Search found 21 matches
- Tue Oct 30, 2007 12:44 am
- Forum: General
- Topic: Most wanted ZDoom feature
- Replies: 109
- Views: 5658
- Tue Oct 30, 2007 12:40 am
- Forum: General
- Topic: How broken are the bots?
- Replies: 20
- Views: 1427
The co-op bots here work reasonably well.
http://forum.zdoom.org/potato.php?t=14927
They're still incredibly stupid however for Invasion maps where the navigation of the map isn't all that complicated they're quite fun and work well.
http://forum.zdoom.org/potato.php?t=14927
They're still incredibly stupid however for Invasion maps where the navigation of the map isn't all that complicated they're quite fun and work well.
- Tue Oct 30, 2007 12:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681715
- Tue Oct 23, 2007 9:56 pm
- Forum: General
- Topic: Decorate Test and Example Wad Archive
- Replies: 2
- Views: 386
Decorate Test and Example Wad Archive
While going through every single Decorate function to make sure it worked properly in Skulltag we realized that something like this could benefit the entire Doom community and not just Skulltag. We've decided to start an archive of Decorate test wads which would be used to help ZDoom, GZDoom ...
- Fri Oct 05, 2007 4:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681715
Wow, maps 1 and 2 are awesome! I haven't played map 3 yet... I'll do it later on today. Ammo is sooooooooooo tight though! Wow... you're really stressing over ammo the entire time - you have no choice but to skip over several monsters while trying to conserve ammo. At the end of map02 I was forced ...
- Thu Sep 27, 2007 10:40 pm
- Forum: General
- Topic: ACS Strings
- Replies: 17
- Views: 1128
- Thu Sep 27, 2007 9:21 pm
- Forum: General
- Topic: ACS Strings
- Replies: 17
- Views: 1128
- Thu Sep 27, 2007 6:54 pm
- Forum: General
- Topic: ACS Strings
- Replies: 17
- Views: 1128
ACS Strings
I was talking about perhaps adding an ACS function called getname() to the Skulltag/Zdoom ACS which would return the name of the player so you could assign it to a variable earlier in the Skulltag forums. I was thinking something along the lines of playername = getname() However I was informed that ...
- Thu Sep 27, 2007 4:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681715
- Sat Sep 15, 2007 12:13 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7]Firemace Multiplayer
- Replies: 7
- Views: 833
- Sat Sep 15, 2007 2:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681715
Eriance - this wad is absolutely amazing. I love it to death.... and I've got some good news for you. You probably don't know this yet but it works perfectly in the latest internal build of Skulltag! :D We played through the entire thing tonight coop and had an absolute blast. With some very minor ...
- Sat Aug 25, 2007 2:55 pm
- Forum: Closed Bugs [GZDoom]
- Topic: kdizd.pk3 vs. kdizd_st.pk3
- Replies: 21
- Views: 1978
- Mon Aug 06, 2007 4:09 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash Dialogs
- Replies: 7
- Views: 579
- Sun Aug 05, 2007 7:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7]Firemace Multiplayer
- Replies: 7
- Views: 833
If the Firemace spawns in Deathmatch, of course it's supposed to respawn. This was actually the case in an older version of ZDoom, what was it, 2.0.63a, that it worked as intended, and I definitely recall that the Firemace did respawn in Vanilla Multiplayer. Ok, well with all the crazy things this ...
- Sun Aug 05, 2007 6:07 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7]Firemace Multiplayer
- Replies: 7
- Views: 833
[2.1.7]Firemace Multiplayer
The firemace in Heretic is not affected by sv_itemrespawn or sv_weaponstay in a multiplayer Zdoom game. My guess is that this problem is almost certainly related to the *highly* irregular way Raven made the Firemace as we see here: http://forum.zdoom.org/potato.php?t=14425 Anyways, while I haven't ...