Search found 142 matches
- Sat Jul 18, 2020 9:18 am
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22601
Re: kMinimap - Universal minimap mod
I love this mod, I've found a way to combine it with my radar on Ultimate DoomVisor - but it requires me to manually set the position and scale per resolution. Think there is any way to make it calculate the correct position based on current resolution? ie, if you are set to 1920x1080 it is the same ...
- Fri Jul 10, 2020 4:24 pm
- Forum: Scripting
- Topic: Zscript Secrets
- Replies: 4
- Views: 803
Zscript Secrets
Hi, I'm looking to find a way to find if a line or sector is tagged as secret using Zscript... is this possible? I know there are ways to search for damaging floors and such, but I specifically want to detect secret areas if possible.
- Fri Jun 14, 2019 9:11 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Running Dog wrote:That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work
What kind of error are you getting? I am able to use both of those with BDv21.
- Thu Jun 13, 2019 10:30 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Game crashes on new version when finding secret. Game: DooM 2 Sourceport: GZDoom 4.1.3 Mods: Only UDV_v2.13_A_BASE.pk3 Crashed when language not is English. Currently I used russian. Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod ...
- Wed Jun 12, 2019 4:57 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Game crashes on new version when finding secret. Game: DooM 2 Sourceport: GZDoom 4.1.3 Mods: Only UDV_v2.13_A_BASE.pk3 Crashed when language not is English. Currently I used russian. Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod ...
- Mon Jun 10, 2019 5:34 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Updated a few days ago... supports BDv21, and added some new features. Don't have much time to work on it these days, but give it a look if you feel like it. Also, I will not be working on fixing any Project Brutality issues until a final version of that is released. Updating for every new build of ...
- Sat Jun 08, 2019 3:01 pm
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 185
- Views: 154539
Re: Doom Runner (yet another graphical Doom launcher)
This is the first launcher I've found since ZDL that I actually could see replacing it. My biggest wish list for it would be be as follows: 1. Add the support to select and move multiple things at once. ZDL allows you to select multiple items, then move them up or down in the list at the same time ...
- Mon Jun 03, 2019 5:15 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286225
Re: WadSmoosh - merge all official id releases into one PK3
So I just made a new .pk3 with Sigil to play Brutal Doom and I'm getting this in episode selection: Anyone know if it's possible to fix this? I'm using ZDoom LE 2.8.3a, but the same problem happens in GZDoom. And by the way, thanks for the amazing tool, @JPL :mrgreen: I'm not 100% on this, but I ...
- Sun Jun 02, 2019 2:34 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286225
Re: WadSmoosh - merge all official id releases into one PK3
Can you add an option to switch to James Paddock's MIDIs instead of Buckethead if one smooshed the SHREDS? Hmm, currently I do the lazy thing and just overwrite the MIDI lumps with the MP3s during extraction, since they have the same names, and GZDoom doesn't care. I'd have to rename one of the two ...
- Sat Jun 01, 2019 8:16 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22601
Re: kMinimap - Universal minimap mod
Wow, this looks super promising. Looking forward to seeing what you can do with it!
- Fri Jan 25, 2019 2:02 pm
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
I like this HuD a lot, but right now the compatibility is not supported for old gzdoom or Zandronum. I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how ...
- Mon Jan 21, 2019 11:48 am
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Hmm, I like it! I'll see about implementing it on the next release. I'm currently making changes for BDv21 on final release, as well as PB3 (if it ever releases as well...) and a few others; Beautiful Doom, BD:Black Edition, etc.
No ideas on names, but it definitely has a beefy no nonsense feel.
No ideas on names, but it definitely has a beefy no nonsense feel.
- Sun Jan 20, 2019 9:56 pm
- Forum: Graphic/Audio Patches
- Topic: Ultimate DoomVisor
- Replies: 154
- Views: 96944
Re: Ultimate DoomVisor
Hi there, I would like to make a voice pack for this mod if that's an option. If so what are all the options to make lines for? If you open up the mod and take a look in the SOUNDS folder, you can run through the different voice packs in there and get an idea of what different options there are ...
- Thu Feb 08, 2018 7:19 am
- Forum: Gameplay Mods
- Topic: 10x Universal - Spawn Queue!
- Replies: 49
- Views: 18700
Re: 10x Universal - Spawn Queue!
So this appears to be broken on the most recent stable GZDoom 3.2.5 - it crashes on level start. I tried to troubleshoot it, but I can't figure out how to compile the ACS, it fails with ACC, GDCC-ACC, and BCC. Anyone have any ideas on how to get this working again? Hey, just by the way on this - it ...
- Thu Feb 01, 2018 10:27 am
- Forum: Gameplay Mods
- Topic: 10x Universal - Spawn Queue!
- Replies: 49
- Views: 18700
Re: 10x Universal - Spawn Queue!
So this appears to be broken on the most recent stable GZDoom 3.2.5 - it crashes on level start. I tried to troubleshoot it, but I can't figure out how to compile the ACS, it fails with ACC, GDCC-ACC, and BCC. Anyone have any ideas on how to get this working again?