Search found 29 matches
- Wed May 13, 2015 3:44 pm
- Forum: Script Library
- Topic: [Code] Beam Flashlight
- Replies: 42
- Views: 30608
- Sun May 10, 2015 3:29 pm
- Forum: General
- Topic: The biggest problem with Doom for newer generations
- Replies: 27
- Views: 2651
Re: The biggest problem with Doom for newer generations
This would be sick. With current technology we could get higher res, smoother animations. Has anyone tried to get in contact with whoever owns the sculptures?Xeotroid wrote:I hope they never threw those models in the trash, it would be cool to reshoot them in 16 angles, not just 8 (or 5 with mirrored frames).
- Sun May 10, 2015 3:27 pm
- Forum: General
- Topic: The biggest problem with Doom for newer generations
- Replies: 27
- Views: 2651
Re: The biggest problem with Doom for newer generations
Voxels, like in that project Nash mentioned, are kinda scary looking. I don't think they convey the same amount of life as the sprites. Them looking better than the "goofy as hell" models is a matter of opinion. I think if you can't accept some of these core aspects of the base Doom that much, it ...
- Thu May 07, 2015 10:18 am
- Forum: Script Library
- Topic: [Code] Beam Flashlight
- Replies: 42
- Views: 30608
Re: [Code] Beam Flashlight
Thanks it works. Could you made it as a pickable item instead of having it by default? I would use a custom sprite for it.
- Wed May 06, 2015 8:15 am
- Forum: Script Library
- Topic: [Code] Beam Flashlight
- Replies: 42
- Views: 30608
Re: [Code] Beam Flashlight
Then why did this guy release it as specifically "zandronum compatible" ?
- Tue May 05, 2015 7:11 am
- Forum: General
- Topic: The biggest problem with Doom for newer generations
- Replies: 27
- Views: 2651
Re: The biggest problem with Doom for newer generations
Low res textures aren't a problem thanks to minecraft. Basically the main problem is sprites. I tried disabling the x/y angle and make them flat but it still looks pretty off for a millenial. Ever stop to think that the problem isn't even the sprites, but the fact that you're using a render ...
- Mon May 04, 2015 5:17 pm
- Forum: Script Library
- Topic: [Code] Beam Flashlight
- Replies: 42
- Views: 30608
Re: [Code] Beam Flashlight
The zandronum one is not working. Any help? I get this when I launch a map:
MAP01 - entryway
Execution could not continue.
Error: Script number 65535 exceeds 999!
I searched for script number "65535" inside the pk3 but nothing there.
MAP01 - entryway
Execution could not continue.
Error: Script number 65535 exceeds 999!
I searched for script number "65535" inside the pk3 but nothing there.
- Mon May 04, 2015 5:15 pm
- Forum: General
- Topic: The biggest problem with Doom for newer generations
- Replies: 27
- Views: 2651
Re: The biggest problem with Doom for newer generations
Minecraft is not a stupid example, it paved the way for low res textures to be accepted, so doom textures dont look as off, i wasnt talking about models.
- Mon May 04, 2015 9:13 am
- Forum: General
- Topic: The biggest problem with Doom for newer generations
- Replies: 27
- Views: 2651
The biggest problem with Doom for newer generations
is lack of enemy voxels. Whenever my young cousin and their friends saw me play doom, they said it was cool, but as they went near a sprite and looked down, it looks pretty stupid, and can't blame them because it does. The unanimated sprites can be solved with this: https://www.youtube.com/watch?v ...
- Sat May 02, 2015 11:10 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895022
Re: The "How do I..." Thread
Because Zandro is bloody old. It doesn't have those functions . I make my wads for zandronum because of the superior multiplayer support. I dont get why its not working for me. I'm sensing a contradiction here, among other problems. Last time I checked Zandronum was used in most multiplayer mods ...
- Sat May 02, 2015 6:28 pm
- Forum: Editing (Archive)
- Topic: Has the problem of exaggerated bobbing been fixed yet?
- Replies: 15
- Views: 1214
Re: Has the problem of exaggerated bobbing been fixed yet?
It's depressing that I have to put my project on hold until this is ever implemented. When I started (2 years ago) I assumed 2 years later something would have been done about it already, but no :cry: And just who was supposed to have done anything? Nobody here owes you a thing. Let's review what ...
- Sat May 02, 2015 6:24 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895022
Re: The "How do I..." Thread
Easy answer: Don't use Zandronum. Alternative easy answer: Search for another flash light thing that works for Zandronum. Actual effort answer: Crack open the ACS files, replace all named scripts with number scripts, and pluck out everything Zandronum doesn't support from the Decorate files ...
- Sat May 02, 2015 3:47 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895022
Re: The "How do I..." Thread
yes, latest versionxenoxols wrote:Are you using Zandronum?
- Sat May 02, 2015 12:40 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 895022
Re: The "How do I..." Thread
Hi, im having problems trying to implement a flashlight on my Zandronum wad. When I try this: http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/1672-flashlight#info I get this when launching: LoadActors: Load actor definitions. Script error, "Flashlight.wad ...
- Sat May 02, 2015 12:13 pm
- Forum: Editing (Archive)
- Topic: Has the problem of exaggerated bobbing been fixed yet?
- Replies: 15
- Views: 1214
Re: Has the problem of exaggerated bobbing been fixed yet?
It's depressing that I have to put my project on hold until this is ever implemented. When I started (2 years ago) I assumed 2 years later something would have been done about it already, but no 
