Search found 519 matches

by EddieMann
Mon Sep 04, 2023 1:48 am
Forum: Gameplay Mods
Topic: [v1.22] MORTIS
Replies: 27
Views: 15667

Re: [v1.22] MORTIS

My chief complaint with this mod is that the innumerable hordes of abominations are too much for Ward's pithy cross to ward off, with some flying around faster than the player can move as they're holding clumps of 3-4 minor demons at bay.
by EddieMann
Sun Apr 23, 2023 12:33 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 805494

Re: [Finished] The Russian Overkill - 3.0e

Honestly mate, thank you for having the heart to pipe up and say what I've honestly felt for a few good years now. Not much use in revealing a perspective that the lead party hates, you'll never hear the end of it.
by EddieMann
Mon Oct 24, 2022 12:52 pm
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 120
Views: 115737

Re: [HDest] The ZikShadow's HDest Addons Section

Well, I'm sure glad you went along with the CoF pack regardless!
by EddieMann
Sat Oct 22, 2022 2:59 pm
Forum: Gameplay Mods
Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Replies: 36
Views: 22664

Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets

Shouldn't the submachine gun be the Postal 1 M16 or grease gun? Here's some sprites I dug up that someone did for me some years back;
https://imgur.com/a/a9mPrLf
by EddieMann
Sat Jul 16, 2022 10:39 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 58170

Re: War Rooster v1.1 (Updated 16/07/2022)

Some of the gun sounds might need a glow-up, I know the shotgun sounds underwhelming. The 1911A1 might need to be sped up a tic.
by EddieMann
Sun May 29, 2022 11:37 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 35
Views: 19014

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7

Does this work with maps like Unloved?
by EddieMann
Tue May 24, 2022 2:28 am
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
Replies: 95
Views: 65178

Re: Samsara Reincarnation/ReMixer 1.0

3D models wouldn't load and strifeguy monster replacements are spongy as hell on higher difficulties. All of this on LZDoom and I'm not sure why.
by EddieMann
Tue Sep 14, 2021 10:38 pm
Forum: Gameplay Mods
Topic: [HDest] Separated Arms: A weapons reskin pack
Replies: 3
Views: 2653

Re: [HDest] Separated Arms: A weapons reskin pack

Can't wait to see some HANDS added!

Kidding, this is really neat and I can't wait for some sounds to be added. Truly stellar spritework.
by EddieMann
Mon Jun 28, 2021 12:58 am
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 120
Views: 115737

Re: [HDest] The ZikShadow's HDest Addons Section

Or maybe Cry of Fear? I'd love to play with those guns in HDest.
by EddieMann
Sun Apr 18, 2021 1:53 pm
Forum: Gameplay Mods
Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
Replies: 109
Views: 59340

Re: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!

"well, raven+strife is coming in v1.2 fosho"
Whachu mean
are we gonna see raven+strife styled weapons in 1.2 because i'd LOVE to see strife shit get more representation
by EddieMann
Sun Apr 18, 2021 6:38 am
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63846

Re: BlooM - DooM/Blood crossover

What monster's being gibbed in this screenshot?
Image
by EddieMann
Sat Mar 06, 2021 6:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 160011

Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)

We gonna see some aRe Oh double-Tee mobs and blasters down the line, sometime?
by EddieMann
Wed Mar 03, 2021 11:22 am
Forum: Gameplay Mods
Topic: DOOM - Hellwalker Mod
Replies: 38
Views: 18293

Re: DOOM - Hellwalker Mod

Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end. What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate in Execution could not continue. Could not find script lump 'DECORATE ...
by EddieMann
Mon Mar 01, 2021 9:18 am
Forum: Gameplay Mods
Topic: DOOM - Hellwalker Mod
Replies: 38
Views: 18293

Re: DOOM - Hellwalker Mod

Valken wrote:Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.

I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
Using 4.5.0, why? Tried it with g4.6pre-132, still have the same results.

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