Colander 1.5.3 is out now. There was another, even smaller update a little while ago but I forgot about this thread lol. Download here, changelog in OP:
DOWNLOAD
Search found 20 matches
- Mon May 23, 2022 8:45 am
- Forum: Gameplay Mods
- Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
- Replies: 13
- Views: 6188
- Sun May 08, 2022 6:46 am
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11156
Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
this ones its own thingMrRumbleRoses wrote:this suppose to be as it's own thing. or is one of the other pk3's needed for this?
- Sat May 07, 2022 5:03 pm
- Forum: Gameplay Mods
- Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
- Replies: 45
- Views: 11156
Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
is there a version or anything that makes the machine pistol replace the normal pistol but doesn't need reloading. or is that impossible to do? Your wish has been granted. Heres a Zandronum capable version with no reload. This made me wanna have a quirky Eternity version, following the same idea as ...
- Wed Mar 24, 2021 4:00 pm
- Forum: Gameplay Mods
- Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
- Replies: 13
- Views: 6188
Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay
Colander 1.5 aka Slaughtertools is now out! Download here, changelog in OP:
DOWNLOAD
DOWNLOAD
- Tue Jun 09, 2020 9:55 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5966
- Views: 659394
Re: Resource Request thread *Read 1st post*
Looking for an edit of the vanilla SSG which uses the Eriguns SSG's reload animation.
EDIT: Specifically, the part where doomguy loads each shell.
EDIT: Specifically, the part where doomguy loads each shell.
- Wed Jun 03, 2020 2:42 pm
- Forum: Gameplay Mods
- Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
- Replies: 13
- Views: 6188
Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO
No, but there's a mapset for it in the works.DoomSoul wrote:Will you make a gzdoom version?
Gonna put off any alternate versions for after that happens.
- Wed Jun 03, 2020 4:51 am
- Forum: Gameplay Mods
- Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
- Replies: 13
- Views: 6188
Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO
added! thanks for the heads up. load order is a real pain and I always forget about it lol.
- Tue Jun 02, 2020 7:24 pm
- Forum: Gameplay Mods
- Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
- Replies: 13
- Views: 6188
Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
ob_tr4fVZuM Colander (Colare) is a gameplay mod for the Eternity Engine (DRDTeam builds only. you can get the latest HERE ) Loaded like a gzd mod, drag and drop onto the exe and after any maps if you want the menus to be overwritten as intended. 1.5 out now! Get it here: DOWNLOAD The project ...
- Fri Feb 24, 2017 11:11 am
- Forum: Levels
- Topic: [Release] CRAWL OR DIE - Single Maps
- Replies: 4
- Views: 1075
Re: [Release] CRAWL OR DIE - Single Maps
I really appreciate the feedback guys, definitely some helpful insight. I'll be making small changes to these maps, like fixing that really obvious game-breaker in crawlordie, but at the moment I've actually shifted my sights to a slightly bigger project, so do keep an eye out for my next release ...
- Tue Feb 21, 2017 2:29 pm
- Forum: Levels
- Topic: [Release] CRAWL OR DIE - Single Maps
- Replies: 4
- Views: 1075
[Release] CRAWL OR DIE - Single Maps
Heya, this is the release thread for my first map, CRAWL OR DIE, and is the first map I've ever released publicly. The thread here will also become home to any other single maps I make. CRAWL OR DIE: Crawl or Die is a boom (tested with prBoom+) compatible single map and is my most recent map. It ...
- Sun Nov 02, 2014 4:24 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636160
Re: [SPRITES] Spriting Carnival!!
Sweeet! Looks very DooM shotgun like. Meanwhile... It would be cool if the scope was blended and shaded into the rail... good idea, but its not quite right. I'll be back after some fiddling with it to see what I can do EDIT: here it is, I still think it looks weird with only one hand holding it and ...
- Fri Oct 31, 2014 4:09 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636160
Re: [SPRITES] Spriting Carnival!!
another little edit, I think it looks pretty nifty
EDIT: changed that huge dark patch, bothered me alot


based off the plasma bolter off R667
EDIT: changed that huge dark patch, bothered me alot


based off the plasma bolter off R667
- Fri Oct 31, 2014 7:44 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636160
Re: [SPRITES] Spriting Carnival!!
pup with hands + firing

Spoiler:and Handless

- Thu Oct 30, 2014 8:00 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636160
Re: [SPRITES] Spriting Carnival!!
I'll do a firing """"animation""" and maybe try to do a reloadCarbine Dioxide wrote:Oh my god, FINISH IT!
- Thu Oct 30, 2014 7:21 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636160
Re: [SPRITES] Spriting Carnival!!
Working on a Bull pup MP40... I gave it a shot, Shivers and Marty gave me alot of guidance quite good for my first time apparently, I still don't think it looks quite right https://photos-1.dropbox.com/t/1/AACDA-eMCr2vMm-Y0JCCF3zJhm9rpSLm-0zHWtrmY5xddw/12/212548482/png/1024x768/3/1414724400/0/2 ...