Search found 525 matches
- Tue Feb 25, 2025 2:59 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152870
Re: Doom Runner (yet another graphical Doom launcher)
For context, I'm not used to selecting a map set THEN mods. ZDL/ZDE goes by "Select whatever wads you want to use and fix your order". To be fair, you don't HAVE to use the "select map pack" section. I often ignore it and just add the map packs I want in the same place I add the mods. Gives more ...
- Sun Feb 02, 2025 2:07 pm
- Forum: Gameplay Mods
- Topic: Universal kick and parry mod
- Replies: 9
- Views: 5716
Re: Universal kick and parry mod
Part of me wants it to be intentional, purely because of games like Ultrakill that let you parry your own shotgun shots

- Sat Nov 16, 2024 7:32 am
- Forum: Gameplay Mods
- Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 20
- Views: 6199
Re: AccuDeathV3.0: A Doom/Heretic/Hexen Death Effects Mod [V3.0 Released!]
A couple of monsters I lured into getting crushed by a crusher, I noticed they have the burn effect when they die. Not sure if this is a bug with the mod, or something else I'm using.
- Wed Oct 16, 2024 9:50 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 759
- Views: 163786
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
I had a moment where I was under the effect of Indestructible and killed an enemy, activating the Swiftness upgrade. When Indestructible wore off, I and the entire world was frozen in place forever. Has anyone reported this? I could post a video to showcase it if needed.
- Wed Oct 16, 2024 9:46 am
- Forum: Gameplay Mods
- Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 20
- Views: 6199
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
Eagerly waiting for the new update! I've been trying to not use the mod since discovering that bug, and I already miss it 

- Fri Sep 06, 2024 2:36 am
- Forum: Gameplay Mods
- Topic: Act Of Violence - A Dying Breed
- Replies: 17
- Views: 12196
Re: Act Of Violence - A Dying Breed
Been a while since I played this mod, and I forgot how fun it is to me. Glad to see it updated to fix the issue I had with player width!
- Thu Sep 05, 2024 5:28 pm
- Forum: Gameplay Mods
- Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 20
- Views: 6199
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
Got it, appreciate the instructions. I'll see what I can do. I know it's preferred for you to add support, and I have no problem with waiting. One of the reasons I'm asking about it is it helps me learn, because I do want to eventually learn how to mod myself :) UPDATE: I think I found a bug. When I ...
- Wed Sep 04, 2024 11:30 am
- Forum: Gameplay Mods
- Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 20
- Views: 6199
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
That being said, I know I’ve seen a few Legacy of Rust weapon mods for GZDoom popping up that I haven’t looked into, but if they have damage types of “fire” they should have no issues. It wouldn’t be hard for someone to add that line of code for the weapons if they don’t already. Would it be that di ...
- Tue Sep 03, 2024 9:45 pm
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 3862
Re: [minimid] Devred's Action HUD
I love how animated this HUD is! The only gripe I have so far is the mugshot being on the bottom center of the screen over the weapon sprite. I would've personally preferred it next to the health/armor bar. Maybe an options menu to tweak these could be added at some point?
- Mon Sep 02, 2024 3:01 pm
- Forum: Gameplay Mods
- Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 20
- Views: 6199
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
I'm curious, (though maybe an obvious answer) does this game give accurate deaths to enemies killed by Legacy of Rust's weapons (The Incinerator and Calamity Blade) since they both use fire? Love the idea of this mod and will add it to my vanilla presets, but was just wondering about that.
- Sat Aug 31, 2024 11:54 am
- Forum: Gameplay Mods
- Topic: Legacy of Rust weapons
- Replies: 4
- Views: 3671
Re: Legacy of Rust weapons
Gotta try this, might make a more unique playthrough of the original iwads since it replaces the Plasma Gun and BFG.
It does make me curious how much different it'd be if we had the LoR enemies too via randomizer. I'd imagine somebody has done that by now.
EDIT: Someone has.
It does make me curious how much different it'd be if we had the LoR enemies too via randomizer. I'd imagine somebody has done that by now.
EDIT: Someone has.
- Wed Aug 14, 2024 7:37 pm
- Forum: Gameplay Mods
- Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
- Replies: 66
- Views: 29957
Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
Considering there's custom sprites to remove the blood from the vanilla monsters, I'd say yes, it's meant for vanilla monsters.Monster sprites have been wiped clean! No more pesky bloodstains!
- Tue Aug 13, 2024 8:53 am
- Forum: Gameplay Mods
- Topic: Act Of Violence - A Dying Breed
- Replies: 17
- Views: 12196
Re: Act Of Violence - A Dying Breed
I noticed a bit of a problem in maps with very small corridors, like Sigil 1. It seems as if the player in this mod is slightly bigger than in vanilla, because sometimes when you have to squeeze in through a tiny passage, you can't in the mod while you could in vanilla.
- Fri Aug 09, 2024 3:08 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284636
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD? Can't speak for the devs. But IDKFA is at least compatible with wadsmoosh as ...
- Thu Jun 27, 2024 1:23 pm
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152870
Re: Doom Runner (yet another graphical Doom launcher)
Are the Gameplay Options in the launcher based on GZDoom's options? (ie DMFlags) I'm asking because I noticed the newest version of GZDoom added a "pistol start" option, which I think is part of a new dmflags3. (I know nothing about dmflags, so excuse my wording) Would this be something that Doom ...