Search found 655 matches

by leodoom85
Fri May 07, 2021 4:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18754

Re: You Fix It! - Experimental Community Speed Mapping Proje

I'd actually like to try doing an E1M7 idea of a map....
by leodoom85
Tue May 04, 2021 9:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18754

Re: You Fix It! - Experimental Community Speed Mapping Proje

You gotta be fast to get the secret key. If you found how, then GG.

Hint: the line activator is inside of another secret.
by leodoom85
Sun May 02, 2021 7:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18754

Re: You Fix It! - Experimental Community Speed Mapping Proje

I'll step up and "fix" the map. Gonna take a E1M3 approach without much detail.
by leodoom85
Sun Apr 25, 2021 1:11 pm
Forum: Closed Bugs [GZDoom]
Topic: GZDoom save duplicate
Replies: 2
Views: 421

Re: GZDoom save duplicate

Ah. Happened before....ok.
by leodoom85
Sun Apr 25, 2021 11:54 am
Forum: Closed Bugs [GZDoom]
Topic: GZDoom save duplicate
Replies: 2
Views: 421

GZDoom save duplicate

Sup. I found an issue with GZDoom g4.6pre-199-g4bcea0ab7, 64-bit build version.
I don't know if that was fixed on later versions but, each time that I save the same file, it gets duplicated up to 6 times.

Tested on Doom 2 and other very recent mapsets, like WMC 1: The Rising.
by leodoom85
Mon Apr 12, 2021 7:15 pm
Forum: Closed Bugs [GZDoom]
Topic: (4.5.0) Toughnut.wad red key door won't open
Replies: 6
Views: 1337

Re: (4.5.0) Toughnut.wad red key door won't open

I just played the 64-bit version of GZDoom 4.5.0 and it works fine, for both red switch and door actions.
Basically, it's not broken.
by leodoom85
Sun Dec 13, 2020 8:19 am
Forum: Off-Topic
Topic: The 2020 Cacowards
Replies: 15
Views: 2832

Re: The 2020 Cacowards

I never thought I'd see a map that brings down my computer by its sheer size - but this year two of that kind got awarded. I have to wonder - can anyone play them at decent frame rates? I also had a hard time running Bastion of Chaos. Then again, I think we have the same specs. There's a "low spec ...
by leodoom85
Sun Oct 11, 2020 5:28 pm
Forum: Developer Blog
Topic: Menu Revamp - Need feedback
Replies: 49
Views: 39834

Re: Menu Revamp - Need feedback

Quite curious about who was the streamer that you casually found, Rachael. I'll check the thing now. EDIT: Ok, I checked it and.......idk, I have an idea. Since it just takes it to the whole options for that thing, how about this? You can put the most used options like mouse/keyboard and display ...
by leodoom85
Wed Aug 12, 2020 8:06 pm
Forum: Abandoned/Dead Projects
Topic: [GZDoom SP Map] Suspicious Journey
Replies: 12
Views: 10414

Re: [GZDoom SP Map] Suspicious Journey

Don't mind waiting 3-5 seconds for a lift though and I don't consider a flow breaking, so be sure to sprint all the time. The solution to this is that I can nullify the lift activation above by adding a script when the 2 switches are pressed and keep the actions intact below in case that you or ...
by leodoom85
Tue Aug 11, 2020 5:24 am
Forum: Off-Topic
Topic: 50 GB royalty free sounds from Sonniss GDC2020
Replies: 8
Views: 975

Re: 50 GB royalty free sounds from Sonniss GDC2020

50 gb? Holy shit....
Sure it'll come in handy.
by leodoom85
Sun Jul 12, 2020 9:45 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 189711

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

I'd personally recommend the mapsets better, such as Hexmas and Spooktober.
by leodoom85
Wed Jun 17, 2020 10:50 am
Forum: Levels
Topic: [WIP] Bryan's Redux
Replies: 20
Views: 6598

Re: [WIP] Bryan's Redux

Is this seriously a WIP?
Looks quite atmospheric and neat...
by leodoom85
Wed Jun 17, 2020 10:46 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 189711

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

gimme that mod cutie :P

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