Search found 165 matches
- Sat Jun 29, 2024 8:17 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660143
Re: Resource Request thread *Read 1st post*
Alright. Thanks VitSm.
- Thu Jun 27, 2024 11:56 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660143
Re: Resource Request thread *Read 1st post*
Yes! those are what I'm looking for. Would you happen to have the sheet that Blox modified for those?
- Wed Jun 26, 2024 8:24 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660143
Re: Resource Request thread *Read 1st post*
Thanks for the links but I couldn't find what I was looking for in that Github. These are the links where the sprites were originally posted but now gone:
viewtopic.php?p=780068#p780068
viewtopic.php?p=780085#p780085
viewtopic.php?p=780068#p780068
viewtopic.php?p=780085#p780085
- Wed Jun 26, 2024 7:17 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660143
Re: Resource Request thread *Read 1st post*
Would anyone know where I can find Raymoohawk's sprite resources from 2014-2016? I'm specifically looking for a pink colored Tyrannosaurus rex sprite sheet he did that was improved upon by Blox from that time.
- Tue Oct 27, 2020 11:02 am
- Forum: Resources
- Topic: converting 3d rips to Blood style art?
- Replies: 1
- Views: 1574
converting 3d rips to Blood style art?
So I took the time ripping these 3d models frames to make new stuff for Blood. These are basically new FPS frames for the beast mode transformation for Caleb that was scrapped from the alpha version. Original rips https://i.postimg.cc/zVjyRP1x/Blood-Beast-FPS.png Beast color scheme https://i.postimg ...
- Wed Sep 23, 2020 11:43 am
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 36053
Re: Spawn: Path to Damnation (v1.0c) POLL ADDED
Well, well someone finally took the initiative to make a spawn mod. I have a resource page that you may find interesting:
viewtopic.php?t=60849&p=1059918
Also, I believe the chain whip was made by Hornet Zero.
viewtopic.php?t=60849&p=1059918
Also, I believe the chain whip was made by Hornet Zero.
- Wed Jun 17, 2020 2:04 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644977
- Wed Jun 17, 2020 9:48 am
- Forum: Gameplay Mods
- Topic: Hexen 2 PlayerClasses Porting on GZDOOM Zandronum
- Replies: 5
- Views: 2857
Re: Hexen 2 PlayerClasses Porting on GZDOOM Zandronum
Hey there. This looks really nice. Any chance you were going to add stuff from Heretic 2? Because I have done extensive work on porting Corvus and the other enemies from that game, but alone by myself, this is a colossally massive and difficult task.
- Tue Jun 16, 2020 12:33 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644977
Re: [SPRITES] Spriting Carnival!!
As in texture painting? or is it vertex painting?
- Mon Jun 15, 2020 9:03 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644977
- Fri Jun 05, 2020 2:10 pm
- Forum: General
- Topic: Doomsday particle system [Heretic]
- Replies: 6
- Views: 866
Re: Doomsday particle system [Heretic]
Thanks for the responses. The author Andrew MRX is actually a registered member here and I sent him a PM regarding this.
- Thu Jun 04, 2020 9:47 pm
- Forum: General
- Topic: Heretic 2 assets for Gzdoom?
- Replies: 4
- Views: 836
Re: Heretic 2 assets for Gzdoom?
Sorry to bump this thread back up again, but would anyone know where the power up shrines are stored?
I searched them up in the maps (bsp files) and model folders and surprisingly couldn't find anything.
I searched them up in the maps (bsp files) and model folders and surprisingly couldn't find anything.
- Tue Jun 02, 2020 10:58 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4644977
Re: [SPRITES] Spriting Carnival!!
If the Time bomb of the ancients was an FPS weapon instead of an item artifact in Heretic.
- Mon Jun 01, 2020 11:49 am
- Forum: General
- Topic: Doomsday particle system [Heretic]
- Replies: 6
- Views: 866
Re: Doomsday particle system [Heretic]
The thing is that I have not seen any mod before that had special effects that are that dynamic (especially with how the sparks fly out when using the Dragon Claw or the phoenix rod). I'm not sure if its because of the reshade addon to that mod or the way the particles fly out with that much 3d ...
- Sun May 31, 2020 10:09 pm
- Forum: General
- Topic: Doomsday particle system [Heretic]
- Replies: 6
- Views: 866
Doomsday particle system [Heretic]
So I was watching this video: https://www.youtube.com/watch?v=Pz5qVdyPBqo from this thread: https://talk.dengine.net/discussion/2450/heretic-blood-amp-magic-particle-mod and I really wanted to experience those awesome particle effects like in the video. I downloaded Doomsday 2.2.2 x64 and tried to ...