Search found 23 matches
- Sun Jul 19, 2020 7:58 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658638
Re: [SPRITES] Spriting Carnival!!
Trying to craft Strife style portraits for HeXen. Style is ok, I think, but I still have to do pixel fixing and some slight color tweaks to be perfect. But it's really time consuming - around 2 hours for one portrait. Very impressive work. They remind me of the style in Eye of the Beholder / Lands ...
- Tue Apr 21, 2020 9:55 am
- Forum: Closed Bugs [GZDoom]
- Topic: strife_sbar.zs
- Replies: 1
- Views: 308
strife_sbar.zs
I noticed the Strife status bar displays ammo1 twice when a weapon with 2 ammo types is selected. I think the issue is on lines 356 and 357.
- Fri May 10, 2019 3:56 pm
- Forum: Off-Topic
- Topic: John Sanborn recalls his writing work on Strife
- Replies: 4
- Views: 765
John Sanborn recalls his writing work on Strife
I have some kind of obsession with Strife, and since there is not much information available on it's development I tried to reach some of the people credited in it to ask them about their involvement. My efforts were mostly unsuccessful but one of the writers, John Sanborn, replied to my message and ...
- Tue May 07, 2019 8:34 am
- Forum: General
- Topic: Does any Strife concept/fan art exist?
- Replies: 4
- Views: 624
Re: Does any Strife concept/fan art exist?
I sent messages to Jim Molinets (lead designer) and Rich Fleider (lead artist) asking about concept art but I haven't heard back from them yet. I'm very curious if anyone ever contacted them or someone who worked on the game and/or could get at least some information on the development of it, design ...
- Thu Apr 18, 2019 9:32 pm
- Forum: Scripting
- Topic: [ZScript] Change Ammo Type in a selected Weapon
- Replies: 3
- Views: 689
Re: [ZScript] Change Ammo Type in a selected Weapon
I mostly do graphics and music, so my scripting skills are limited to Decorate so far. I can imagine doing what you say with custom inventory items (Eg. AmmoIsHEGrenade, AmmoIsPhosphorousGrenade, etc.) then having the corresponding ammo types to be substracted in the Fire State, and finally ...
- Thu Apr 18, 2019 7:21 pm
- Forum: Scripting
- Topic: [ZScript] Change Ammo Type in a selected Weapon
- Replies: 3
- Views: 689
[ZScript] Change Ammo Type in a selected Weapon
is it possible to change the Weapon.AmmoType property in a weapon with ZScript?
The idea is to have a weapon that can use more than the 2 ammo types possible through Decorate and cycle through them with a designated key.
Thanks.
The idea is to have a weapon that can use more than the 2 ammo types possible through Decorate and cycle through them with a designated key.
Thanks.
- Mon Oct 22, 2018 9:31 am
- Forum: Abandoned/Dead Projects
- Topic: Splatterhouse 3D TC - 3 Episodes!
- Replies: 119
- Views: 28607
Re: Splatterhouse 3D - Episode 1
I did this, you may use it if you want.ImpieTwo wrote:I tried to fix the fist but I'm not happy with it. I'm not a good enough sprite artist to match the colors or remove the forearm hair. Makes him look like he went tanning with sleeves down to his elbows.
- Mon Oct 15, 2018 4:12 pm
- Forum: Gameplay Mods
- Topic: Turn-based Mutator
- Replies: 33
- Views: 17467
Re: Turn-based Mutator
This is beautiful :wub: I played it with Netronian Chaos + Target Spy on the Diabolus Ex map... got some amazing Anachronox vibes, very enjoyable! As proposed features I would suggest having enemies that are woken but far away and/or out of sight move in real time or just have them go back to an ...
- Wed Nov 15, 2017 7:38 am
- Forum: Levels
- Topic: Strife - Mothership (WIP megawad for GZDoom)
- Replies: 2
- Views: 1362
Re: Strife - Mothership (WIP megawad for GZDoom)
I'm looking very forward to this, nice screenshots!
- Mon Feb 13, 2017 7:43 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 396526
Re: (WIP) Ashes 2063 Total Conversion - Revived
I) I would prefer the more survivalist / tactical approach, as in: reload between battles or behind cover, make shots count, etc. Jump, duck or run if outnumbered. Alt fire and melee could be separate things, as long as they have a distinct gameplay functionality, rather than just to be there; Eg ...
- Mon Jan 23, 2017 8:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 396526
Re: (WIP) Ashes 2063 Total Conversion - Revived
Have you considered palette swaps to add variety to Vultures? I thought about it because of the green mohawk, but maybe it can work with skin tones or clothing.
The project keeps getting better with each update, looking forward to the new demo!
The project keeps getting better with each update, looking forward to the new demo!
- Tue Jul 19, 2016 7:16 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2149273
Re: The WIP Thread
As you may or may not have guessed already, this is a stealth mod.

Best of luck with this endeavor, sir.
- Mon Jul 18, 2016 7:29 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2149273
Re: The WIP Thread
I'm really curious about the "ghost" and "alarms raised" indicators.Mikk- wrote:working on a strife map. we need more strife maps.

Are they relevant part of the gameplay or just displayed for informational purposes?
- Fri Jan 08, 2016 7:12 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2149273
Re: The WIP Thread
http://i64.tinypic.com/2vwbtea.png http://i64.tinypic.com/2mxnc0k.png http://i67.tinypic.com/30w9p2c.png http://i63.tinypic.com/v6p203.png http://i67.tinypic.com/96clkj.png http://i64.tinypic.com/b97sz5.png http://i64.tinypic.com/23u7m8k.png Those screens look amazing and the weapons fit pretty ...
- Thu Jan 07, 2016 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 396526
Re: (WIP) Ashes TC - Newest Beta Pg29 - hubs... Opinions?
I would like a hub based structure as long as it adds to the gameplay experience: For instance, trading items for health/unique weapons and getting tips (secrets) for the next mission talking with the locals; things that would make a difference in your odds of survival. Otherwise I feel it would ...