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by peewee_RotA
Thu May 22, 2025 9:34 pm
Forum: General
Topic: Heretic Wizard and D'Sparil voices
Replies: 0
Views: 95

Heretic Wizard and D'Sparil voices

It's an interesting factoid that the voices for Wizards and D'sparil are backwards recordings. Here's a video that plays them back reversed.

https://rumble.com/v6tqyin-heretic-hidd ... 3&mc=8r2yc
by peewee_RotA
Tue May 20, 2025 4:01 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645888

Re: [SPRITES] Spriting Carnival!!

Ganbare-Lucifer wrote: Tue May 20, 2025 2:44 pm Boarman (Shadowcaster's Slavedriver without whip) for Heretic/Hexen finished!
NICE!
by peewee_RotA
Fri May 16, 2025 10:16 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645888

Re: [SPRITES] Spriting Carnival!!

Ganbare-Lucifer wrote: Thu May 15, 2025 7:16 pm You just click the image and access it with transparency
DOH! thanks. I thought it was an attachment.
by peewee_RotA
Thu May 15, 2025 6:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645888

Re: [SPRITES] Spriting Carnival!!

Ganbare-Lucifer wrote: Thu May 15, 2025 3:31 pm Not bad for a full Blender export!
Arch-Devil
Credits: Livbbies
That's really cool. I'd totally use that in a mod if I may.

Do you have one with a different background color?
by peewee_RotA
Sun May 11, 2025 6:14 pm
Forum: Gameplay Mods
Topic: Heretic RPG mod [v3.0 Released]
Replies: 42
Views: 11704

Re: Heretic RPG mod [v3.0 Released]

In this release you can get 100% kills and there's even a new level score you can get every level if you wish.

Open the automap... and have fun hunting!

EDIT

P.S. you can turn off the feature with

Code: Select all

hrpg_monsterrespawn false
by peewee_RotA
Sun May 11, 2025 3:19 pm
Forum: Gameplay Mods
Topic: Heretic RPG mod [v3.0 Released]
Replies: 42
Views: 11704

Re: Heretic RPG mod [v3.0 Released]

Major updates, version 3.0 released!

You can get the PK3 at: https://github.com/cabbruzzese/hrpg/releases/tag/v3.0

See it at ModDB: https://www.moddb.com/mods/hrpg-a-heretic-rpg
by peewee_RotA
Thu May 08, 2025 6:20 am
Forum: Scripting
Topic: Move Monster if Monster Respawn Fails
Replies: 0
Views: 93

Move Monster if Monster Respawn Fails

I have some code that relies on monsters respawning. The zscript revive method A_Respawn() fails if the monster can't spawn. In my case I do not want to allow telefrag. So I've got a check that if the monster does not revive (still has < 1 health) then keep trying. What I'm having trouble with is if ...
by peewee_RotA
Thu May 08, 2025 6:13 am
Forum: Scripting
Topic: Non bounce projectile disappear in water
Replies: 4
Views: 241

Re: Non bounce projectile disappear in water

That's for the info.

I'm targeting vanilla heretic maps. I'll give it a try.
by peewee_RotA
Tue May 06, 2025 11:16 am
Forum: Scripting
Topic: Add MapMarker section to AutoMap wikipage
Replies: 0
Views: 113

Add MapMarker section to AutoMap wikipage

Can we get a section added to the AutoMap page on the wiki that discusses the MapMarker class and has a link? It is another type of object that automatically shows up on the automap but is not mentioned. AutoMap Page: https://zdoom.org/wiki/Automap MapMarker Page: https://zdoom.org/wiki/Classes ...
by peewee_RotA
Sun May 04, 2025 11:53 am
Forum: General
Topic: Mods where enemies drop new weapons
Replies: 2
Views: 1331

Re: Mods where enemies drop new weapons

I have a Hexen mod where you get some weapons that that way

https://www.moddb.com/mods/xrpg-a-hexen-rpg
by peewee_RotA
Sun May 04, 2025 11:50 am
Forum: General
Topic: Grokking ZScript
Replies: 0
Views: 178

Grokking ZScript

It is absolutely wild to me that Grok now has enough context about zscript to answer questions reasonably.

It's going to make mistakes, but it was even able to explain the code execution scopes.
grokzscript.jpg
by peewee_RotA
Fri May 02, 2025 1:38 pm
Forum: Scripting
Topic: Non bounce projectile disappear in water
Replies: 4
Views: 241

Re: Non bounce projectile disappear in water

As an update, I am using a workaround. It is now a bouncey projectile, but I have it emulate a normal projectile impact class VolcanoMonsterBlast : Actor { Default { Radius 8; Height 8; Speed 10; Damage 4; DamageType "Fire"; Gravity 0.125; +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +STRIFEDAMAGE ...
by peewee_RotA
Wed Apr 30, 2025 1:48 pm
Forum: Scripting
Topic: Non bounce projectile disappear in water
Replies: 4
Views: 241

Non bounce projectile disappear in water

In zscript I have a projectile based on VolcanoBlast. It has gravity 0.125 and almost all of the same properties. This is a standard projectile with gravity, not a bouncey projectile. I want it to disappear if it hits water. My understanding is that removing the related water flag (-EXPLODEONWATER ...
by peewee_RotA
Fri Oct 18, 2024 10:55 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645888

Re: [SPRITES] Spriting Carnival!!

A little update to that spiked gauntlet I was working on. Got rid of the smaller spikes on the knuckles of the original gauntlet and attached them to some other arms. Might add to more arms later. Still not great at shading though, but I hope they are decent at least lol. https://imgur.com/YPwKHNe ...
by peewee_RotA
Fri Sep 06, 2024 7:44 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645888

Re: [SPRITES] Spriting Carnival!!

That's cool!

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