Search found 121 matches

by NGX
Thu Mar 09, 2023 11:18 am
Forum: Gameplay Mods
Topic: ParryMe 1.1.1 - Universal Parrying
Replies: 15
Views: 8105

Re: ParryMe 1.1.1 - Universal Parrying

Cool mod! Curious, any reason you didn't opt for "use" instead of "forward" to parry?
by NGX
Thu Feb 23, 2023 5:50 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 341004

Re: Walpurgis 0.97 (For Doom/Heretic/Hexen) [Geomancy Preview]

Hey man :) It could look cool if the alternate fire on the flaming hammer, has you crouch and slam the ground instead.
Loved your work, great job :)
by NGX
Tue Feb 15, 2022 3:57 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Minor Nightmare
Replies: 3
Views: 698

Re: Minor Nightmare

Cool, Ok
by NGX
Sat Feb 12, 2022 12:25 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Minor Nightmare
Replies: 3
Views: 698

Minor Nightmare

As a suggestion for a 6th difficulty level that is just UV -fast :arrow:
by NGX
Sun Nov 21, 2021 12:36 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Rotate walls/ terrain sector tool/ translucent 3D slopes
Replies: 1
Views: 992

Rotate walls/ terrain sector tool/ translucent 3D slopes

3. 3D sectors that can be both sloped and translucent.

1. Something ala the stairbuilder mode that dices a sector into triangle sectors.

2. Ability to rotate wall textures.
by NGX
Wed Sep 15, 2021 1:59 pm
Forum: General
Topic: Lack of Text Files
Replies: 10
Views: 1275

Re: Lack of Text Files

I guess I have been a bit lax with text files in as much as in recent years I have tended to release stuff via a thread on these forums. I fully understand these cirumstances, as things are just offered at a much more rapid pace these days. But the fact that forum threads are regarded as the ...
by NGX
Wed Sep 15, 2021 3:50 am
Forum: General
Topic: Lack of Text Files
Replies: 10
Views: 1275

Lack of Text Files

I think it's a significant inconvenience with the omission of text files in recent ZDoom mods.

I think the tradition of text files and documentation of credits and other relevant info should continue as per the ol' 1990s.
by NGX
Sun Oct 11, 2020 4:10 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1045
Views: 414142

Re: Ultimate Doom Builder

Oh yes, thanks I didn't know this:) Yep, Windows Lucky Number 7..
by NGX
Sun Oct 11, 2020 2:18 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1045
Views: 414142

Re: Ultimate Doom Builder

Hi.
Not really a bug report, but a suggestion that whenever in UDB, you open the properties of something (right-click) -- if you press TAB, it'd be convenient if it scrolls the tabs, however if you left-click inside a tab then the TAB button scrolls the options there within, as per now.
by NGX
Wed Mar 27, 2019 3:52 pm
Forum: Mapping
Topic: GZDB (Bugfix) Things mode: Dynamic lights only
Replies: 2
Views: 457

Re: GZDB (Bugfix) Things mode: Dynamic lights only

Nice! Thank you.
by NGX
Tue Mar 19, 2019 4:22 pm
Forum: Mapping
Topic: GZDB (Bugfix) Things mode: Dynamic lights only
Replies: 2
Views: 457

GZDB (Bugfix) Things mode: Dynamic lights only

Possible to show only dynamic light things in things mode? So monster things and ammo things etc. don't clutter up unnecessarily.
by NGX
Sun Dec 02, 2018 8:55 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: The "border texture" around status bars
Replies: 7
Views: 2111

Re: The "border texture" around status bars

While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use the x-coordinates across the Health field and duplicate that to cover the screen on the left-hand side and the x ...
by NGX
Sun Dec 02, 2018 7:19 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: The "border texture" around status bars
Replies: 7
Views: 2111

Re: The "border texture" around status bars

Yeah I guess I remember the marble texture since you pointed it out. I thought I remembered the gray stone being there :3: While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use ...
by NGX
Sun Dec 02, 2018 1:15 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: The "border texture" around status bars
Replies: 7
Views: 2111

Re: The "border texture" around status bars

Really? Well, my mistake. Didn't intend to be misleading about it :(
by NGX
Sun Dec 02, 2018 8:43 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: The "border texture" around status bars
Replies: 7
Views: 2111

The "border texture" around status bars

Has there been any thoughts and ideas on improvements to the frame or border texture that shows up on the sides (and beyond) of the status bar? I think it's been like this since ZDoom's beginning around the turn of the millennium. I've honestly always hated it. In ol' vanilla Doom the border or ...

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