just plays the vanilla weapon animation.

Other weapons seem to be working normal, though.

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