If you use a launcher like ZDL, it can remember that you want a log file every time you start. I just add it to the command line options in ZDL and ZDL remembers it for me.
You can usually see what you want at the console. Hit the appropriate key (usually the one to the left of the "1" button) to bring it down and scroll back up through the messages using the arrow keys or pageup/down). I also suggest typing developer 2 at the console. This changes the default level of ...
I have noticed a minor oddity that may just be as expected, or it may be unintended. So I thought I'd check. Situation: A ZScript actor has a scale factor applied in its default block. For example, 0.8 to make it slightly smaller. I then decide to replace the actor with a model, but the model is too ...
By recess you mean a space between floor and ceiling? If yes, it makes impossible to have two windows, one above another, doesn't it? With lindefs, at least, I can place several of them close enough and move the texture up and down. Yes and no. You can't with traditional architecture, but you can ...
It could be because your file names are 9 characters long. Doom was a DOS game and, at the time, 8 characters in a file name was the limit. Perhaps that's why Doom internal lumps have a max of 8 characters? Anyway, the default is still 8 characters. You can get around this in many cases by providing ...
I enjoyed Shenzhou - lots of fun to be had. My only gripe is that I spent waaaaay too long in the first map wandering around looking for what to do next, long after all the bad guys in the area had been beaten. Eventually, I just sort of stumbled on the way to progress. I played it twice and ...
The problem is that the affected sprites have offsets that put the bottom of the sprite below the floor line. The software renderer just draws the sprite on top of the floor (you can see similar effects when mid textures are offset down into the floor/up into the ceiling). The hardware renderer can ...
Thanks for the answers. I'll give the script a go tomorrow. [edit] The script worked like a charm. Exactly what I needed. I found far more split sectors than I thought there were, and was able to leave the ones alone that I wanted to keep split. Once again, thank you.[/edit] In this case, I don't ...
While I'm on, I've been having difficulty Y-aligning textures on 3D floors. The following is an example. In-game view: https://imgur.com/ma5V6bo UDB 2D view: https://imgur.com/BY8uQ5U Blue arrow shows the direction of view in the game pic. The in-game pic is looking from a sector that is a lift, and ...
Is there any way, built-in or a plug-in, that helps you search for joined sectors? Normally I just sweep the mouse over the map and it's pretty obvious when two separate areas highlight at the same time. Unfortunately, however, I'm working with an old map where I used an auto-merge-sectors tool ...
based on one of my personal favorite Arnold movies. The movie itself almost a parody of all the other action movies he was in... Sounds like "The Last Action Hero." An under-rated movie IMO. I saw it in the cinema when it came out. I thought it was really good and I liked the way that it worked on ...
Oooh, an update. Going to play the new release as soon as I get a chance. This is such a wonderful mod new game and I urge anyone who hasn't played it to give it a go.
Because the game runs so lo-res, I wasn’t even sure that the models were even models in the traditional sense, or some kind of voxel type of deal or whatever.
I use UDB for mapping but I think if you move your mouse over one of the areas, all of the various sector parts will flash-highlight. However, if you press Insert (assuming default key-binds) the one that your mouse is over will be allocated as a new sector. [Edit:] Yes, on a quick try, that worked ...