Search found 655 matches
- Fri May 07, 2021 4:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: You Fix It! - RC2.1 out!
- Replies: 134
- Views: 18754
Re: You Fix It! - Experimental Community Speed Mapping Proje
I'd actually like to try doing an E1M7 idea of a map....
- Tue May 04, 2021 9:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: You Fix It! - RC2.1 out!
- Replies: 134
- Views: 18754
Re: You Fix It! - Experimental Community Speed Mapping Proje
You gotta be fast to get the secret key. If you found how, then GG.
Hint: the line activator is inside of another secret.
Hint: the line activator is inside of another secret.
- Sun May 02, 2021 7:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: You Fix It! - RC2.1 out!
- Replies: 134
- Views: 18754
Re: You Fix It! - Experimental Community Speed Mapping Proje
I'll step up and "fix" the map. Gonna take a E1M3 approach without much detail.
- Sun Apr 25, 2021 1:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom save duplicate
- Replies: 2
- Views: 421
Re: GZDoom save duplicate
Ah. Happened before....ok.
- Sun Apr 25, 2021 11:54 am
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom save duplicate
- Replies: 2
- Views: 421
GZDoom save duplicate
Sup. I found an issue with GZDoom g4.6pre-199-g4bcea0ab7, 64-bit build version.
I don't know if that was fixed on later versions but, each time that I save the same file, it gets duplicated up to 6 times.
Tested on Doom 2 and other very recent mapsets, like WMC 1: The Rising.
I don't know if that was fixed on later versions but, each time that I save the same file, it gets duplicated up to 6 times.
Tested on Doom 2 and other very recent mapsets, like WMC 1: The Rising.
- Mon Apr 12, 2021 7:15 pm
- Forum: Closed Bugs [GZDoom]
- Topic: (4.5.0) Toughnut.wad red key door won't open
- Replies: 6
- Views: 1337
Re: (4.5.0) Toughnut.wad red key door won't open
I just played the 64-bit version of GZDoom 4.5.0 and it works fine, for both red switch and door actions.
Basically, it's not broken.
Basically, it's not broken.
- Sun Dec 13, 2020 8:19 am
- Forum: Off-Topic
- Topic: The 2020 Cacowards
- Replies: 15
- Views: 2832
Re: The 2020 Cacowards
I never thought I'd see a map that brings down my computer by its sheer size - but this year two of that kind got awarded. I have to wonder - can anyone play them at decent frame rates? I also had a hard time running Bastion of Chaos. Then again, I think we have the same specs. There's a "low spec ...
- Sat Oct 31, 2020 10:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: GZPT - Playable Teaser in Gzdoom (Standalone - Out Now!)
- Replies: 16
- Views: 4433
Re: GZPT - Playable Teaser in Gzdoom (Standalone - Out Now!)
Well, did a video of it. Enjoy.
- Sun Oct 11, 2020 5:28 pm
- Forum: Developer Blog
- Topic: Menu Revamp - Need feedback
- Replies: 49
- Views: 39834
Re: Menu Revamp - Need feedback
Quite curious about who was the streamer that you casually found, Rachael. I'll check the thing now. EDIT: Ok, I checked it and.......idk, I have an idea. Since it just takes it to the whole options for that thing, how about this? You can put the most used options like mouse/keyboard and display ...
- Wed Aug 12, 2020 8:06 pm
- Forum: Abandoned/Dead Projects
- Topic: [GZDoom SP Map] Suspicious Journey
- Replies: 12
- Views: 10414
Re: [GZDoom SP Map] Suspicious Journey
Don't mind waiting 3-5 seconds for a lift though and I don't consider a flow breaking, so be sure to sprint all the time. The solution to this is that I can nullify the lift activation above by adding a script when the 2 switches are pressed and keep the actions intact below in case that you or ...
- Tue Aug 11, 2020 5:24 am
- Forum: Off-Topic
- Topic: 50 GB royalty free sounds from Sonniss GDC2020
- Replies: 8
- Views: 975
Re: 50 GB royalty free sounds from Sonniss GDC2020
50 gb? Holy shit....
Sure it'll come in handy.
Sure it'll come in handy.
- Sun Jul 12, 2020 9:45 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 189711
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
I'd personally recommend the mapsets better, such as Hexmas and Spooktober.
- Wed Jun 17, 2020 10:50 am
- Forum: Levels
- Topic: [WIP] Bryan's Redux
- Replies: 20
- Views: 6598
Re: [WIP] Bryan's Redux
Is this seriously a WIP?
Looks quite atmospheric and neat...
Looks quite atmospheric and neat...
- Wed Jun 17, 2020 10:46 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 189711
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
gimme that mod cutie 

- Tue Jun 16, 2020 4:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Sapphire | Remaster | v2.0 released
- Replies: 43
- Views: 8751