Search found 519 matches
- Mon Sep 04, 2023 1:48 am
- Forum: Gameplay Mods
- Topic: [v1.22] MORTIS
- Replies: 27
- Views: 15667
Re: [v1.22] MORTIS
My chief complaint with this mod is that the innumerable hordes of abominations are too much for Ward's pithy cross to ward off, with some flying around faster than the player can move as they're holding clumps of 3-4 minor demons at bay.
- Sun Apr 23, 2023 12:33 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 805494
Re: [Finished] The Russian Overkill - 3.0e
Honestly mate, thank you for having the heart to pipe up and say what I've honestly felt for a few good years now. Not much use in revealing a perspective that the lead party hates, you'll never hear the end of it.
- Mon Oct 24, 2022 12:52 pm
- Forum: Gameplay Mods
- Topic: [HDest] The ZikShadow's HDest Addons Section
- Replies: 120
- Views: 115737
Re: [HDest] The ZikShadow's HDest Addons Section
Well, I'm sure glad you went along with the CoF pack regardless!
- Sat Oct 22, 2022 2:59 pm
- Forum: Gameplay Mods
- Topic: POSTAL: Running With Chainsaws - No Remorse, No Regrets
- Replies: 36
- Views: 22664
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Shouldn't the submachine gun be the Postal 1 M16 or grease gun? Here's some sprites I dug up that someone did for me some years back;
https://imgur.com/a/a9mPrLf
https://imgur.com/a/a9mPrLf
- Sat Jul 16, 2022 10:39 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 58170
Re: War Rooster v1.1 (Updated 16/07/2022)
Some of the gun sounds might need a glow-up, I know the shotgun sounds underwhelming. The 1911A1 might need to be sped up a tic.
- Sun May 29, 2022 11:37 am
- Forum: Gameplay Mods
- Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
- Replies: 35
- Views: 19014
Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7
Does this work with maps like Unloved?
- Tue May 24, 2022 2:28 am
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
- Replies: 95
- Views: 65178
Re: Samsara Reincarnation/ReMixer 1.0
3D models wouldn't load and strifeguy monster replacements are spongy as hell on higher difficulties. All of this on LZDoom and I'm not sure why.
- Tue Sep 14, 2021 10:38 pm
- Forum: Gameplay Mods
- Topic: [HDest] Separated Arms: A weapons reskin pack
- Replies: 3
- Views: 2653
Re: [HDest] Separated Arms: A weapons reskin pack
Can't wait to see some HANDS added!
Kidding, this is really neat and I can't wait for some sounds to be added. Truly stellar spritework.
Kidding, this is really neat and I can't wait for some sounds to be added. Truly stellar spritework.
- Mon Jun 28, 2021 12:58 am
- Forum: Gameplay Mods
- Topic: [HDest] The ZikShadow's HDest Addons Section
- Replies: 120
- Views: 115737
Re: [HDest] The ZikShadow's HDest Addons Section
Or maybe Cry of Fear? I'd love to play with those guns in HDest.
- Sun Apr 18, 2021 1:53 pm
- Forum: Gameplay Mods
- Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
- Replies: 109
- Views: 59340
Re: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
"well, raven+strife is coming in v1.2 fosho"
Whachu mean
are we gonna see raven+strife styled weapons in 1.2 because i'd LOVE to see strife shit get more representation
Whachu mean
are we gonna see raven+strife styled weapons in 1.2 because i'd LOVE to see strife shit get more representation
- Sun Apr 18, 2021 6:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63846
Re: BlooM - DooM/Blood crossover
What monster's being gibbed in this screenshot?


- Mon Mar 29, 2021 8:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/2021)
- Replies: 5
- Views: 3163
Re: Super 3D Pig Feeder: ZDoom Edition (Updated for 2/23/202
Will this be ported to crispy doom?
- Sat Mar 06, 2021 6:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 160011
Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)
We gonna see some aRe Oh double-Tee mobs and blasters down the line, sometime?
- Wed Mar 03, 2021 11:22 am
- Forum: Gameplay Mods
- Topic: DOOM - Hellwalker Mod
- Replies: 38
- Views: 18293
Re: DOOM - Hellwalker Mod
Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end. What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate in Execution could not continue. Could not find script lump 'DECORATE ...
- Mon Mar 01, 2021 9:18 am
- Forum: Gameplay Mods
- Topic: DOOM - Hellwalker Mod
- Replies: 38
- Views: 18293
Re: DOOM - Hellwalker Mod
Using 4.5.0, why? Tried it with g4.6pre-132, still have the same results.Valken wrote:Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.
I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.