Search found 310 matches

by simpletonnn
Fri Dec 09, 2016 10:29 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637625

Re: [SPRITES] Spriting Carnival!!

i tried my best, man
Image
by simpletonnn
Sat Oct 22, 2016 9:29 pm
Forum: Gameplay Mods
Topic: Squid's Mod Redux (Vanilla Difficulty Enhancer)
Replies: 18
Views: 4086

Re: Squid's Mod Redux (Vanilla Difficulty Enhancer)

here's an M_DOOM thing that i personally think looks better for a ""title""
Image
by simpletonnn
Fri Oct 21, 2016 9:08 pm
Forum: Off-Topic
Topic: The gameplay mechanics you disliked on the games you played
Replies: 75
Views: 4720

Re: The gameplay mechanics you disliked on the games you pla

i absolutely HATE the aiming mechanics in Battlefield 2, it's like they only implemented ADS to make the game look more modern, because every time i tried to use the damned ADS i always miss all of my shots and end up having to just kill the dude with a pistol hip-fired. and if you think about it ...
by simpletonnn
Thu Oct 20, 2016 5:10 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190577

Re: DUMP Episode 3: BFG Edition [Map build released]

comet1337 wrote:i wonder how many found the easteregg secret in my map
don't ask, because i'm not telling
you silly billy, that makes people curious!
by simpletonnn
Sun Oct 16, 2016 3:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Replies: 294
Views: 47351

Re: The Booty Project - It's Time to Butt [WIP]

Carbine Dioxide wrote:Why not have it shoot laser parrots? Okay, I need to go back to sleep...
motherfucker it IS a laser parrot
by simpletonnn
Sat Oct 15, 2016 11:44 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130569

Re: [1.28] Insanity's Requiem Mk.2

i literally could not use the menu because the mod disabled my arrow keys that control the menu and i have menu cursors enabled what kind of evil man would do this I'm not sure that a mod is capable of doing that. What else could have caused it? i really have no idea, but i plain could not use the ...
by simpletonnn
Sat Oct 15, 2016 11:20 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637625

Re: [SPRITES] Spriting Carnival!!

Image
super super shotgun
by simpletonnn
Fri Oct 14, 2016 9:39 pm
Forum: Gameplay Mods
Topic: Squid's Mod Redux (Vanilla Difficulty Enhancer)
Replies: 18
Views: 4086

Re: Squid's Mod Redux (Vanilla Difficulty Enhancer)

absolutely love this mod, it's quite literally just "doom enhanced"
one thing i have to ask though, why did you make the plasmagun slower? it's main feat was that it fired a shit ton of projectiles in a short time
by simpletonnn
Fri Oct 14, 2016 9:12 pm
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130569

Re: [1.28] Insanity's Requiem Mk.2

i literally could not use the menu because the mod disabled my arrow keys that control the menu
and i have menu cursors enabled
what kind of evil man would do this
by simpletonnn
Fri Oct 14, 2016 7:46 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637625

Re: [SPRITES] Spriting Carnival!!

RSSwizard wrote:Image
Image
BBP (Bone-Based Projectile)
by simpletonnn
Thu Oct 13, 2016 9:21 pm
Forum: Gameplay Mods
Topic: [WIP] The Marked - Archvile gameplay mod
Replies: 6
Views: 3129

Re: [WIP] The Marked - Archvile gameplay mod

any screenshots?
by simpletonnn
Thu Oct 13, 2016 4:32 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637625

Re: [SPRITES] Spriting Carnival!!

the gun still looks like it bends to the left halfway out
by simpletonnn
Thu Oct 13, 2016 7:54 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637625

Re: [SPRITES] Spriting Carnival!!

Carbine Dioxide wrote:Image
its nice but the loading chamber looks like a hub cap

i dont think hub caps carry much of any bullets

edit: experimental tf2c stuff
Image
Image
by simpletonnn
Mon Oct 10, 2016 4:11 pm
Forum: Gameplay Mods
Topic: Projectile Propositon 1.2 - Geztdoom
Replies: 28
Views: 4575

Re: Projectile Propositon 1.1 - Double DoomPlayer

Gezzdt wrote:Yes, i could jump higher as normal, over imp fireballs for example.
THANK YOU
the OP has been updated! :)

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