Search found 57 matches

by user5124
Sat Sep 18, 2021 8:39 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188389

Re: [1.1.3] SWWM GZ: Cute robutt whomst love to explode demo

can't reach them..
can't reach them..
The player's radius for collecting items prevents me from being able to pick up things intended for the player. Here's an example from Eviternity. :(
by user5124
Fri Sep 17, 2021 8:03 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171906

Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?

That sounds really great. I only just recently discovered bullet-eye, after finding it sitting in my doom directory. It's a lot of fun and there's a surprising amount of depth.
by user5124
Fri Sep 17, 2021 7:42 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171906

Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?

Tried it in Eviternity already- doesn't work. :/
by user5124
Fri Sep 17, 2021 7:33 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188389

Re: [1.1.1] SWWM GZ: Cute robutt whomst love to explode demo

There's a lot of improvements in this update for such a small version increment. :shock:
by user5124
Fri Sep 17, 2021 6:40 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171906

Re: Bullet-Eye - v0.11.6 - Frozen Wrath - 8/9/21 (4 Weapons?

Any chance of a "don't die at episode end" feature to allow maps like Eviternity to not break the levelling/continuity aspects of Bullet-Eye? :?:

I think some mods like guncaster (or guncaster vindicated?) have this..
by user5124
Tue Feb 02, 2021 6:00 am
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272478

Re: HXRTC Project Golden Edition Plus R7 (Updated 23 Jan 202

The continual improvement and refinement has made this into a very good quality mod - the recent release was great, and I've completed a megawad with it. :wub:
by user5124
Mon Jan 04, 2021 9:07 pm
Forum: Gameplay Mods
Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
Replies: 88
Views: 99174

Re: [V0.55a 1-3-21] Live Through DOOM: Survival Horror Gamep

I may have found a bug? I picked up a plasma rifle (slot 6) and then my current weapon lowered off the screen as per the weapon change animation, but never came back up. Since then I can't use any menus like crafting menus, can't bring up any weapons, etc. :| EDIT: It seems that already having a ...
by user5124
Mon Jan 04, 2021 4:03 am
Forum: Gameplay Mods
Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
Replies: 88
Views: 99174

Re: [V0.55a 1-3-21] Live Through DOOM: Survival Horror Gamep

This mod is something special. Thank you for adding another great mod to my very short list of worthwhile top quality doom mods.

:)
by user5124
Sat Dec 05, 2020 4:54 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 165080

Re: Hellrider v0.8c - Speed and Aggression

elCreyo wrote:Looks very cool but I must ask, any plans on releasing a version without addons like tilt or sway?
+1

They always cause strange behaviour with the mouse, where you strafe one way while turning the other, the mouse will jump. I have no idea why they're so popular :cry:
by user5124
Thu Dec 03, 2020 2:44 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195528

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Captain J wrote:Maybe because of this?
Captain J wrote:P.S: Do not get confused with Default ZDoom Drop Weapons key and the mod's Drop key. They're completely different and pressing Default one will cause the error. Press F1 for Help.

Thank you. That fixed it.
by user5124
Tue Dec 01, 2020 7:20 pm
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195528

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Hello, I am using version 3.4 and have the glitch where even if I drop all my guns, the game still thinks I'm carrying the maximum. Is there any way to fix this? :cry:
by user5124
Sun Oct 25, 2020 10:05 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188389

Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de

Hi - does this mod have any perk/levelling/rpg system in it? Or is the power curve flat after acquiring all the guns and ammo?
by user5124
Fri Oct 16, 2020 8:04 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484990

Re: [Release] The Trailblazer - 1.5c

I searched the thread and found the manual fix for the keyboard shortcut for the jetpack, but that was for 1.4. Is the jetpack hotkey going to be fixed in a future version?
by user5124
Sun Aug 02, 2020 10:43 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171205

Re: Guncaster Vindicated 3.3.5

Every play-through I get the essence devourer suit for the bonuses it gives and how incredibly awesome it looks. :twisted: However once it's charged to max level... 1. It dramatically changes your height, making it easy to accidentally go places that levels aren't made for and you often have your ...
by user5124
Mon Mar 02, 2020 3:32 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171205

Re: Guncaster Vindicated 3.3.0

Any news on GV? :?:

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