Search found 82 matches

by BoneofMalkav
Sun Apr 27, 2025 8:00 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127231

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Zerths543 wrote: Sun Apr 27, 2025 4:44 am Can I still use the corrption cards patch for the latest version of corruption cards 6.3a?
From what I tried, no, still requires code from the previous supported version of corruption cards. At the very least the Gun Bonzai mod is a good alternative until this gets updated.
by BoneofMalkav
Sun Jun 02, 2024 4:58 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458331

Re: [6.0b] Corruption Cards - 200+ Gameplay warping cards!

Cheater87 wrote: Sun Jun 02, 2024 4:55 pm Using GzDoom's latest version.

https://ibb.co/gZCqvhH
Intentional, a reference to the ZDoom mod lillith.pk3
by BoneofMalkav
Sun Apr 14, 2024 11:46 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (May 24, 2025)
Replies: 85
Views: 21138

Re: SoM's GunBonsai Addons and Patches

Just posted a new patch that solves the issue with not being able to drop weapons with the "Rapid Fire" upgrade in LegenDoom! Hallelujah, we're saved! Now begs the question, the DRLA bug that causes all of the mods to disappear when you level up a weapon through Gun Bonsai, is that a DRLA bug, or a ...
by BoneofMalkav
Thu Dec 07, 2023 7:31 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 740
Views: 160477

Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading

One feature I'd like is to have gun upgrades but the ability to disable the elemental mods. Or even select what gun upgrades you can select.
by BoneofMalkav
Tue Dec 13, 2022 7:49 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 91
Views: 48862

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

This + Trailblazer really is as close to Frank Castle Simulator as we'll get until someone manages to make a Punisher TC.
by BoneofMalkav
Fri Sep 23, 2022 4:37 pm
Forum: Graphic/Audio Patches
Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Replies: 70
Views: 47216

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Question:
Why can't you just post the download link like a normal person does for their mods here, Why do we have to jump through all these hoops from going to your youtube video to browsing the comments section to hunt for a download link? Why make it this difficult to download your mod?
by BoneofMalkav
Fri Apr 29, 2022 7:10 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484031

Re: [Release] The Trailblazer - 1.5e

I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared. I think that's more of ...
by BoneofMalkav
Tue Apr 12, 2022 1:25 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 127231

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

With support for Rampancy Monster Pack in, I was wondering if support for another monster pack I'm quite fond of called DeHacked Attack could be done as well?
by BoneofMalkav
Sat Jan 15, 2022 10:51 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484031

Re: [Release] The Trailblazer - 1.5e

worldendDominator wrote:What's a good mapset to run this with? My imagination is limited to BTSX, AV and Hellbound.
Hell For Leather, Going Down, Somewhere in Time
by BoneofMalkav
Thu Jul 29, 2021 9:20 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458331

Re: [2.1f] Corruption Cards - Choose cards that alter your g

i've tested some permutations gzdoom 4.6.1 (both vanilla and gles) + cc 2.1 and later => crash gzdoom 4.6.0 (both vanilla and gles) + cc 2.1 and later => ok gzdoom 4.6.1 (both vanilla and gles) + cc 2.0 and earlier => ok gzdoom 4.6.0 (both vanilla and gles) + cc 2.0 and earlier => ok I guess it has ...
by BoneofMalkav
Mon May 10, 2021 5:30 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152247

Re: Doom Runner (yet another graphical Doom launcher)

NightFright wrote:Still screaming for Raze support. That or make a spinoff launcher (Duke Runner?) for that purpose specifically.
Better name, Build Razer :P :lol:
by BoneofMalkav
Sun Nov 01, 2020 9:18 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152247

Re: Doom Runner (yet another graphical Doom launcher)

This is now my favorite launcher. By the way, I noticed that if I delete a WAD or GZDoom Engine previous version on my computer without deleting it first in Doom Runner, the program sends an error message every time I select a profile. Is there any way to have it automatically update the list if ...
by BoneofMalkav
Fri Aug 21, 2020 3:27 am
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28350

Re: Splatterhouse 3D TC - 3 Episodes!

So I did an experimental version with music, which doesn't have a public download yet. Wanted to see how it played with the tracks i used. I've mentioned many times before how the Splatterhouse music, while badass, is too repetitive for maps like these where you have freedom to explore and revisit ...
by BoneofMalkav
Mon Jul 27, 2020 2:10 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484031

Re: [Release] The Trailblazer - 1.5c

AvzinElkein wrote:Does [Blaze-It Stuff]'s "choose which weapons spawn" work for WadSmooshed DOOM?
Yes WadSmooshed doesn't change that part of the main menu
by BoneofMalkav
Thu Jul 16, 2020 8:10 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159196

Re: [WIP] Reelism 2

undeadmonk354 wrote:Reelism 2 is almost here...
I can almost taste it's sounds and feel it's colors.

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