Search found 1647 matches

by Chilvence
Tue Oct 28, 2014 5:52 pm
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Her/Hex Remix *added experimental spellbook,dualwi

Thanks Crudux, you may not think it but this is actually really helpful feedback :). It is much more helpful to me to hear what is bad, than what is good. It might seem wierd but since I only built this to please myself originally, how other people take it is a bit of a blind spot for me. I'm not ...
by Chilvence
Tue Oct 21, 2014 4:22 pm
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Her/Hex Remix *added experimental spellbook,dualwi

I forgot to mention, it should work ok with plain Zdoom now. You'll still a dev version, since I used features found in the wiki that don't work on older versions.... but at least you can get around the Gzdoom issue, which unfortunately I can't help with. New drivers maybe? I was not trying to ...
by Chilvence
Tue Oct 21, 2014 8:54 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Her/Hex Remix *added experimental spellbook,dualwi

Whoops that's an oversight on my part... there probably shouldn't be an alt-fire at all until you have chosen a weapon combo. I'll see if I can refine the system a bit tomorrow. Much as I appreciate the decorate system for what it allows, it is quite hard to implement stuff elegantly... I have no ...
by Chilvence
Mon Oct 20, 2014 2:27 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Her/Hex Remix *added experimental spellbook,dualwi

Well, don't get me wrong, I liked Brutal Doom but I am a bit skeptical that the Hexen version will ever materialize into a full product. In answer to your question 1, the dual wield combos were just simply what I had time for the day before yesterday. But since the very first thing I made a decision ...
by Chilvence
Sun Oct 19, 2014 5:07 pm
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Her/Hex Remix *added experimental spellbook,dualwi

I couldn't let that idea rest, and today I implemented an experimental spellbook based on Neoworm's sprites using the basic idea above... https://drive.google.com/uc?export=download&id=0BzBo2zkBt4guUTdEMVlpTmRmWlk brandnewbag.jpg How it works: instead of frost shards/arc of death, when you pick up ...
by Chilvence
Sat Oct 18, 2014 5:06 pm
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Heretic/Hexen Remix Project *link added*

I wouldn't read too deeply into it. I put it in there the way it is just to see if it added a 'Heretic' flavour to the game, and in that respect it kind of does. It doesn't have to stay like that and probably won't, but the state the mod is in is so early, who knows what I'll do with it. Yesterday I ...
by Chilvence
Sat Oct 18, 2014 10:58 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Heretic/Hexen Remix Project *link added*

I change the slots quite a lot, I haven't really decided yet where to settle them, or what starting equipment to give. I actually returned all the most of the weapons to their default slots, because I kept confusing even myself. I want each character to have a basic range weapon attack though. I do ...
by Chilvence
Fri Oct 17, 2014 12:34 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Heretic/Hexen Remix Project *link added*

Sorry about that, but the issue with subtractive rendering is probably related to the fact that I am using a development build of zdoom that has that mode, it should go away if you use one of these: http://devbuilds.drdteam.org/zdoom/ or http://devbuilds.drdteam.org/gzdoom/ . Same with the second ...
by Chilvence
Thu Oct 16, 2014 5:12 pm
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Untitled Heretic/Hexen Remix Project

Well, I have decided to share what I have got so far. Anyone who is interested in trying it out should be able to grab it here: https://drive.google.com/uc?export=download&id=0BzBo2zkBt4guMEpIT3ZFTElUanM Credits and a summary of changes are inside the file. A short short summary is: you get the tome ...
by Chilvence
Thu Oct 16, 2014 10:29 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Untitled Heretic/Hexen Remix Project

Work on it? He's already ingame and working :) (although I havent bothered with rotations on the attack sprites yet). When you do enough damage to the beast, the rider jumps off and teleports away. Then you find him and confront him. I was thinking of using a similar tactic for his other two ...
by Chilvence
Thu Oct 16, 2014 9:32 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

Re: [WIP] Untitled Heretic/Hexen Remix Project

Thanks, believe it or not they were supposed to be an mspaint placeholder. One of the things I want to tackle with this project is try to get Hexen to be the game I think it was supposed to be. I think it is pretty clear that the 'Heresiarch' was supposed to be the second serpent rider all along ...
by Chilvence
Tue Oct 14, 2014 2:31 am
Forum: Gameplay Mods
Topic: [WIP] Her/Hex Remix *added experimental spellbook,dualwield!
Replies: 43
Views: 6195

[WIP] Her/Hex Remix *added experimental spellbook,dualwield!

I am working on a weapon pack for Heretic and Hexen. To my recent surprise, I found there are so many of them I was unaware of that you might think does anyone really need _another_ one. Well that's a matter of taste of course, but my itch is slightly different; to me, each Raven game has something ...
by Chilvence
Sat Oct 27, 2007 5:49 pm
Forum: Abandoned/Dead Projects
Topic: Doom Hires Texture Pack (Dhtp) Released!
Replies: 28
Views: 14097

It is not really meant for use with custom maps, unless those maps either A: have hi res textures as well to mix in with the rest or B: dont use any custom textures at all and thus dont suffer graphically from mixed hi/lo res textures. If you want to use the pack with custom maps, tell the player ...
by Chilvence
Thu Oct 11, 2007 9:08 am
Forum: Editing (Archive)
Topic: Who the heck needs DeuTex in this day and age (V441)?
Replies: 17
Views: 1569

If you are worried about getting community input, why not stick it in a subverion repository of some sort? Is it even eligible for eg sourceforge? It might seem ridiculous for something so old and obscure at face level, but every project needs a decent command line tool, since via shell scripts or ...

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