Search found 60 matches
- Sun Dec 07, 2014 12:31 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413648
Re: [Project] "Knee-Deep in ZDoom"
Anybody know how to get KDIZD to work with Hideous Destructor?
- Sun Dec 07, 2014 12:30 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Skip confirmation of quicksaving/loading
- Replies: 8
- Views: 1766
Re: Skip confirmation of quicksaving/loading
Holy fuck....what is your profile picture from?? I must know.De-M-oN wrote:
- Sun Dec 07, 2014 12:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Bullet Drop On Hitscan Bullets OR Physical Projectiles
- Replies: 10
- Views: 1341
Bullet Drop On Hitscan Bullets OR Physical Projectiles
I don't think this would be very difficult. You could even keep the good old hitscan bullet system(which is more efficient as it can go through certain actors that PB's cant). For PB's(more realistic however, they can be dodged. Hitscan attacks hit or miss their target the very moment you press fire ...
- Thu Dec 04, 2014 5:51 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4985
- Views: 1240693
Re: Invasion Deathmatch V1.5 is here!
http://forum.zdoom.org/viewtopic.php?f= ... 12#p474212
Link is broken for both Invasion and Deathmatch, fix please.
Link is broken for both Invasion and Deathmatch, fix please.
- Sun Nov 23, 2014 7:34 pm
- Forum: General
- Topic: Help setting up Timidity?
- Replies: 13
- Views: 2924
Re: Help setting up Timidity?
I've just redownloaded the same file linked from the wiki and gotten exactly the same file as the one I have had for years. I suppose it doesn't hurt much to attach it anyway (just the exe, though, and in 7z, there's an attachment size limit). :D It works! EDIT: My god...Timidity sounds terrible ...
- Sat Nov 22, 2014 5:43 pm
- Forum: General
- Topic: Help setting up Timidity?
- Replies: 13
- Views: 2924
Re: Help setting up Timidity?
Definitely not the same file, then. Odd. http://i.imgur.com/QxiWaSM.png Perhaps maybe a newer(and broken) version of Timidity For ZDoom was put on the wiki page? Would you mind attaching your copy of timidity.exe? Mine seems to be corrupted or not compatible...even though I got it from the wiki ...
- Sat Nov 22, 2014 4:42 pm
- Forum: General
- Topic: Help setting up Timidity?
- Replies: 13
- Views: 2924
Re: Help setting up Timidity?
it is found at offset 0x9C57E (or 640382 in decimal). If you open your timidity.exe in a hex editor and search it for that string, do you find it? Yup, just opened it up and I could go offset 0x9C57E. Here's a screencap of what it looks like http://www.directlinkupload.com/uploads/184.97.193.88 ...
- Fri Nov 21, 2014 8:07 pm
- Forum: General
- Topic: Help setting up Timidity?
- Replies: 13
- Views: 2924
Re: Help setting up Timidity?
The way I have it set up: In the GZDoom folder: timidity.exe timidity.cfg contents of timidity.cfg: soundfont H:\SOUNDFONTS\ChoriumRevA.sf2 or whatever soundfont you use. contents of zdoom- user .ini file: timidity_frequency=22050 timidity_pipe=90 timidity_mastervolume=1 timidity_byteswap=false ...
- Fri Nov 21, 2014 6:10 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 413648
Re: [Project] "Knee-Deep in ZDoom"
Thanks, by looking at the images on the page this looks amazing.Crudux Cruo wrote:http://kdizd.drdteam.org/download.php
- Fri Nov 21, 2014 6:08 pm
- Forum: General
- Topic: Help setting up Timidity?
- Replies: 13
- Views: 2924
Help setting up Timidity?
My cfg looks like this dir "C:\timidity" soundfont 1.sf2 I get into GZDoom and type timidity_exe "c:/timidity" and then I restart, I look in the console and it says it can't access "c:/timidity" so I move the timidity folder to my D drive. I get into GZDoom and type timidity_exe "d:/timidity" and ...
- Fri Nov 21, 2014 3:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor Insurgency Sound Pack
- Replies: 0
- Views: 1565
Hideous Destructor Insurgency Sound Pack
Unlike my previous sounds pack(very inconsistent and just ripped from youtube videos), this sound pack is genuinely amazing. Ripped from Insurgency:Modern Infrantry Combat(an awesome realistic mod for Half-Life 2), it gives HD very real and life-like explosions as well as sound replacements for ...
- Thu Nov 20, 2014 5:30 pm
- Forum: Gameplay Mods
- Topic: *Dark Doom Enemy Replacement Mod For ZDoom*
- Replies: 14
- Views: 6460
Re: *Dark Doom Enemy Replacement Mod For ZDoom*
Bro, the link doesn't even work.
- Wed Nov 19, 2014 10:02 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1093830
Re: Hideous Destructor [last update dated November 17, 2014]
I'm willing to try to get anyone set up to co-op with Hideous Destructor (This is sort of my job for other games and software among my friends,) but I'm not sure how any of us would set up any contact. I check the forums more than once a day, but it'd be much more convenient for me to have ...
- Wed Nov 19, 2014 6:44 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658711
Re: [SPRITES] Spriting Carnival!!
Since doomguy doesn't get to eat much(he probably eats fresh raw imp meat or demon meat, hell...they sound like pigs!), his diet lacks a lot of calcium and vitamin D, thus making his forearm a little flexible and bendy. :D You won't notice it in-game since the animation is pretty quick. if that's ...
- Wed Nov 19, 2014 6:28 pm
- Forum: Resources
- Topic: [ON HOLD] Bumi: Real-Time Day/Night & Weather
- Replies: 234
- Views: 47255
Re: [WIP] Real-time day/night and weather engine
The flashlight is done by firing a limited-range hitscan using [wiki]LineAttack[/wiki] every tic in ACS. Attach a dynamic light to the puff of the hitscan and boom, cheap/crappy looking flashlights in GZDoom. XD I'm sure you would be able to use SidDoyle's dd_flashlight mod. It was made to be used ...