Is the best giant map ever made. Good work buddy
Regards.
Search found 15 matches
- Sun Jul 26, 2015 11:19 pm
- Forum: Levels
- Topic: UAC Vinur Prime Research Base - REDUX
- Replies: 90
- Views: 21267
- Tue Apr 28, 2015 4:26 pm
- Forum: Graphic/Audio Patches
- Topic: High resolution sprites and textures
- Replies: 202
- Views: 34966
Re: High resolution sprites
Is awesome and well, I hope more of your job my friend.
Regards
Regards

- Tue Apr 28, 2015 4:09 pm
- Forum: Gameplay Mods
- Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
- Replies: 288
- Views: 43227
Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do
Is beautiful and with more action pack (Y)
- Tue Apr 28, 2015 3:52 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282406
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH
I admit that you know how create a masterpiece that can make much action and blood fonts, in short, I really appreciate your job buddy.
Regards and good luck.
Regards and good luck.
- Mon Apr 20, 2015 5:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Last night at Freddy's
- Replies: 27
- Views: 5152
Re: [WIP] Last night at Freddy's
Is so beautiful and incredible 
Regards ^_^

Regards ^_^
- Wed Feb 18, 2015 11:20 pm
- Forum: Levels
- Topic: [Released] E1M1 Remake: Doom 3 style
- Replies: 69
- Views: 19266
Re: [Released] E1M1 Remake: Doom 3 style
Se ve bastante genial tu mapa, pero trata de coordinar un poquito más la iluminación para que tenga un ambiente más detallado y terrorífico :D Saludos. Translated to english: It looks so pretty, but try to coordinate a little more the lights positions for create a very detailed and terrorific amb ...
- Fri Dec 12, 2014 12:54 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269668
Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom
Your mod is a Masterpiece bro (Y)
- Thu Nov 20, 2014 11:05 pm
- Forum: Gameplay Mods
- Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
- Replies: 183
- Views: 29890
Re: [HIATUS] Immoral Conduct
Your mod looks very great buddy (Y)
- Tue Oct 07, 2014 11:16 am
- Forum: Resources
- Topic: [ON HOLD] Bumi: Real-Time Day/Night & Weather
- Replies: 234
- Views: 47144
Re: [WIP] Real-time day/night and weather engine
Dude, this is too awesome! (Y)
- Fri Sep 19, 2014 7:57 pm
- Forum: Editing (Archive)
- Topic: Someone can explain me how i can create the commands?
- Replies: 7
- Views: 575
- Fri Sep 19, 2014 5:27 pm
- Forum: Editing (Archive)
- Topic: Someone can explain me how i can create the commands?
- Replies: 7
- Views: 575
Re: Someone can explain me how i can create the commands?
thank you very much for letting me know, seriously, I did not know about these errors. You know how create the reload command for Zandronum? please.
- Fri Sep 19, 2014 3:15 pm
- Forum: Editing (Archive)
- Topic: Someone can explain me how i can create the commands?
- Replies: 7
- Views: 575
Re: Someone can explain me how i can create the commands?
Hello again WildWeasel, I saw your reloading tutorial and I created two test wads, one for the recent ZDoom and other for Zandronum. The ZDoom wad works good thanks to this function "A_WeaponReady(WRF_ALLOWRELOAD)", but I don't not know what was wrong with the other wad because the reload command ...
- Wed Sep 17, 2014 7:10 pm
- Forum: Editing (Archive)
- Topic: Someone can explain me how i can create the commands?
- Replies: 7
- Views: 575
Re: Someone can explain me how i can create the commands?
Ok, thank you wildweasel ^_^
- Wed Sep 17, 2014 4:59 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38039
- Views: 4651101
Re: [SPRITES] Spriting Carnival!!
These sprites are a masterpiece dude 

- Wed Sep 17, 2014 4:32 pm
- Forum: Editing (Archive)
- Topic: Someone can explain me how i can create the commands?
- Replies: 7
- Views: 575
Someone can explain me how i can create the commands?
Hello guys, I'm new in this forum and I need help. Yesterday I did a pistols for my project and the secodary attack is melee, but i thought that I can put a reload command on "r" key. So In keyconf, I created the addkeysection, addmenukey and default, but I can't understand in wich lump I can create ...