Search found 98 matches

by spforce
Wed Jun 18, 2025 1:58 pm
Forum: Requests
Topic: [Request] ArachnoHellKnight Fix To Faithful Colors
Replies: 0
Views: 116

[Request] ArachnoHellKnight Fix To Faithful Colors

The ArachoHellKnight (the ararchnotron and hellknight fusion same as the known custom monster ArachnoBaron That can be found on realm667) uses the wrong colors that looks to be just like a recolor from baron of hell to hellknight that does Not match the colors of the original HellKnight can someone ...
by spforce
Wed Oct 02, 2024 4:24 pm
Forum: Requests
Topic: [Code Help Request] Help on legacy of rust Calamity blade code port to decorate
Replies: 2
Views: 2266

Re: [Code Help Request] Help on legacy of rust Calamity blade code port to decorate

thanks you so much for the help! the 2 problems fixed first only 10 ammo needed per any charge and second if you have enough ammo to fire but not enough to keep charge it more than it stops to keep charge and fire the amount the ammo was enough for you kept hold the fire button for the charge now ...
by spforce
Mon Sep 30, 2024 9:22 am
Forum: Requests
Topic: [Code Help Request] Help on legacy of rust Calamity blade code port to decorate
Replies: 2
Views: 2266

[Code Help Request] Help on legacy of rust Calamity blade code port to decorate

i tried to port convert the decohack code of the legacy of rust used in kex engine in the 2024 rerelease weapons in decorate the Incinerator works perfect same as it is in legacy of rust but with the Calamity blade weapon there is two problems i tryed to fix so far without success and i dont have ...
by spforce
Thu Jan 05, 2023 9:30 am
Forum: Resources
Topic: Tsran908's junkyard
Replies: 59
Views: 20664

Re: Tsran908's junkyard

can you make a edit of the arachnobaron pain sprites you created to be arachno hellknight and arachnobelphegor? its should be really just recolor i guess to work also for the supreme fiend pain sprites the 'insanity supreme fiend' that is just a recolor also from gzscore doom also they are from ...
by spforce
Tue Aug 16, 2022 8:36 am
Forum: Graphic/Audio Patches
Topic: [Release]Wolfenstein 3D Bosses rotations.
Replies: 804
Views: 184376

Re: [Release]Wolfenstein 3D Bosses rotations.

wolfen3DSpectre.png Ended up making the Spectre frames myself, not the best but its will do for what I need. oh yes a other thing that never have rotations is now having rotations thanx next of the most simply things is the return to danger ghost and than the ultimate challenge of formgen that ...
by spforce
Wed Jul 27, 2022 12:10 pm
Forum: Graphic/Audio Patches
Topic: [Release]Wolfenstein 3D Bosses rotations.
Replies: 804
Views: 184376

Re: [Release]Wolfenstein 3D Bosses rotations.

this is a fixed sprites i maded for the death knight that i think alot of people will like this fixed cleaner look a preferd fixfor a better looking fire sprites by editing the first two sprites to have only the shoulders firing rockets and the chainguns not fire and the 3rd sprite that was the only ...
by spforce
Wed Jul 27, 2022 11:55 am
Forum: Resources
Topic: [Sprites] Wolfenstein 3d Death Knight prefer Fixed Sprites
Replies: 0
Views: 815

[Sprites] Wolfenstein 3d Death Knight prefer Fixed Sprites

this is a edit of the original sprites i did to fix the fire sprites to make it look more Consistent and clean in a preferd look i liked and wanted to make that i think lot of people say look better and making sense did you noticed always the first two fire sprites had both rocket shoulders and the ...
by spforce
Wed Apr 13, 2022 3:03 pm
Forum: Scripting
Topic: how to make enemy never move in pain state
Replies: 3
Views: 374

Re: how to make enemy never move in pain state

thanx it did the work
thanx alot
by spforce
Wed Apr 13, 2022 2:09 pm
Forum: Scripting
Topic: how to make enemy never move in pain state
Replies: 3
Views: 374

Re: how to make enemy never move in pain state

yes i want it to not get kicked back when it takes damage
i will try now the flag to see if it does the work
thanx
by spforce
Wed Apr 13, 2022 1:40 pm
Forum: Scripting
Topic: how to make enemy never move in pain state
Replies: 3
Views: 374

how to make enemy never move in pain state

i need this for actor that is non moving monster in a_chase see state isnt moving a non moving actor the problem is when getting to pain state the enemy is getting pushed back and i cant find in zdoon wiki anything to use to prevent this as i want it to never move also when in pain state when enemy ...
by spforce
Sat Mar 12, 2022 1:48 pm
Forum: Requests
Topic: [Request] Flying Devil Imp
Replies: 0
Views: 334

[Request] Flying Devil Imp

a mix of the devil imp and the flying imp from realm667 to edit the flying imp to use the devil imp sprites with the wings of the flying imp
some idea i got that isn't too hard to do
would be great if someone can do this
by spforce
Fri Aug 27, 2021 5:49 am
Forum: Graphic/Audio Patches
Topic: [Release]Wolfenstein 3D Bosses rotations.
Replies: 804
Views: 184376

Re: [Release]Wolfenstein 3D Bosses rotations.

thanx so much for making the uber mutant to a full life with rotations death knight looks to be easier to do it looks it good to make after you finish the death knight a optional alt sprites of the firing frames meaning no chaingun and rocket shoulders combined like it originally had but 2 sprites ...
by spforce
Wed Mar 03, 2021 7:53 am
Forum: Requests
Topic: {Request} Recolor demon to skulltag blood demon
Replies: 0
Views: 463

{Request} Recolor demon to skulltag blood demon

hello my request is simple to recolor doom 2 demon from the sprite fixing project to the blood demon (not the blood demon clone from realm667) from skulltag since in the sprite fixing project he was fixed to have the lines in the legs in all of he's sprites in skulltag it was just recolored demon ...
by spforce
Fri Feb 05, 2021 10:36 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662782

Re: Resource Request thread *Read 1st post*

is there is a HXRTC HUD mod for Project Brutality 3.0? (the 3.0 development version this one) : https://github.com/pa1nki113r/Project_Brutality i am using the HXRTC HUD for projecr brutality 2.03a , and it does work but the problem is project brutality 3.0 got some new weapons the older 2.03a ...
by spforce
Fri Jan 29, 2021 5:38 am
Forum: Requests
Topic: Request: skulltag darkimp double claw recolor to doomimp
Replies: 8
Views: 973

Re: Request: skulltag darkimp double claw recolor to doomimp

thanx so much!
i will write in text file in credits you maded it , while i use it anyway for mod i maded for myself that is nothing released to public

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