For now as you say.
Search found 4325 matches
- Wed Oct 01, 2025 5:12 am
- Forum: Off-Topic
- Topic: Imgur not viewable in the UK
- Replies: 13
- Views: 568
Re: Imgur not viewable in the UK
Okay, I enabled Proton VPN and it seems like that might be a solution.
For now as you say.
For now as you say.
- Wed Oct 01, 2025 3:44 am
- Forum: Off-Topic
- Topic: Imgur not viewable in the UK
- Replies: 13
- Views: 568
Re: Imgur not viewable in the UK
So upset about this. I relied on Imgur entirely for my image hosting and all my project threads here and on Doomworld have hotlinked to my Imgur uploads for the last... decade-and-a-half, maybe?? So they're all kaput. Apparently even getting a VPN might not circumvent this change. MediaLab is up to ...
- Fri Jun 20, 2025 5:15 am
- Forum: General
- Topic: Joy of mapping6, E4M11 problem.
- Replies: 4
- Views: 264
Re: Joy of mapping6, E4M11 problem.
Two issues I'm seeing: - The "b3" tells me you're loading a beta build of the project. The set is out in full on /idgames. Update to this build and see if the problem persists. - Without knowing what precisely the mods you've loaded are doing, I can say pretty confidently that it has to be something ...
- Wed Nov 13, 2024 6:07 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2153722
Re: The WIP Thread
Yooooo welcome back icytux!.+:icytux:+. wrote: ↑Wed Nov 13, 2024 1:48 pm Haven't been mapping in 10 years but decided to jump back on an old project I never finished. I'd love to one day actually finish at least one map in this project.
http://imgur.com/i9gjw6v.png
- Sun Oct 20, 2024 9:18 am
- Forum: Scripting
- Topic: You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it.
- Replies: 7
- Views: 425
Re: You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it.
Check the "adding" lines towards the top of the log, you've loaded your four resource files twice, and everything in the code now has a duplicate, causing the errors.
- Fri Jul 26, 2024 11:50 am
- Forum: Graphic/Audio Patches
- Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
- Replies: 279
- Views: 87950
Re: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
Sorry about the links in the OP not being secure. This has been corrected.
- Fri May 24, 2024 4:25 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2153722
Re: The WIP Thread
Oh my memory failed me, it was a standalone map to begin with, wasn't it.
Good luck with the project! Excited to play more stuff by you.
Good luck with the project! Excited to play more stuff by you.
- Sat May 18, 2024 6:58 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2153722
Re: The WIP Thread
That's looking incredible. The famous Null Space map from 1024 + Wolfenstein was never a combination I could've imagined! So glad you're still kicking ass, zrrion.
- Thu Jan 04, 2024 6:40 am
- Forum: Graphic/Audio Patches
- Topic: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
- Replies: 279
- Views: 87950
Re: [Music] Jimmy's Jukebox -- Seeking dev assistance re:ZScript
The links in the first post appear to be working for me?
- Wed Aug 09, 2023 1:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ismo's Quest
- Replies: 2
- Views: 2176
Re: Ismo's Quest
Hey Tomi! Can't wait to try this out. I've been revisiting old ZDoom wads from back in the day lately, and your old set Hell Factory has been one of my favorite ones to come back to repeatedly. This looks amazing. What a comeback piece this looks to be. Download link seems to be disabled atm, though!
- Tue Apr 04, 2023 7:47 am
- Forum: Levels
- Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
- Replies: 27
- Views: 7909
Re: [RELEASED] Spawn 2: Descent of Canopus V1.1
This project piqued my curiosity and I sat down to play the first Spawn to begin with, then the second. I've gotten some ways into Spawn 2 now, with a couple of keys under my belt, and I have some thoughts - there are some positive and some negative. I've tried to balance it! I'll start with a ...
- Sun Jan 08, 2023 9:20 am
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 310
- Views: 136194
Re: [Sprites] SoniK.O.Fan's sprites
So glad to see you back, churning out masterpieces like it's nothing. Thank you so much for all your hard work!
- Wed Dec 28, 2022 9:41 am
- Forum: Levels
- Topic: [GZDOOM] BREAK// POINT// - PUBLIC BETA
- Replies: 10
- Views: 4115
Re: [GZDOOM] BREAK// POINT// - PUBLIC BETA
Why so few views/comments? This mapset is killer and thoroughly deserves more fanfare.
Was extremely fun to work on this track for it, too:
Was extremely fun to work on this track for it, too:
- Sat Jul 30, 2022 8:45 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38050
- Views: 4675186
Re: [SPRITES] Spriting Carnival!!
Damn, looks good as ever! Welcome back!NoozeArts wrote:WIP dual rocket launcher thing.
- Sat Feb 26, 2022 12:32 pm
- Forum: Levels
- Topic: Dust Devil - GZDoom Map (now on IdGames)
- Replies: 6
- Views: 3002
Re: Dust Devil (RC1)
Love this! First off, awesome use of GZDoom features. Of particular note are the use of dynamic lights, Doom 64 gradients, the gentle spotlight sprites for the recessed ceiling lamps, and the new teleporter effects, especially the opening portal "cutscene", and the smooth use of models for things ...