C.
A.
B.
C.
B.
D., for all I care.
Search found 621 matches
- Mon Oct 19, 2009 6:55 pm
- Forum: Abandoned/Dead Projects
- Topic: A small questionairre re: Night of the Homeless
- Replies: 13
- Views: 1362
- Mon Jul 27, 2009 1:49 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155230
Re: WHAT THE HELL are you working on
I didn't know how to fix it, because if I wanted to align it differently the metal rack texture dissapeared on some parts. If using unpegging doesn't work(I had the same problem at one point), then you can either move the metal fence line back to the middle of the window, or just one unit back if ...
- Mon Jul 13, 2009 10:36 pm
- Forum: Editing (Archive)
- Topic: An Image Resizing Program
- Replies: 16
- Views: 708
Re: An Image Resizing Program
Yeah, it's like he's you, but just a little better.Ceeb wrote:And people hate me?
- Sun Jul 12, 2009 11:40 pm
- Forum: Editing (Archive)
- Topic: Stacked Sector Visual Glitch
- Replies: 17
- Views: 796
Re: Stacked Sector Visual Glitch
What Xaser said, but also
most of the regulars here would (and have said) almost certainly say the same to you.Ceeb wrote:Why do you [continue to] post, then?
- Fri Jul 10, 2009 8:01 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155230
Re: WHAT THE HELL are you working on
Looks eerily similar to Isle's radar released a while ago. Did you use his code?
- Tue Jun 30, 2009 5:40 pm
- Forum: General
- Topic: Most Difficult monsters to deal with.
- Replies: 94
- Views: 6268
Re: Most Difficult monsters to deal with.
Cutman's 1337man.
/thread
/thread
- Mon Jun 29, 2009 8:36 pm
- Forum: Resources
- Topic: [Music] Jimmy's Music Site. Everything you've ever wanted.
- Replies: 17
- Views: 3233
Re: [Music] Jimmy's Music Site. PL2, Claus1024 and more!
These are friggin awesome. I'll use them when I finish the map I'm never going to finish.
And the links work fine for me.
And the links work fine for me.
- Fri Jun 26, 2009 10:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Survival Doom - A Tech Demo Released!
- Replies: 86
- Views: 21006
Re: [WIP] Survival Doom
Still is, right above the screenshots. I really hope he gets this done; the video is indeed awesome and the final product would be very unique.Snarboo wrote:There was a video in the first post I think, which was awesome.
- Wed Jun 24, 2009 7:11 pm
- Forum: Abandoned/Dead Projects
- Topic: Arcade Doom WIP
- Replies: 14
- Views: 1391
Re: Arcade Doom WIP
Yeah, don't even bother linking to the page with the screenshots you should have posted here.
- Fri Jun 12, 2009 11:11 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 335522
Re: Cool mods people might have missed.
I can barely beat Entryway, but damn, that's awesome.neoworm wrote:Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
- Thu Jun 11, 2009 9:35 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
- Replies: 607
- Views: 175915
Re: [WIP] Psychic -- Public Beta #1
This may just be me, but I think that the weapons and upgrade stones should be replaced with an appropriately high Bloodmoney token. When playing through Doom II, I almost never had to upgrade to level 3 using my Bloodmoney, since I could use an upgrade stone instead(I upgraded two levels of Dark ...
- Wed Jun 10, 2009 11:12 am
- Forum: General
- Topic: Level warping in Doom
- Replies: 7
- Views: 2125
Re: Level warping in Doom
Code: Select all
zdoom -iwad doom.wad +map e2m1Code: Select all
zdoom -iwad doom.wad -warp 2 1- Wed May 27, 2009 8:14 pm
- Forum: Off-Topic
- Topic: ZDoom forum contact list (gametags, id's and other contacts)
- Replies: 251
- Views: 39603
Re: ZDoom forum contact list (gametags, id's and other contacts)
Steam: mogli_the_frog_boy (yeah I have no idea either; A friend gave it to me)
Youtube: Paradox3121
I won't even bother posting my XLive account, as I don't even use it anymore. That Xbox logo looks horrendous for the threeone of us who use Prosilver (dark), by the way. This helps:
Youtube: Paradox3121
I won't even bother posting my XLive account, as I don't even use it anymore. That Xbox logo looks horrendous for the threeone of us who use Prosilver (dark), by the way. This helps:
- Sun May 24, 2009 10:51 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155230
Re: WHAT THE HELL are you working on
An bunch of stupid screenshots from another stupid project I'm spending too much stupid time on, enjoy the stupid screens and have an stupid day. http://i44.tinypic.com/24osf9i.png http://i42.tinypic.com/4szllw.png http://i41.tinypic.com/2nb67a0.png http://i41.tinypic.com/51elhg.png Simply ...
- Mon May 18, 2009 5:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phocas Island 2: Re-Phocased. Is it back?
- Replies: 527
- Views: 53924
Re: Phocas Island 2.5 (Needs mapper... Maybe)
I'm debating putting a 'level lock' on my levels. I'd have a variable that tells if the game has been started from the intro map, if not, it kicks you to level 20. I'd delete the specific code from the script text file. I'm not sure though. Do it, but have some kind of alias that lets you cheat ...