
Search found 57 matches
- Sat Sep 18, 2021 8:39 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188389
Re: [1.1.3] SWWM GZ: Cute robutt whomst love to explode demo

- Fri Sep 17, 2021 8:03 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 457
- Views: 171906
Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?
That sounds really great. I only just recently discovered bullet-eye, after finding it sitting in my doom directory. It's a lot of fun and there's a surprising amount of depth.
- Fri Sep 17, 2021 7:42 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 457
- Views: 171906
Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?
Tried it in Eviternity already- doesn't work. :/
- Fri Sep 17, 2021 7:33 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188389
Re: [1.1.1] SWWM GZ: Cute robutt whomst love to explode demo
There's a lot of improvements in this update for such a small version increment. 

- Fri Sep 17, 2021 6:40 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 457
- Views: 171906
Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?
Any chance of a "don't die at episode end" feature to allow maps like Eviternity to not break the levelling/continuity aspects of Bullet-Eye? 
I think some mods like guncaster (or guncaster vindicated?) have this..

I think some mods like guncaster (or guncaster vindicated?) have this..
- Tue Feb 02, 2021 6:00 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272478
Re: HXRTC Project Golden Edition Plus R7 (Updated 23 Jan 202
The continual improvement and refinement has made this into a very good quality mod - the recent release was great, and I've completed a megawad with it. 

- Mon Jan 04, 2021 9:07 pm
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99174
Re: [V0.55a 1-3-21] Live Through DOOM: Survival Horror Gamep
I may have found a bug? I picked up a plasma rifle (slot 6) and then my current weapon lowered off the screen as per the weapon change animation, but never came back up. Since then I can't use any menus like crafting menus, can't bring up any weapons, etc. :| EDIT: It seems that already having a ...
- Mon Jan 04, 2021 4:03 am
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 99174
Re: [V0.55a 1-3-21] Live Through DOOM: Survival Horror Gamep
This mod is something special. Thank you for adding another great mod to my very short list of worthwhile top quality doom mods.


- Sat Dec 05, 2020 4:54 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 165080
Re: Hellrider v0.8c - Speed and Aggression
+1elCreyo wrote:Looks very cool but I must ask, any plans on releasing a version without addons like tilt or sway?
They always cause strange behaviour with the mouse, where you strafe one way while turning the other, the mouse will jump. I have no idea why they're so popular

- Thu Dec 03, 2020 2:44 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195528
Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat
Captain J wrote:Maybe because of this?Captain J wrote:P.S: Do not get confused with Default ZDoom Drop Weapons key and the mod's Drop key. They're completely different and pressing Default one will cause the error. Press F1 for Help.
Thank you. That fixed it.
- Tue Dec 01, 2020 7:20 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195528
Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat
Hello, I am using version 3.4 and have the glitch where even if I drop all my guns, the game still thinks I'm carrying the maximum. Is there any way to fix this? 

- Sun Oct 25, 2020 10:05 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188389
Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Hi - does this mod have any perk/levelling/rpg system in it? Or is the power curve flat after acquiring all the guns and ammo?
- Fri Oct 16, 2020 8:04 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484990
Re: [Release] The Trailblazer - 1.5c
I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
- Sun Aug 02, 2020 10:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171205
Re: Guncaster Vindicated 3.3.5
Every play-through I get the essence devourer suit for the bonuses it gives and how incredibly awesome it looks. :twisted: However once it's charged to max level... 1. It dramatically changes your height, making it easy to accidentally go places that levels aren't made for and you often have your ...
- Mon Mar 02, 2020 3:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171205
Re: Guncaster Vindicated 3.3.0
Any news on GV? 
