Search found 621 matches

by Penguinator
Mon Oct 19, 2009 6:55 pm
Forum: Abandoned/Dead Projects
Topic: A small questionairre re: Night of the Homeless
Replies: 13
Views: 1362

Re: A small questionairre re: Night of the Homeless

C.
A.
B.
C.
B.
D., for all I care.
by Penguinator
Mon Jul 27, 2009 1:49 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155230

Re: WHAT THE HELL are you working on

I didn't know how to fix it, because if I wanted to align it differently the metal rack texture dissapeared on some parts. If using unpegging doesn't work(I had the same problem at one point), then you can either move the metal fence line back to the middle of the window, or just one unit back if ...
by Penguinator
Mon Jul 13, 2009 10:36 pm
Forum: Editing (Archive)
Topic: An Image Resizing Program
Replies: 16
Views: 708

Re: An Image Resizing Program

Ceeb wrote:And people hate me? :roll:
Yeah, it's like he's you, but just a little better.
by Penguinator
Sun Jul 12, 2009 11:40 pm
Forum: Editing (Archive)
Topic: Stacked Sector Visual Glitch
Replies: 17
Views: 796

Re: Stacked Sector Visual Glitch

What Xaser said, but also
Ceeb wrote:Why do you [continue to] post, then?
most of the regulars here would (and have said) almost certainly say the same to you.
by Penguinator
Fri Jul 10, 2009 8:01 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155230

Re: WHAT THE HELL are you working on

Looks eerily similar to Isle's radar released a while ago. Did you use his code?
by Penguinator
Tue Jun 30, 2009 5:40 pm
Forum: General
Topic: Most Difficult monsters to deal with.
Replies: 94
Views: 6268

Re: Most Difficult monsters to deal with.

Cutman's 1337man.

/thread
by Penguinator
Mon Jun 29, 2009 8:36 pm
Forum: Resources
Topic: [Music] Jimmy's Music Site. Everything you've ever wanted.
Replies: 17
Views: 3233

Re: [Music] Jimmy's Music Site. PL2, Claus1024 and more!

These are friggin awesome. I'll use them when I finish the map I'm never going to finish. :P

And the links work fine for me.
by Penguinator
Fri Jun 26, 2009 10:13 am
Forum: TCs, Full Games, and Other Projects
Topic: Survival Doom - A Tech Demo Released!
Replies: 86
Views: 21006

Re: [WIP] Survival Doom

Snarboo wrote:There was a video in the first post I think, which was awesome.
Still is, right above the screenshots. I really hope he gets this done; the video is indeed awesome and the final product would be very unique.
by Penguinator
Wed Jun 24, 2009 7:11 pm
Forum: Abandoned/Dead Projects
Topic: Arcade Doom WIP
Replies: 14
Views: 1391

Re: Arcade Doom WIP

Yeah, don't even bother linking to the page with the screenshots you should have posted here.
by Penguinator
Fri Jun 12, 2009 11:11 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 335522

Re: Cool mods people might have missed.

neoworm wrote:Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
I can barely beat Entryway, but damn, that's awesome. :P
by Penguinator
Thu Jun 11, 2009 9:35 pm
Forum: Gameplay Mods
Topic: [v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Replies: 607
Views: 175915

Re: [WIP] Psychic -- Public Beta #1

This may just be me, but I think that the weapons and upgrade stones should be replaced with an appropriately high Bloodmoney token. When playing through Doom II, I almost never had to upgrade to level 3 using my Bloodmoney, since I could use an upgrade stone instead(I upgraded two levels of Dark ...
by Penguinator
Wed Jun 10, 2009 11:12 am
Forum: General
Topic: Level warping in Doom
Replies: 7
Views: 2125

Re: Level warping in Doom

Code: Select all

zdoom -iwad doom.wad +map e2m1
or

Code: Select all

zdoom -iwad doom.wad -warp 2 1
by Penguinator
Wed May 27, 2009 8:14 pm
Forum: Off-Topic
Topic: ZDoom forum contact list (gametags, id's and other contacts)
Replies: 251
Views: 39603

Re: ZDoom forum contact list (gametags, id's and other contacts)

Steam: mogli_the_frog_boy (yeah I have no idea either; A friend gave it to me)
Youtube: Paradox3121

I won't even bother posting my XLive account, as I don't even use it anymore. That Xbox logo looks horrendous for the threeone of us who use Prosilver (dark), by the way. This helps:
by Penguinator
Sun May 24, 2009 10:51 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155230

Re: WHAT THE HELL are you working on

An bunch of stupid screenshots from another stupid project I'm spending too much stupid time on, enjoy the stupid screens and have an stupid day. http://i44.tinypic.com/24osf9i.png http://i42.tinypic.com/4szllw.png http://i41.tinypic.com/2nb67a0.png http://i41.tinypic.com/51elhg.png Simply ...
by Penguinator
Mon May 18, 2009 5:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: Phocas Island 2: Re-Phocased. Is it back?
Replies: 527
Views: 53924

Re: Phocas Island 2.5 (Needs mapper... Maybe)

I'm debating putting a 'level lock' on my levels. I'd have a variable that tells if the game has been started from the intro map, if not, it kicks you to level 20. I'd delete the specific code from the script text file. I'm not sure though. Do it, but have some kind of alias that lets you cheat ...

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