Search found 29 matches

by winz
Wed May 13, 2015 3:44 pm
Forum: Script Library
Topic: [Code] Beam Flashlight
Replies: 42
Views: 30608

Re: [Code] Beam Flashlight

bump
by winz
Sun May 10, 2015 3:29 pm
Forum: General
Topic: The biggest problem with Doom for newer generations
Replies: 27
Views: 2651

Re: The biggest problem with Doom for newer generations

Xeotroid wrote:I hope they never threw those models in the trash, it would be cool to reshoot them in 16 angles, not just 8 (or 5 with mirrored frames).
This would be sick. With current technology we could get higher res, smoother animations. Has anyone tried to get in contact with whoever owns the sculptures?
by winz
Sun May 10, 2015 3:27 pm
Forum: General
Topic: The biggest problem with Doom for newer generations
Replies: 27
Views: 2651

Re: The biggest problem with Doom for newer generations

Voxels, like in that project Nash mentioned, are kinda scary looking. I don't think they convey the same amount of life as the sprites. Them looking better than the "goofy as hell" models is a matter of opinion. I think if you can't accept some of these core aspects of the base Doom that much, it ...
by winz
Thu May 07, 2015 10:18 am
Forum: Script Library
Topic: [Code] Beam Flashlight
Replies: 42
Views: 30608

Re: [Code] Beam Flashlight

Thanks it works. Could you made it as a pickable item instead of having it by default? I would use a custom sprite for it.
by winz
Wed May 06, 2015 8:15 am
Forum: Script Library
Topic: [Code] Beam Flashlight
Replies: 42
Views: 30608

Re: [Code] Beam Flashlight

Then why did this guy release it as specifically "zandronum compatible" ?
by winz
Tue May 05, 2015 7:11 am
Forum: General
Topic: The biggest problem with Doom for newer generations
Replies: 27
Views: 2651

Re: The biggest problem with Doom for newer generations

Low res textures aren't a problem thanks to minecraft. Basically the main problem is sprites. I tried disabling the x/y angle and make them flat but it still looks pretty off for a millenial. Ever stop to think that the problem isn't even the sprites, but the fact that you're using a render ...
by winz
Mon May 04, 2015 5:17 pm
Forum: Script Library
Topic: [Code] Beam Flashlight
Replies: 42
Views: 30608

Re: [Code] Beam Flashlight

The zandronum one is not working. Any help? I get this when I launch a map:

MAP01 - entryway


Execution could not continue.

Error: Script number 65535 exceeds 999!

I searched for script number "65535" inside the pk3 but nothing there.
by winz
Mon May 04, 2015 5:15 pm
Forum: General
Topic: The biggest problem with Doom for newer generations
Replies: 27
Views: 2651

Re: The biggest problem with Doom for newer generations

Minecraft is not a stupid example, it paved the way for low res textures to be accepted, so doom textures dont look as off, i wasnt talking about models.
by winz
Mon May 04, 2015 9:13 am
Forum: General
Topic: The biggest problem with Doom for newer generations
Replies: 27
Views: 2651

The biggest problem with Doom for newer generations

is lack of enemy voxels. Whenever my young cousin and their friends saw me play doom, they said it was cool, but as they went near a sprite and looked down, it looks pretty stupid, and can't blame them because it does. The unanimated sprites can be solved with this: https://www.youtube.com/watch?v ...
by winz
Sat May 02, 2015 11:10 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895022

Re: The "How do I..." Thread

Because Zandro is bloody old. It doesn't have those functions . I make my wads for zandronum because of the superior multiplayer support. I dont get why its not working for me. I'm sensing a contradiction here, among other problems. Last time I checked Zandronum was used in most multiplayer mods ...
by winz
Sat May 02, 2015 6:28 pm
Forum: Editing (Archive)
Topic: Has the problem of exaggerated bobbing been fixed yet?
Replies: 15
Views: 1214

Re: Has the problem of exaggerated bobbing been fixed yet?

It's depressing that I have to put my project on hold until this is ever implemented. When I started (2 years ago) I assumed 2 years later something would have been done about it already, but no :cry: And just who was supposed to have done anything? Nobody here owes you a thing. Let's review what ...
by winz
Sat May 02, 2015 6:24 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895022

Re: The "How do I..." Thread

Easy answer: Don't use Zandronum. Alternative easy answer: Search for another flash light thing that works for Zandronum. Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files ...
by winz
Sat May 02, 2015 3:47 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895022

Re: The "How do I..." Thread

xenoxols wrote:Are you using Zandronum?
yes, latest version
by winz
Sat May 02, 2015 12:40 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 895022

Re: The "How do I..." Thread

Hi, im having problems trying to implement a flashlight on my Zandronum wad. When I try this: http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1672-flashlight#info I get this when launching: LoadActors: Load actor definitions. Script error, "Flashlight.wad ...
by winz
Sat May 02, 2015 12:13 pm
Forum: Editing (Archive)
Topic: Has the problem of exaggerated bobbing been fixed yet?
Replies: 15
Views: 1214

Re: Has the problem of exaggerated bobbing been fixed yet?

It's depressing that I have to put my project on hold until this is ever implemented. When I started (2 years ago) I assumed 2 years later something would have been done about it already, but no :cry:

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