Search found 96 matches

by Revae
Thu Nov 18, 2021 4:30 pm
Forum: Closed Bugs [GZDoom]
Topic: Linux, 4.7.1, "teleporting" things and other words
Replies: 6
Views: 1865

Re: Linux, 4.7.1, "teleporting" things and other words

Fatal error is caused by usage of old ZMusic with new FluidSynth. You need to build ZMusic 1.1.8 or newer to fix this issue. Also, reporting a bunch of unrelated problems in one topic is a bad idea. Ah. Though I was, but turns out I was using 1.1.3. Not sure why it would work with an original iwad ...
by Revae
Wed Nov 17, 2021 6:49 pm
Forum: Closed Bugs [GZDoom]
Topic: Linux, 4.7.1, "teleporting" things and other words
Replies: 6
Views: 1865

Linux, 4.7.1, "teleporting" things and other words

I'm trying to compile a version of REKKR for Linux, which went okay - got GZDoom 4.7.1 compiled just fine, editing it shouldn't be a problem then - but when I tested out REKKR I got an error: OS: Linux Mint 20.2, Linux 5.4.0-74-generic on x86_64 M_LoadDefaults: Load system defaults. Can't find file ...
by Revae
Thu Oct 14, 2021 8:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

Unfortunately no achievements, no.
Really what I want to do is cards and emojis and stuff, because that seems fun to do. But alas they won't let me do that (yet).
Forgot to post here. I've been pretty busy.
by Revae
Sat Jul 17, 2021 8:37 am
Forum: Scripting
Topic: Cheats are proving a problem
Replies: 30
Views: 4214

Re: Cheats are proving a problem

Thank you very much.
I haven't used much zscript, or even decorate or acs for that matter, so I'm just hacking away over here with whatever tool I can find.
by Revae
Sat Jul 17, 2021 12:07 am
Forum: Scripting
Topic: Cheats are proving a problem
Replies: 30
Views: 4214

Re: Cheats are proving a problem

Found my acct... Thanks for the updated pk3 m8f, your solution is very much appreciated. Really though custom cheats should be allowed by the engine imo, since there's like 4 layers of back and forth between the author and player to try and tackle the issue. Seems needlessly complex ...
by Revae
Mon Jul 12, 2021 8:36 pm
Forum: Scripting
Topic: Changing multiple CVARs in MenuDef
Replies: 3
Views: 609

Re: Changing multiple CVARs in MenuDef

Hey, an old thread relevant to my interests... The problem with this seems to be that it won't save the cvars between plays. You can't exec an external list of settings from an alias, either. Or force a writeini. So what do? How would I set something like this up without the player having to hop ...
by Revae
Thu Jul 01, 2021 4:47 pm
Forum: Scripting
Topic: Dehacked and disablefullbright
Replies: 6
Views: 511

Re: Dehacked and disablefullbright

Interesting. Thanks. I appreciate it. Wonder if I can figure out a workaround in the meantime. Edit: I guess I could just put them in a separate pk3, since they're not going to be read by other ports anyway. Anyway, thanks again. Edit Edit: Or just remove "thiswad" ofc. Overthinking everything.
by Revae
Thu Jul 01, 2021 1:22 pm
Forum: Scripting
Topic: Dehacked and disablefullbright
Replies: 6
Views: 511

Re: Dehacked and disablefullbright

Hey, I found my old password. Noice. Hardware accelerated. The default Doom brightmaps work fine... So if they work fine for you and Dooms work fine for me... I'm hurting my shoulders shrugging so hard. I'll keep looking into it later tonight and see if I can come up with some reason why it seems to ...
by Revae
Wed May 19, 2021 5:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

Yeah, someone made me aware of that (don't remember who). It'll be fixed.
by Revae
Sat Jan 30, 2021 12:04 am
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

I think there's a slight error with the last puzzle of E2M9. Details are in the spoiler tag: From what I can tell, you're supposed to figure out which buttons in the northern-most room light up the same number of symbols as are lit in the southern-most room, with each button corresponding to a ...
by Revae
Thu Sep 24, 2020 5:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

Thanks! It's been a trip.
by Revae
Mon May 04, 2020 5:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

There actually are brightmaps, for the sprites. I could add some for the walls and floors too though, that's a good idea. Not sure what all I can add and maintain vanilla compatibility. Maybe more water frames? Not sure how that works in vanilla. Not gonna do shaders or higher res sprites/textures ...
by Revae
Fri Apr 24, 2020 8:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

Nightdive tends to do remakes. Not sure what they or anyone could do for rekkr, really. I have thought about multiplayer a bit, but I'm not sure where to go with that either. Just focusing on mapping atm. Then a boss, then maybe a new weapon if I have the bandwidth for it.
by Revae
Thu Apr 23, 2020 12:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

NightFright wrote:Any price you ask for will be OK for me.
400 dollars!
But yeah, it'll be something reasonable. Considering most of REKKR will still be free, the only new content would be E4, and maybe some bugfixes.
by Revae
Sat Apr 18, 2020 2:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 83009

Re: REKKR - V1.16

Is there ever a possiblity of this getting a Steam release? Possible. I'm working on an episode 4 now, and will likely make an attempt at selling the whole thing bundled up. Trying to decide a fair price. Don't want to overcharge, or undersell. The tricky part atm is time. I don't have a lot of it ...

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