Search found 20 matches

by _sink
Mon May 23, 2022 8:45 am
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6188

Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay

Colander 1.5.3 is out now. There was another, even smaller update a little while ago but I forgot about this thread lol. Download here, changelog in OP:
DOWNLOAD
by _sink
Sun May 08, 2022 6:46 am
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11156

Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!

MrRumbleRoses wrote:this suppose to be as it's own thing. or is one of the other pk3's needed for this?
this ones its own thing
by _sink
Sat May 07, 2022 5:03 pm
Forum: Gameplay Mods
Topic: MrTaterz & Ac!d present: Vanilla Machine-Pistol!
Replies: 45
Views: 11156

Re: MrTaterz & Ac!d present: Vanilla Machine-Pistol!

is there a version or anything that makes the machine pistol replace the normal pistol but doesn't need reloading. or is that impossible to do? Your wish has been granted. Heres a Zandronum capable version with no reload. This made me wanna have a quirky Eternity version, following the same idea as ...
by _sink
Wed Mar 24, 2021 4:00 pm
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6188

Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay

Colander 1.5 aka Slaughtertools is now out! Download here, changelog in OP:
DOWNLOAD
by _sink
Tue Jun 09, 2020 9:55 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659394

Re: Resource Request thread *Read 1st post*

Looking for an edit of the vanilla SSG which uses the Eriguns SSG's reload animation.

EDIT: Specifically, the part where doomguy loads each shell.
by _sink
Wed Jun 03, 2020 2:42 pm
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6188

Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

DoomSoul wrote:Will you make a gzdoom version?
No, but there's a mapset for it in the works.

Gonna put off any alternate versions for after that happens.
by _sink
Wed Jun 03, 2020 4:51 am
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6188

Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

added! thanks for the heads up. load order is a real pain and I always forget about it lol.
by _sink
Tue Jun 02, 2020 7:24 pm
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6188

Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod

ob_tr4fVZuM Colander (Colare) is a gameplay mod for the Eternity Engine (DRDTeam builds only. you can get the latest HERE ) Loaded like a gzd mod, drag and drop onto the exe and after any maps if you want the menus to be overwritten as intended. 1.5 out now! Get it here: DOWNLOAD The project ...
by _sink
Fri Feb 24, 2017 11:11 am
Forum: Levels
Topic: [Release] CRAWL OR DIE - Single Maps
Replies: 4
Views: 1075

Re: [Release] CRAWL OR DIE - Single Maps

I really appreciate the feedback guys, definitely some helpful insight. I'll be making small changes to these maps, like fixing that really obvious game-breaker in crawlordie, but at the moment I've actually shifted my sights to a slightly bigger project, so do keep an eye out for my next release ...
by _sink
Tue Feb 21, 2017 2:29 pm
Forum: Levels
Topic: [Release] CRAWL OR DIE - Single Maps
Replies: 4
Views: 1075

[Release] CRAWL OR DIE - Single Maps

Heya, this is the release thread for my first map, CRAWL OR DIE, and is the first map I've ever released publicly. The thread here will also become home to any other single maps I make. CRAWL OR DIE: Crawl or Die is a boom (tested with prBoom+) compatible single map and is my most recent map. It ...
by _sink
Sun Nov 02, 2014 4:24 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636160

Re: [SPRITES] Spriting Carnival!!

Sweeet! Looks very DooM shotgun like. Meanwhile... It would be cool if the scope was blended and shaded into the rail... good idea, but its not quite right. I'll be back after some fiddling with it to see what I can do EDIT: here it is, I still think it looks weird with only one hand holding it and ...
by _sink
Fri Oct 31, 2014 4:09 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636160

Re: [SPRITES] Spriting Carnival!!

another little edit, I think it looks pretty nifty

EDIT: changed that huge dark patch, bothered me alot
Image
Image

based off the plasma bolter off R667
by _sink
Fri Oct 31, 2014 7:44 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636160

Re: [SPRITES] Spriting Carnival!!

pup with hands + firing
Spoiler:
and Handless
Image
by _sink
Thu Oct 30, 2014 8:00 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636160

Re: [SPRITES] Spriting Carnival!!

Carbine Dioxide wrote:Oh my god, FINISH IT!
I'll do a firing """"animation""" and maybe try to do a reload
by _sink
Thu Oct 30, 2014 7:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636160

Re: [SPRITES] Spriting Carnival!!

Working on a Bull pup MP40... I gave it a shot, Shivers and Marty gave me alot of guidance quite good for my first time apparently, I still don't think it looks quite right https://photos-1.dropbox.com/t/1/AACDA-eMCr2vMm-Y0JCCF3zJhm9rpSLm-0zHWtrmY5xddw/12/212548482/png/1024x768/3/1414724400/0/2 ...

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