Search found 121 matches
- Thu Mar 09, 2023 11:18 am
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8105
Re: ParryMe 1.1.1 - Universal Parrying
Cool mod! Curious, any reason you didn't opt for "use" instead of "forward" to parry?
- Thu Feb 23, 2023 5:50 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1458
- Views: 341004
Re: Walpurgis 0.97 (For Doom/Heretic/Hexen) [Geomancy Preview]
Hey man
It could look cool if the alternate fire on the flaming hammer, has you crouch and slam the ground instead.
Loved your work, great job

Loved your work, great job

- Tue Feb 15, 2022 3:57 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Minor Nightmare
- Replies: 3
- Views: 698
Re: Minor Nightmare
Cool, Ok
- Sat Feb 12, 2022 12:25 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Minor Nightmare
- Replies: 3
- Views: 698
Minor Nightmare
As a suggestion for a 6th difficulty level that is just UV -fast 

- Sun Nov 21, 2021 12:36 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Rotate walls/ terrain sector tool/ translucent 3D slopes
- Replies: 1
- Views: 992
Rotate walls/ terrain sector tool/ translucent 3D slopes
3. 3D sectors that can be both sloped and translucent.
1. Something ala the stairbuilder mode that dices a sector into triangle sectors.
2. Ability to rotate wall textures.
1. Something ala the stairbuilder mode that dices a sector into triangle sectors.
2. Ability to rotate wall textures.
- Wed Sep 15, 2021 1:59 pm
- Forum: General
- Topic: Lack of Text Files
- Replies: 10
- Views: 1275
Re: Lack of Text Files
I guess I have been a bit lax with text files in as much as in recent years I have tended to release stuff via a thread on these forums. I fully understand these cirumstances, as things are just offered at a much more rapid pace these days. But the fact that forum threads are regarded as the ...
- Wed Sep 15, 2021 3:50 am
- Forum: General
- Topic: Lack of Text Files
- Replies: 10
- Views: 1275
Lack of Text Files
I think it's a significant inconvenience with the omission of text files in recent ZDoom mods.
I think the tradition of text files and documentation of credits and other relevant info should continue as per the ol' 1990s.
I think the tradition of text files and documentation of credits and other relevant info should continue as per the ol' 1990s.
- Sun Oct 11, 2020 4:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1045
- Views: 414142
Re: Ultimate Doom Builder
Oh yes, thanks I didn't know this:) Yep, Windows Lucky Number 7..
- Sun Oct 11, 2020 2:18 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1045
- Views: 414142
Re: Ultimate Doom Builder
Hi.
Not really a bug report, but a suggestion that whenever in UDB, you open the properties of something (right-click) -- if you press TAB, it'd be convenient if it scrolls the tabs, however if you left-click inside a tab then the TAB button scrolls the options there within, as per now.
Not really a bug report, but a suggestion that whenever in UDB, you open the properties of something (right-click) -- if you press TAB, it'd be convenient if it scrolls the tabs, however if you left-click inside a tab then the TAB button scrolls the options there within, as per now.
- Wed Mar 27, 2019 3:52 pm
- Forum: Mapping
- Topic: GZDB (Bugfix) Things mode: Dynamic lights only
- Replies: 2
- Views: 457
Re: GZDB (Bugfix) Things mode: Dynamic lights only
Nice! Thank you.
- Tue Mar 19, 2019 4:22 pm
- Forum: Mapping
- Topic: GZDB (Bugfix) Things mode: Dynamic lights only
- Replies: 2
- Views: 457
GZDB (Bugfix) Things mode: Dynamic lights only
Possible to show only dynamic light things in things mode? So monster things and ammo things etc. don't clutter up unnecessarily.
- Sun Dec 02, 2018 8:55 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: The "border texture" around status bars
- Replies: 7
- Views: 2111
Re: The "border texture" around status bars
While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use the x-coordinates across the Health field and duplicate that to cover the screen on the left-hand side and the x ...
- Sun Dec 02, 2018 7:19 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: The "border texture" around status bars
- Replies: 7
- Views: 2111
Re: The "border texture" around status bars
Yeah I guess I remember the marble texture since you pointed it out. I thought I remembered the gray stone being there :3: While there are certainly options to download a fullscreen hud and whatnot, ZDoom would just be better out of the box if this was addressed. For example it could be coded to use ...
- Sun Dec 02, 2018 1:15 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: The "border texture" around status bars
- Replies: 7
- Views: 2111
Re: The "border texture" around status bars
Really? Well, my mistake. Didn't intend to be misleading about it 

- Sun Dec 02, 2018 8:43 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: The "border texture" around status bars
- Replies: 7
- Views: 2111
The "border texture" around status bars
Has there been any thoughts and ideas on improvements to the frame or border texture that shows up on the sides (and beyond) of the status bar? I think it's been like this since ZDoom's beginning around the turn of the millennium. I've honestly always hated it. In ol' vanilla Doom the border or ...