Search found 95 matches
- Sun Dec 08, 2019 5:09 pm
- Forum: Gameplay Mods
- Topic: Complex DooM (UPDATED 10/01/22)
- Replies: 117
- Views: 141372
Re: Complex DooM (updated 17/01/19)
So glad to see an update for this finally crop up. Nice to see it's still getting some love. Is it more compatible with GZDoom (a couple of scripts wouldn't load with GZDoom but it was nothing overly breaking) or would be better to stick with Zandronum?
- Sat Jun 29, 2019 6:49 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4656715
Re: [SPRITES] Spriting Carnival!!
WOW! Looks awesome! Loved the Doom 3 lost souls, really added to the terror factor the game was putting across.Solmir wrote:Doom 3 Lost Soul, i can't draw a female pixelated face for it, so i had to use Doomguy's mug.
Then they ditched them for "Forgotten Ones"

- Mon Jan 21, 2019 10:32 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418510
Re: MetaDoom v5.2 "Klave" (Artipatch! p101)
Downloaded the latest version. This is the best Doom Mod out there! One issue I've noticed however even with the most recent version of GZDoom, is that it crashes whenever I've got a Hell Hound (or similar Dog) attached & try to use it's melee attack, it has no issues with secondary fire (just throw ...
- Mon Apr 10, 2017 11:37 am
- Forum: General
- Topic: GZDoom 2.4 Questions
- Replies: 4
- Views: 463
Re: GZDoom 2.4 Questions
Downloaded most recent update for 2.4/2.5 and everything is running ok. The script's executing on start up, the weapons get replaced & the Controller doesn't have any issues.
_mental_ Thank you for your help, thank you for your time.
_mental_ Thank you for your help, thank you for your time.
- Mon Apr 10, 2017 6:03 am
- Forum: General
- Topic: GZDoom 2.4 Questions
- Replies: 4
- Views: 463
Re: GZDoom 2.4 Questions
It's a bug in FraggleScript's handling. I fixed it already, so it will work in upcoming devbuild. But if you like stable versions only, use 2.3.2 or do not use FraggleScript in your mod. Thank you I'll try a more recent uploaded version. The Fraggle script isn't necessary, if I have to, I will ...
- Sun Apr 09, 2017 5:44 pm
- Forum: General
- Topic: GZDoom 2.4 Questions
- Replies: 4
- Views: 463
GZDoom 2.4 Questions
Downloaded GZDoom 2.4 (most stable version). I've noticed that weapons that should replace Doom's defaults, don't replace them & a previously working (although it is "Fraggle Script", removes Pistol & Fist to replace them with the new Pistol, ammo & another weapon*) that has worked doesn't work with ...
- Fri Feb 03, 2017 12:34 pm
- Forum: Resources
- Topic: Need a compiled wad file for the nightmare spectre from PSX
- Replies: 3
- Views: 714
- Wed Oct 05, 2016 9:27 am
- Forum: Closed Bugs [GZDoom]
- Topic: Lost content, LOST EVERYTHING
- Replies: 13
- Views: 853
Re: Lost content, from recent update.
Custom content was added to Map resources (F6 load it that way) as individual files (sorry but my map & editor skills aren't up to scratch) and the newest & recent updates have been finding errors (mostly GLDEFS or Double Definitions but they were easily fixed as I've found them). When it updated ...
- Wed Oct 05, 2016 7:13 am
- Forum: Closed Bugs [GZDoom]
- Topic: Lost content, LOST EVERYTHING
- Replies: 13
- Views: 853
Lost content, LOST EVERYTHING
Just updated GZDB And it's wiped out every custom enemy, weapon, item I've downloaded and created and I can't get them back onto the editor. Everything worked fine yesterday now everything is gone. What is happening? I've tried restoring previous versions, reinstalling a new copy, all the custom ...
- Fri Aug 12, 2016 8:27 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318340
Re: D4D - v1.01.4 released (Aug 1st)
Not played Doom 4, seen all the flashy promos & 20 minutes of Single or Multiplayer & weapons gameplay but it's never really interested me, in fact it's disappointed me. Now I don't need to even bat an eyelid at it... This is one of the best Mods I've ever played, the weapons & new enemies are ...
- Mon Jun 20, 2016 3:04 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590733
Re: GZDoom Builder 2.3
Any idea what this means? Trying to add a custom Monster to the resources, to test it and this is the 7th time the builder has crashed with this error... ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Professional GPU: NVIDIA GeForce GT 610 GZDB: R2657 ********EXCEPTION DETAILS ...
- Fri Apr 22, 2016 7:03 am
- Forum: Closed Bugs [GZDoom]
- Topic: Damage Factor Failure
- Replies: 6
- Views: 1059
Re: Damage Factor Failure
Thanks for the help. Wasn't entirely sure where (which page on the forums) to ask about this, so, sorry if it's in the wrong section. But I really appreciate your help. I had all the resistances working a few months ago, but lost all the files with the recent changes after some problems wiped them ...
- Wed Apr 20, 2016 10:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: Damage Factor Failure
- Replies: 6
- Views: 1059
Re: Damage Factor Failure
Thank you
- Wed Apr 20, 2016 6:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: Damage Factor Failure
- Replies: 6
- Views: 1059
Damage Factor Failure
Made a few & use enemies that are resistant to elements (mostly fire)... I know how to set it up and up until now, it was working on several enemies... But since using gzdoom-g2.2pre-1256-g328047e & updating GZDoom Builder with the latest updates... Fire resistance doesn't seem to work... Example ...
- Wed Feb 24, 2016 9:10 am
- Forum: Editing (Archive)
- Topic: Looping Scripts
- Replies: 18
- Views: 1008
Re: Looping Scripts
This one might help you: Instead of rockets I used revenant tracers, but it doesn't really matter. This is what I was trying to do, thank you. It never occurred to me, that it needed 2 separate scripts. Every attempt up until now, dropped one from all tagged sectors & spawn spots then didn't ...