Search found 53 matches
- Thu Mar 29, 2007 1:05 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Colored HUD like in Boom?
- Replies: 34
- Views: 4671
- Thu Mar 29, 2007 12:39 am
- Forum: Closed Bugs [GZDoom]
- Topic: endoom lump, flashing text not working
- Replies: 11
- Views: 828
- Thu Mar 22, 2007 8:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: endoom lump, flashing text not working
- Replies: 11
- Views: 828
- Thu Mar 15, 2007 2:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7] Bug : -skill param not working in coop
- Replies: 10
- Views: 654
Re: Doesn't work in single player either.
What command line are you using for single player?patricktamu wrote:Just checked. Also doesn't work in single player. Also doesn't work if only a single wad is available (testing when wad picker doesn't appear.)
- Mon Mar 12, 2007 4:04 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r502m] can't switch weapons
- Replies: 10
- Views: 1837
- Tue Mar 06, 2007 5:44 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Age-old conosle key bug with MCE remote
- Replies: 7
- Views: 525
- Tue Mar 06, 2007 4:49 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Age-old conosle key bug with MCE remote
- Replies: 7
- Views: 525
@Randy: No, its not a new problem, I beleive its a problem for all DirectInput applications, and it also happens in oblivion by bethesda softworks. The remote emulates several keyboards, and I beleive the problem is that is interfears with the key press. I'm not sure it is fixable. Its just I got ...
- Mon Mar 05, 2007 11:38 am
- Forum: Closed Bugs [GZDoom]
- Topic: Incomplete Feature: Strife Shadowarmor
- Replies: 8
- Views: 739
Graf said in this thread http://forum.zdoom.org/potato.php?t=110 ... rmor+stife
That it only set the colormap, and it was most likley a bug.
That it only set the colormap, and it was most likley a bug.
- Mon Mar 05, 2007 12:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: Age-old conosle key bug with MCE remote
- Replies: 7
- Views: 525
- Sun Mar 04, 2007 6:47 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Age-old conosle key bug with MCE remote
- Replies: 7
- Views: 525
SVN Latest conosle key bug
If you attach a Windows Media Center remote USB recevier, you cannot press the ` key to bring down the console, so i had to edit the INI to F1 to toggleconsole. If the console is down, you can press ` to close the console but not ` to open it. Its not like MS to fix this stupid crap, and the key ...
- Wed Feb 28, 2007 7:43 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7] Rotating automap with follow-mode off acts strange
- Replies: 6
- Views: 801
- Tue Feb 27, 2007 3:45 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [SVN Latest] Cast call / console cmds
- Replies: 6
- Views: 500
All of the mentioned commands are cheats. If you use cheats, you're responsible for the consequences, even if that means unintended behavior occurs. IMHO, since there's no crash involved this is just a clear case of "Don't do that!" Guess I was just trying to figure out a way to crash the program ...
- Tue Feb 27, 2007 1:46 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [SVN Latest] Cast call / console cmds
- Replies: 6
- Views: 500
[SVN Latest] Cast call / console cmds
Yes I know i cant spell worth a crap. A recent change allowed the console to be toggled in the cast call of doom2's ending. Type kill monsters and you will get the message 1 monster killed type kill and you will get the message [player name] killed himself MDK, resurrect and other commands dont ...
- Sun Feb 25, 2007 6:54 pm
- Forum: Closed Bugs [GZDoom]
- Topic: SVN [r492] Console, newgame bug (kindof)
- Replies: 4
- Views: 480
- Sun Feb 25, 2007 2:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: SVN [r492] Console, newgame bug (kindof)
- Replies: 4
- Views: 480
SVN [r492] Console, newgame bug (kindof)
Start ZDOOM with any wad, and when the title screen appears, press the ~ key for the console. Then hit escape and say new game, and select episode and skill and you get this:
When you press the ~ key again, your view height is restored to normal.
When you press the ~ key again, your view height is restored to normal.