Search found 562 matches

by Onslaught Six
Thu Jun 03, 2021 6:57 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532974

Re: Custom Texture Thread.



Actual photo from the Mars Curiosity rover, made into a standard 128 sky.

Screenshots:
Spoiler:
by Onslaught Six
Thu Feb 01, 2018 5:29 am
Forum: Scripting
Topic: Fire is also Use?
Replies: 0
Views: 248

Fire is also Use?

Any way to make the game think that when I press Fire, I'm also pressing Use? If there's a weapon function for this then all I'd need to do is code it into the weapon (the mod this is intended for will only have one weapon) but if there's a simple always-on ACS script, I'm all ears.
by Onslaught Six
Mon Jan 29, 2018 3:12 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660364

Re: Resource Request thread *Read 1st post*

Must it be a person? zrrion the inscet made some kind of merman in a tube on his resources thread. If there's the need to make it a guy, you could sprite one from strife (i believe there's a decoration sprite with a guy hanging in the air). Eventually I'll have my own sprites, I was just hoping for ...
by Onslaught Six
Sun Jan 28, 2018 5:47 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660364

Re: Resource Request thread *Read 1st post*

Has anyone made any "almost naked floating in a tube guy" sprites, prefebly 100% original? LMK.
by Onslaught Six
Sat Jul 01, 2017 7:01 am
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206012

Re: Doom Delta v1.1 - Evil has been unleashed!

This is amazing stuff--probably the closest to a true "alpha/beta Doom" project that anyone has ever made it. Would love to see some of those projects take their maps--if indeed they even exist--and be rebuilt around this. That all said--the number one thing I've always hated about the alpha HUD ...
by Onslaught Six
Sun Mar 05, 2017 12:36 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660364

Re: Resource Request thread *Read 1st post*

Has anyone compiled in a wad all the (semi) recent Doom unreleased textures, like all the stuff Romero dumped in '15? I can do it myself but if it's already done...
by Onslaught Six
Thu Oct 27, 2016 11:29 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318106

Re: D4D - New Trailer and release date!

What's the maps in the new trailer? I don't recognize them.
by Onslaught Six
Sun May 24, 2015 7:39 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668728

Re: Smooth Doom (SEVEN-SIX-TWO MILLIMETER!)

Same goes to the Chainsaw, that neither leaves any mark in walls. (Well, this might be more forgivable, 'cause this was also vanilla Doom behaviour) Um... no weapons at all left bullet holes in Vanilla. 8-) In any case, these should both be fixed. I have nothing planned for today, so I've decided ...
by Onslaught Six
Fri Jan 16, 2015 10:14 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

Tapwave wrote:
raymoohawk wrote:kinda finished this one, kinda
Do you have individual frames? I'd love to add this to the mod I'm working on.
Just wait for the new Freedoom.
by Onslaught Six
Wed Jan 07, 2015 6:51 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

IMX wrote:I am this close to make it final. Not included: the gib sprites which have been recolored already and stored in a WAD
Also not included: right side rotations for attack frames. C'mon man!
by Onslaught Six
Fri Dec 26, 2014 6:51 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

Could use a better muzzle flash, especially on the second frame where it overlaps the hand (!!!)
by Onslaught Six
Fri Dec 26, 2014 9:01 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

http://i1105.photobucket.com/albums/h341/LaggyBlazko/ion_zps26f8829d.png Does anybody have suggestions about weapon design or spriting? I'd add darker shadows myself. (darker around features and perhaps shading on the edges to give more of a spherical look.) This. IMO Blox would be able to shade ...
by Onslaught Six
Wed Dec 24, 2014 7:34 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

Carbine Dioxide wrote:Edit of someone's double barrel.
DBSBS.png
The original.
DBS.png
!!
by Onslaught Six
Tue Dec 23, 2014 6:58 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

mazmon wrote:Ah, ok. Thanks anyway :) I've made a few midis for freedoom while I've been waiting, but they still need a bit of work. Also I've got spriter's block :blergh:
Draw a Shambler from Quake. Really, do any Quake monster.
by Onslaught Six
Mon Dec 22, 2014 3:22 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4646463

Re: [SPRITES] Spriting Carnival!!

it looks awesome zrrion! anyway here is a little more of me http://i1372.photobucket.com/albums/ag334/raymoohawk/octaminator12_zps7df617b5.png http://i1372.photobucket.com/albums/ag334/raymoohawk/reptile-comando-3_zpsb95757dc.png That reptile dude is killer, I'd love to see more of him. Raymoon ...

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