Search found 310 matches
- Thu Mar 08, 2018 12:12 am
- Forum: Gameplay Mods
- Topic: BulletZ: Proof-of-concept universal hitscan replacement
- Replies: 32
- Views: 16909
Re: BulletZ: Proof-of-concept universal hitscan replacement
oh wow nice job
- Fri Dec 09, 2016 10:29 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637625
Re: [SPRITES] Spriting Carnival!!
i tried my best, man


- Sat Oct 22, 2016 9:29 pm
- Forum: Gameplay Mods
- Topic: Squid's Mod Redux (Vanilla Difficulty Enhancer)
- Replies: 18
- Views: 4086
Re: Squid's Mod Redux (Vanilla Difficulty Enhancer)
here's an M_DOOM thing that i personally think looks better for a ""title""


- Fri Oct 21, 2016 9:08 pm
- Forum: Off-Topic
- Topic: The gameplay mechanics you disliked on the games you played
- Replies: 75
- Views: 4720
Re: The gameplay mechanics you disliked on the games you pla
i absolutely HATE the aiming mechanics in Battlefield 2, it's like they only implemented ADS to make the game look more modern, because every time i tried to use the damned ADS i always miss all of my shots and end up having to just kill the dude with a pistol hip-fired. and if you think about it ...
- Thu Oct 20, 2016 5:10 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190577
Re: DUMP Episode 3: BFG Edition [Map build released]
you silly billy, that makes people curious!comet1337 wrote:i wonder how many found the easteregg secret in my map
don't ask, because i'm not telling
- Sun Oct 16, 2016 3:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
- Replies: 294
- Views: 47351
Re: The Booty Project - It's Time to Butt [WIP]
motherfucker it IS a laser parrotCarbine Dioxide wrote:Why not have it shoot laser parrots? Okay, I need to go back to sleep...
- Sat Oct 15, 2016 11:44 am
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130569
Re: [1.28] Insanity's Requiem Mk.2
i literally could not use the menu because the mod disabled my arrow keys that control the menu and i have menu cursors enabled what kind of evil man would do this I'm not sure that a mod is capable of doing that. What else could have caused it? i really have no idea, but i plain could not use the ...
- Sat Oct 15, 2016 11:20 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637625
Re: [SPRITES] Spriting Carnival!!

super super shotgun
- Fri Oct 14, 2016 9:39 pm
- Forum: Gameplay Mods
- Topic: Squid's Mod Redux (Vanilla Difficulty Enhancer)
- Replies: 18
- Views: 4086
Re: Squid's Mod Redux (Vanilla Difficulty Enhancer)
absolutely love this mod, it's quite literally just "doom enhanced"
one thing i have to ask though, why did you make the plasmagun slower? it's main feat was that it fired a shit ton of projectiles in a short time
one thing i have to ask though, why did you make the plasmagun slower? it's main feat was that it fired a shit ton of projectiles in a short time
- Fri Oct 14, 2016 9:12 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130569
Re: [1.28] Insanity's Requiem Mk.2
i literally could not use the menu because the mod disabled my arrow keys that control the menu
and i have menu cursors enabled
what kind of evil man would do this
and i have menu cursors enabled
what kind of evil man would do this
- Fri Oct 14, 2016 7:46 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637625
Re: [SPRITES] Spriting Carnival!!
RSSwizard wrote:

BBP (Bone-Based Projectile)
- Thu Oct 13, 2016 9:21 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Marked - Archvile gameplay mod
- Replies: 6
- Views: 3129
Re: [WIP] The Marked - Archvile gameplay mod
any screenshots?
- Thu Oct 13, 2016 4:32 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637625
Re: [SPRITES] Spriting Carnival!!
the gun still looks like it bends to the left halfway out
- Thu Oct 13, 2016 7:54 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637625
Re: [SPRITES] Spriting Carnival!!
its nice but the loading chamber looks like a hub capCarbine Dioxide wrote:
i dont think hub caps carry much of any bullets
edit: experimental tf2c stuff


- Mon Oct 10, 2016 4:11 pm
- Forum: Gameplay Mods
- Topic: Projectile Propositon 1.2 - Geztdoom
- Replies: 28
- Views: 4575
Re: Projectile Propositon 1.1 - Double DoomPlayer
THANK YOUGezzdt wrote:Yes, i could jump higher as normal, over imp fireballs for example.
the OP has been updated!
