Search found 15 matches

by Zeyl
Sun Jul 26, 2015 11:19 pm
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21267

Re: [WIP] UAC Vinur Prime Research Base (Giant Tech-Base Map

Is the best giant map ever made. Good work buddy

Regards.
by Zeyl
Tue Apr 28, 2015 4:26 pm
Forum: Graphic/Audio Patches
Topic: High resolution sprites and textures
Replies: 202
Views: 34966

Re: High resolution sprites

Is awesome and well, I hope more of your job my friend.

Regards :cheers:
by Zeyl
Tue Apr 28, 2015 4:09 pm
Forum: Gameplay Mods
Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
Replies: 288
Views: 43227

Re: [Big Update][Alsmost done]Duke Nukem: War Against the Do

Is beautiful and with more action pack (Y)
by Zeyl
Tue Apr 28, 2015 3:52 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282406

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.82 OSHITOSH

I admit that you know how create a masterpiece that can make much action and blood fonts, in short, I really appreciate your job buddy.

Regards and good luck.
by Zeyl
Mon Apr 20, 2015 5:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Last night at Freddy's
Replies: 27
Views: 5152

Re: [WIP] Last night at Freddy's

Is so beautiful and incredible ;)

Regards ^_^
by Zeyl
Wed Feb 18, 2015 11:20 pm
Forum: Levels
Topic: [Released] E1M1 Remake: Doom 3 style
Replies: 69
Views: 19266

Re: [Released] E1M1 Remake: Doom 3 style

Se ve bastante genial tu mapa, pero trata de coordinar un poquito más la iluminación para que tenga un ambiente más detallado y terrorífico :D Saludos. Translated to english: It looks so pretty, but try to coordinate a little more the lights positions for create a very detailed and terrorific amb ...
by Zeyl
Fri Dec 12, 2014 12:54 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269668

Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Your mod is a Masterpiece bro (Y)
by Zeyl
Thu Nov 20, 2014 11:05 pm
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29890

Re: [HIATUS] Immoral Conduct

Your mod looks very great buddy (Y)
by Zeyl
Tue Oct 07, 2014 11:16 am
Forum: Resources
Topic: [ON HOLD] Bumi: Real-Time Day/Night & Weather
Replies: 234
Views: 47144

Re: [WIP] Real-time day/night and weather engine

Dude, this is too awesome! (Y)
by Zeyl
Fri Sep 19, 2014 5:27 pm
Forum: Editing (Archive)
Topic: Someone can explain me how i can create the commands?
Replies: 7
Views: 575

Re: Someone can explain me how i can create the commands?

thank you very much for letting me know, seriously, I did not know about these errors. You know how create the reload command for Zandronum? please.
by Zeyl
Fri Sep 19, 2014 3:15 pm
Forum: Editing (Archive)
Topic: Someone can explain me how i can create the commands?
Replies: 7
Views: 575

Re: Someone can explain me how i can create the commands?

Hello again WildWeasel, I saw your reloading tutorial and I created two test wads, one for the recent ZDoom and other for Zandronum. The ZDoom wad works good thanks to this function "A_WeaponReady(WRF_ALLOWRELOAD)", but I don't not know what was wrong with the other wad because the reload command ...
by Zeyl
Wed Sep 17, 2014 7:10 pm
Forum: Editing (Archive)
Topic: Someone can explain me how i can create the commands?
Replies: 7
Views: 575

Re: Someone can explain me how i can create the commands?

Ok, thank you wildweasel ^_^
by Zeyl
Wed Sep 17, 2014 4:59 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38039
Views: 4651101

Re: [SPRITES] Spriting Carnival!!

These sprites are a masterpiece dude :thumb:
by Zeyl
Wed Sep 17, 2014 4:32 pm
Forum: Editing (Archive)
Topic: Someone can explain me how i can create the commands?
Replies: 7
Views: 575

Someone can explain me how i can create the commands?

Hello guys, I'm new in this forum and I need help. Yesterday I did a pistols for my project and the secodary attack is melee, but i thought that I can put a reload command on "r" key. So In keyconf, I created the addkeysection, addmenukey and default, but I can't understand in wich lump I can create ...

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