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by Kostov
Wed Jan 05, 2022 6:03 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

Rachael wrote:This work has to be ported in a way that it does not cause problems with the way the language system is set up. […]
It should be easy. Take the Cyrillic glyphs from the image below and add them to GZDoom:

https://u.cubeupload.com/Kostov/dbigfont.png
by Kostov
Sun Oct 31, 2021 1:13 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

In my case, for Russian and Serbian, I just omitted the word "Options" entirely and simplified it: Player, Graphics, Controls etc.
by Kostov
Sun Sep 05, 2021 2:20 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

theleo_ua wrote:Hi Graf Zahl, some problems appear in GZDoom 4.6.1 with Russian hexen voiceover: it doesn't work even if I use rus_hexen_voice.pk3
I’ve made a bug report in response to this.
by Kostov
Sun Sep 05, 2021 2:19 am
Forum: Closed Bugs [GZDoom]
Topic: [4.6.0 onwards] Broken lump filtering
Replies: 2
Views: 621

[4.6.0 onwards] Broken lump filtering

Test file The filter folder ( hexen.hexen ) in the test file and its contents seems to be ignored by the engine. However, according to the console log, the lumps inside are found and loaded, but the game doesn't do anything with them: https://steamuserimages-a.akamaihd.net/ugc/1691653475050082839 ...
by Kostov
Wed Aug 11, 2021 11:50 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

GelleSzebasztian wrote:In Hungarian it is more natural to say [killer] destroyed [victim]. But it is impossible here, because the name of the victim should be in accusative case.
Do like we did for Russian and Serbian: put [killer] killed player [victim].
by Kostov
Wed Aug 04, 2021 9:30 am
Forum: TCs, Full Games, and Other Projects
Topic: [Merged!] GZ둠 한국어 번역 프로젝트/Korean Translation of GZDoom
Replies: 53
Views: 17748

Re: [WIP] GZ둠 한국어 번역 프로젝트/Korean Translation of GZDoom

J, you should clarify that the translation is officially integrated.
by Kostov
Fri Mar 26, 2021 9:30 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

Strange. It says Sala löydetty! in the sheet. Is this a rendering bug in the engine?
by Kostov
Fri Mar 19, 2021 7:41 am
Forum: TCs, Full Games, and Other Projects
Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
Replies: 50
Views: 17177

Re: [1.1.0] GZDoom на русском языке | Russian GZDoom

Such a lively project! You translated a lot of things including texture, font and HUD one, which us korean translation team did not tweak in official gzdoom translation project. I love the enthusiasm! Thanks, though most of the assets were done by Julian Nechaevsky. I just ported it to GZDoom. He ...
by Kostov
Thu Mar 18, 2021 6:36 am
Forum: TCs, Full Games, and Other Projects
Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
Replies: 50
Views: 17177

Re: [1.1.0] GZDoom на русском языке | Russian GZDoom

Releasing version 1.1.0 with a few new additions and fixes. Doom : fix missing pixels in HELP1 screen. Heretic : add title screen. Strife : restore missing page number and arrows in HELP1 screen. Выпущена новая версия 1.1.0 с небольшими нововведениями и исправлениями. Doom : Исправлены отсутствующие ...
by Kostov
Sat Mar 13, 2021 3:42 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333120

Re: Walpurgis 0.92 (For Doom/Heretic/Hexen)

eharper256 wrote:Speaking of that; does anyone know if there is a list showing all items in vanilla maps for Doom, Heretic and Hexen?
Maybe you’re looking for the dumpclasses command? You can use the command to sort various categories, like dumpclasses weapon.
by Kostov
Sat Mar 13, 2021 3:37 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

All done. Those two maps were accidentally renamed by someone else.

Where are the language macros stored now (ex. refl_rus)? I don’t see them in the sheet anymore.
by Kostov
Sat Mar 13, 2021 3:11 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 861
Views: 156487

Re: Translating GZDoom's text content. Read if you want to h

Mind if I make visual changes to the sheet? Unless you’re only using it to quickly glance over cells, a more comfortable font size would be 14.
by Kostov
Wed Mar 10, 2021 10:40 am
Forum: TCs, Full Games, and Other Projects
Topic: [1.1.0] GZDoom на русском языке | Russian GZDoom
Replies: 50
Views: 17177

Re: [1.0.0] GZDoom на русском языке | Russian GZDoom

Наконец-то, обновлён проект до релизной версии 1.0.0. Изменения немногие, но значительные. Также в теме больше не указан проект Freedoom: я вначале хотел его добавить в комплект поддерживаемых игр, но до этого так и не дошло, а теперь уже вовсе не приоритет. Doom (все игры): Добавлены графические мат ...
by Kostov
Fri Mar 05, 2021 12:47 pm
Forum: Gameplay Mods
Topic: Strife Coop Patch Project v1.0 (supports Strife and SVE)
Replies: 42
Views: 8077

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

All the strings are in this post. The ones you sent just now were just fixes from Rachael.

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